the rerecording version of mupen64 seems to crash whenever i load a rom. Full out crash with the report button. I'm trying to load sm64. The weird(ish) thing is that it works fine in the regular mupen. i'll post as much info as i can:
plugins used (same in both mod and unmoded versions):
video: gln64 v0.4.1
input: N-Rage's DirectInput8 V2 1.82A
sound: Azimer's HLE Audio 0.56 WIP 1
rsp: Hacktarux/Azimer hle rsp plugin
System:
Apple Macbook (boot camp)
Windows XP
Intel Core2 2G CPU
Gig of ram
Intel GMA 950 graphics
Sigmatel Audio card
some other useless information:
when using the unmodified mupen, it crashes if i use the direct64 plugin (with error "Error creating Direc3D device"). not sure why that's happening, as i just re-installed directX, and used the diagnostic thingy that comes with it so Direct3D is working fine.
also, while using the unmodified mupen, if i run a game, close the game, then reopen it, the game restarts but there's no picture, just sound. i think this might be a documented bug with mupen.
oh yeah and the input is not set to raw.
if i could get a copy if the debug dll i'd throw it in to get some actualy information on why its crashing but the earlier links were all broken. i don't know if anyone else has tried using this in an apple-laptop, but it shouldn't make that much of a differnece(maybe, hopefully).