Posts for Nicos


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Cpadolf wrote:
Nicos wrote:
why not first player only killing and getting points for the lifes, the second player would be then used only for the vertical stages and for the last skip, it would be the second player that would trigger the glitch (losing his last life & bomb for this) also nobody said that second player have to survive till the end... it would looks ugly but would be efficient
In that case, you would have to kill of both players in the first level, but only give player one the kills, so to get in player two again in stage two you would have to commit suicide in stage two, then use a continiue. This alone probably costs more time than it saves in level two. this would also mean that you would not have any good weapons to finish of the manholes, and you would have two extra lives again so more suicides would be necessary. So that plan already fails at stage two. The only other thing you could do is to get enough points for both players in stage one, which would save some time later in stage two due to having both players, but this time would later be lost due to having to gather more points with player one later. Espcially if you would want player two for stage five as well.
ha i think i understood my mistake, you have to trigger a game over screen to alow the glitch so both player have to die ... but what happen if both players die at the same "glitch frame" but only player one get the life ?is the second player considered dead on the second level ?
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shouldn't lag be invisible in frame advance ;p j/k what is your computer specifications ? did you try to desactivate the 3d renderer ?(or turn it to OpenGL ?)
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Sir VG wrote:
Is it just me, or is there no audio? Cause I can play anything else just fine, but when I play this...nothing but silence.
same problem for me, no audio at all edit: for SM player the audio stream have no ID, bogus file ?
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can we get a speed encode please ?
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Cpadolf wrote:
Dooty wrote:
Yes indeed! Great game, great run, but I wonder if there's a way to do this glitch with 2 players...
I'm quite sure you can, but it would take longer to gather up enough points for both players to repeatedly do the skip than it would save to have two players on level 2 and 5 (these levels only take about 12 seconds from start to the last manhole getting destroyed, so at most having two players here would save 12 seconds in total, and maybe another 1-2 seconds on the bosses).
why not first player only killing and getting points for the lifes, the second player would be then used only for the vertical stages and for the last skip, it would be the second player that would trigger the glitch (losing his last life & bomb for this) also nobody said that second player have to survive till the end... it would looks ugly but would be efficient
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good run exept if your epileptic but i'll agree with that killing willy would had been better
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arukAdo wrote:
In both case (PoR or DoS) i would prefer to have a less laggy 3D engine first If it wasnt for DoS lags i would have done it already :p
it's the same for the console version or is the lag emulation specific ?
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arukAdo wrote:
Thanks again for all positive feeback, to all helpers, truncated for accepting and adelikat for publishing I think most enjoyed this run as i did to make it, this is probably not the end tought, castlevania is generaly highly competited game and theres some space for improvements over this run, with some solid manipulation on luck, and hopefully a less laggy 3D engine I except also to see a "full" run (warpless) from klmz, soon or later :D I will try to fix the submission text when i got some time
what about dawn of sorow instead :) ? (is the door warp glitch still doable like in the aria run ? )
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baxter is the kind of guy that can kill you in 6 tetrisses and a single line easy yes vote.... and remember kids, tetris is a game about launching a rocket into space..
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very interesting movie for a very interesting game.Even tough some parts are improvable i still vote yes. it's one of those game that will be improved by beter logic and not game physics \o/
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yes vote for being faster than it's predecesor
mikwuyma wrote:
Hero of the Day: Are you doing another 2-player TAS? If so, you might want to try out manipulating red brains against the final boss, using a bomb, and have both players shoot at it like crazy. I think the brains might be faster than the stones because there won't be anything blocking your way after you bomb the brains (the stones block shots). I was able to do equal (or nearly equal) damage in real time.
as it's a TAS shouldn't he be able to shoot between the brains so he could avoid the lag created by the bomb or do they spin too fast ?(syncin' the missiles so they all pass in the spaces between )
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i didn't saw the movie yet but why not using the Snes MK1 ? (so it would be in continuity with the two other runs of the website )
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You spin me right round, baby right round like a record baby, Right round round round yes vote also i'd like to see the bonus levels done
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OmegaWatcher wrote:
Nicos wrote:
but if it's published, then it should be categorized as a concept demo.
Why?
because it's not a run of the "full" game, just a mode. plus in this mode the gameplay is different than the original mode (2 player again's 1 CPU) and if i read corectly the submission text, you got an infinite super bar... this should stay a concept that show fast paced and interesting combos/glitchs or concept demo that show that arcade emulation is possible.
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realy impressive demo, but it's realy hard to folow everything with the youtube poor quality encode. voting yes because i was realy impressed (99 hit w00t) but if it's published, then it should be categorized as a concept demo.
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can't desagree with you on the borring part of a full run :)
I think the use of this hack is justified, since this TAS provides something really different than the published LoZ TASes
i totaly agree for the second quest part as it's actualy force you to go into levels without the sword. as for the first part, level design apart it's realy "straightforward" (take sword, warp to arow, warp to bow,warp to last level ) (the same order as the gbc warp run \o/))plus, it's almost half of the movie... anyway the votes are on your sides :) also i can't find the gb swordless run, was it obeseled ?
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ShinyDoofy wrote:
As per Baxter's request, here's an encode.
thanks, i saw the two "walkthrough" (and their lag) then saw the run. the hack is really good and the Tas looks optimised but for me the warp glitch doesn't serve justice to the run / hack. sure totaly break a game is always cool but in this case you skip like 90% of the game, where is the interest of using a hack since you almost see nothing of its content ? i'm voting meh because the run was good but the use of a hack (in this case) isn't justified. if you do a glitchless run i'll be really happy to see it ( especialy the second quest )
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hi, very interesting and fast paced run about the water world first part, what is the trigger that make the script pages appears ? is it the golden coins ? i tought that lurkers couldn't vote but i was able to, was the rule changed ?