Posts for Nicos


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Aran Jaeger wrote:
They are considered to be inbounds, and for the matter of inbounds or out of bounds,
if those are the rules then no problem for me there.
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Aran Jaeger wrote:
For inbounds questions, I suggest reading up on the matter here, but there shouldn't be any issue on this side regarding the 100% TAS: ( http://tasvideos.org/forum/viewtopic.php?p=433442&highlight=#433442 )
it's a bit too late for my brain (10Pm) now to have to deals with subpixels so i'll just quote this :
For branches that ban OoB, Samus´ body is not allowed to even partially enter or interact via collision-checks (like walljump-check, unmorph-check, and normal checks when bonking against an object) with the OoB area even just for a single frame (but projectiles may exit the inbounds area, as it is anyways often the case when Wave beam is used, so that wrap-around shots can be applied, but so far is also allowed for Grapple-shots which can even off-screen interact with tiles), except during non-loose (i.e. "normal") elevator rides and (door-)transitions, where it cannot be prevented that Samus exits the inbounds area.
and add the following time stamp : https://youtu.be/VQleOS3jtig?t=1183 at 19:49 samus is clearly going thru a solid ground ( white squares) inmap. are those white squares conssidered inbound or out of bound as the collision checks would normaly prevent samus from going thru ?
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good run, the chalenge part while being boring still contribute to the 100%. now since this movie is also obselting the any% record, let's just simply split the movie file and let it become the any%.. it shouldn't be too hard ?
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well that's a technical behemoth we got there, impressive run, incredible routing and .. x-rays everywhere. i voted yes on entertainement and improvement values BUT the xray strats are very gray area, and while you technically stay inbounds of the MAP; you don't stay inbounds of the rooms themselves; maybe adding "of the map" on the "Forgoes out of bounds" would apease a bit the dilema
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Baxter wrote:
No upgrades drop while having more than 1 ball in play. The choice for 3-ball only for this all-level TAS was for entertainment reasons. Using the laser in a TAS would not look vert different from a human player using it, while focussing on 3 balls at the same time at this speed is absolutely impossible for a human player.
thanks didn't know that subtility also i found surprising to learn how much bruteforcing was involved when it's basicaly a big geometry formula for each shot...
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ok, now that it's over, i still vote yes (and want the april fool video to be side by side with the original and use the Doh' video as a sound effect ) but also i'm wandering : why no laser ? it should save time to have the multi ball AND triple lazer doesn't it ? also shouldn't this caterogy technicaly be called 100% or warpless% ?
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round 33... heh
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dank!
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voting yes just for the glorious 8K video
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this doesn't even complete the secret cow level, have to vote "no" on this one
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"florida man throw beers at random peoples; 272 peoples injuried" yes vote
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i seriously expected the ending to be the little kid waking on his kitchen floor and saying something like "whoa man those shrooms WERE potent...."
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Svimmer wrote:
Hmm... so you speedrun the game as well? You know about Speed Demos Archive #shamelessplug? Truth be told, I'm an admin on that site and more active there in general. We're always happy to see submissions of a relatively similar calibre, and the site's philosophy is very similar to the TASvideos one (though the kinds of runs you can do more restricted)..
whoa, what a time to be alive when we see SDA advertising on TASvideo... anyway great run, impressive to watch, yes vote also on another totally unrelated note, alexa (if i read it right) says that 47% of the visits over there comes from... china ?
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Captain Forehead wrote:
What did I just watch? It's a ...Tetris game with ...Dr. Mario music? Captain Forehead is confused!
that's actually the clasic tetris song aka "Korobeiniki" (but in C minor i think ?) about the movie : look really unoptimised even to untrained eyes.... ( especially when there is a TGM2 submission in the queues right next to it..) votting No on this one
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too bad :/
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WEEEELLLLLLLLL i guess we can say that this represent what a TAS can do ? yes vote, secret GM rank ? star vote ! (ps : does this tas mean we can also TAS TGM3 ???)
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whoa, this was a real game ??? i tought it was a homebrew surprisngly very high quality game, yes vote
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whoa, i completly forgot there was even a lava reef boss... insane great job star vote for me
Post subject: Re: Honest feedback from the internet looks like this
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dwangoAC wrote:
Put yourself in my shoes for a moment and imagine reading that after spending 6 months working on something and you'll have a small sliver of how difficult it can be.
yeah we feel you man, sadly there's always that 1% who are just huge assholes who like to speak too loud. the only solution is simply to ignore these and focus on positive comments, and just not to misread all of our comments : you did incredibly well (as usual) and the block was GOOD; it's just that as usual we're only talking about improvement on a frame level
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well that's the problem with charities, someone always has something to says agains (for diverses reasons) and of course since it's donations, they have the right to not donate they don't like the charity. the only thing i can say is that to that is simply to do research on the charity and donate if you find the results satisfying. (sites like https://www.charitywatch.org are a good start) now if peoples want to suggest a "TASBot block" to others events than GDQ supporting other charities, they are free to suggest those over there or even to dwango's if they want his participation; and if the community approves why not.
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huh guys, i hate to be that guy but, we're talking about TASBot there, not what or what not the charity might or might not do
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i'll agree with Spikestuff there, the archery seems fairly optimisable on missing the second & third attempt. also is 7 the maximum wind or can you get more ? (to try to get the centrer a bit earlier ) another small improvement : on the 3 attemps events, get the record for the last event so you can skip the "you got the second best time" animations (i guess WR are qualification times on a empty board ? )
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after reading dwango's story i begin to understand what goes wrong there : we are trying to cover too much events with not enough hands on deck : while seeing our comunity growing because of exposure is genuinly good, the last event showed that we had tried to be everywhere at the same time, the result became that we ended with a rushed sub "usual" quality segment. maybe just aiming for "big" events like SGDQ / AGDQ or simply letting a "event cooldown period" between representations to focus on "extremly high quality" instead of "presence saturation" would be better. also i'm usualy not checking GDQ preps as i want to be surprised live but it genuinly chocked me to hear that we are not ready at submision time.... also dwango, here's my personal input on your situation : your personal life takes priority over those events; if you're getting into a hard personnal situation, it's ok to "pass" the handling of the event to someone else until you solve your personal problems, you did a awesome job every time, and you always gave your best, but it's also important for us that YOU do well too. so don't take things there too personnaly, remember that you also need to have fun doing those event, and remember that we are all gratefull for all your efforts.
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Warp wrote:
For years I have been wondering, and often commenting about, how TASing exhibitions at the GDQ events have devolved from "speedrunning with superhuman perfect skills" to "let's exploit games and inject our own code into the console"... which has pretty much nothing to do with TASing.
the real problem with TASing is that the result is the "interesting part" and that you need a certain knowledge of the game to see a difference between a live speedrun and a TAS ( for example SMB where the human speedruns are getting Close to TAS levels) for live speedruning, the entertainement not only comes from the speedrun itself but also from the runner who struggle during countless atempts playing risk /reward strats that might fail on a epic proprtions; and for a live event like GDQ it's the that specific part that's put on stage: speedruners don't come to get a world record, they come to entertain while keeping a "speedruning speed". a TAS alone can't provide that because we don't allow randomnes and are defined by the word "perfection"; it's perfect or nothing. The demo tech is a good idea to "hook" peoples,providing the entertainement part and the coupled TAS keeps those who stick focused on what we do and what we aim for. lastly, every year we have to outdo ourselves because that's what we do : we always aim for better until we reach perfection.
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Spikestuff wrote:
Nicos wrote:
the mari0 glitchless for introducing linux Tasing was a good idea but the game being virtually unknown, it flopped especially hard on the custom maps
The game was virtually well known... 7 years ago. The Linux TAS should've lined up with something that was on the floor to demonstrate the TASing end of it, this worked in the past. That game this time was Celeste.
i think celeste was showcased at sgdq 2018, maybe shocasing shovelknight ?