Posts for Nintendo_Glitch_Bug

Post subject: still crashin
Experienced Forum User
Joined: 2/22/2007
Posts: 4
reinstalled video driver, still crashes. changed plugins to the set specified by above poster, still crashes. for purposes of elimination, i also loaded the abovementioned plugin set into the unmodified mupen, it ran fine. i'm going to say that its probably not the plugins judging as almost all the plugins seem to work fine in regular mupen, and no matter what rerecord mupen crashes when i load a rom. but i'm talking out my @$$ here, so please prove me wrong btw, i have now tried loading the rom via double clicking on it in the GUI, using the Load Rom option under file, and clicking once on the rom in the GUI and hitting the play button. all of them produce the same results. is the debug dll attainable?
Experienced Forum User
Joined: 2/22/2007
Posts: 4
i downloaded rice. directX works fine in regular mupen. openGl mode didn't work well, but it didn't crash it. in modified mupen, crashes as soon as i load the rom. still stumped
Experienced Forum User
Joined: 2/22/2007
Posts: 4
does anyone know why this works? I would think that taking away the cartridge from the system would stop it from loading data (maybe making games crash when you try to enter a new area) but for the life of me i can't come up with a reason why marios arms and legs fall off
Experienced Forum User
Joined: 2/22/2007
Posts: 4
the rerecording version of mupen64 seems to crash whenever i load a rom. Full out crash with the report button. I'm trying to load sm64. The weird(ish) thing is that it works fine in the regular mupen. i'll post as much info as i can: plugins used (same in both mod and unmoded versions): video: gln64 v0.4.1 input: N-Rage's DirectInput8 V2 1.82A sound: Azimer's HLE Audio 0.56 WIP 1 rsp: Hacktarux/Azimer hle rsp plugin System: Apple Macbook (boot camp) Windows XP Intel Core2 2G CPU Gig of ram Intel GMA 950 graphics Sigmatel Audio card some other useless information: when using the unmodified mupen, it crashes if i use the direct64 plugin (with error "Error creating Direc3D device"). not sure why that's happening, as i just re-installed directX, and used the diagnostic thingy that comes with it so Direct3D is working fine. also, while using the unmodified mupen, if i run a game, close the game, then reopen it, the game restarts but there's no picture, just sound. i think this might be a documented bug with mupen. oh yeah and the input is not set to raw. if i could get a copy if the debug dll i'd throw it in to get some actualy information on why its crashing but the earlier links were all broken. i don't know if anyone else has tried using this in an apple-laptop, but it shouldn't make that much of a differnece(maybe, hopefully).