Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Amazing. I was not bothered at all by the ending softlock, as the ending clearly began. (Anyway, because of the way the scripts work, apparently any TAS that skips the normal World of Ruin transition will trigger this softlock, and the entertainment that the skip provides outweighs the disadvantage of the softlock, at least to me.)
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Well, technically the final fight wasn't completed either (though I don't think it matters; I also don't think the ending softlock matters since the ending sequence clearly started).
I'm curious though: Did the softlock occur due to script problems or due to memory corruption? Since a bunch of the memory corruption problems caused by the sketch bug can be fixed with a save, load, and reset, that might suffice to fix the softlock (maybe at one of the save points in Kefka's Tower). But, if it's a script problem, that'll be nasty to fix… You'd have to reverse engineer the script and see what it's expecting :(
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Although I really like the concept of minimum button presses, I'm voting no due to the lack of optimization. I would vote yes if the run were optimized.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
This is just IMHO, but if our standards are so high as to make certain run categories literally impossible, then maybe our standards are too high for those categories...
I'd rather see a slightly suboptimal 100% TAS than nothing at all.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Again, the disc removal trick doesn't work on the emulator, so even if Lil_Gecko wanted to, he or she couldn't do it...
In any case, I hope the encode skips the FMVs.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
I tend to think that if the Zelda speedrunning community uses the J ROM, then that should overrule our guidelines. And it's a fantastic run, both in technique and in entertainment.
IMHO, the rules of the road are for safety. Voted yes.
Joined: 2/12/2008
Posts: 67
Location: San Francisco Bay Area, CA
Agreed with all of this. Not having played through the game, I wasn't sure what the stuff after the PAL key up until MG-REX was supposed to be, but it was really boring to watch.
That said, this is a fantastic TAS. Given how infamous the MGS bosses are for taunting the player, watching them get humiliated was particularly satisfying :)