Posts for Noxxa


Noxxa
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Warp wrote:
Mothrayas wrote:
It still aims for fastest time, it just uses a different metric for timing.
So it's ok even if it made the overall duration of the run an hour longer?
I won't say anything about the publishability of a movie where aiming for in-game time makes a run an hour longer in real time (an hour longer to what? There's no reference point here), and that isn't the point of this flag. The point is, if a movie is published, and it is the fastest completion by the metric which is chosen to be published on the site, then it is fastest completion and should have the flag.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It still aims for fastest time, it just uses a different metric for timing.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Note that since the tag was just recently added, there's still more than a thousand movies to flag, so there's no sense in listing literally any candidate for the flag. However, if you feel a movie was specifically overlooked, or if a movie merits discussion in some way as to whether it qualifies, then feel free to post about it. Also, anyone interested in volunteering for giving movies the fastest completion flag for qualified movies may also post here or contact an admin or assistant, in order to give them a Vested Editor role.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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ThunderAxe31 wrote:
Mothrayas wrote:
ThunderAxe31 wrote:
Memory wrote:
This is not Pokemon. Pokemon only visibly tracks the Pokedex. This game VISIBLY tracks far more than defeating death. Full completion is to be determined on a per game basis rather than applying nonsensical precedents to cases that it does not match.
Spectral Interlude does indeed show how many upgrades you currently have, but it doesn't tell you in any way how many are left to be found, nor does it tell if you already found them all. This means that it's not a goal proposed by the game, but arbitrarily self-imposed by the player.
Many games actually do not tell you if you already found every item. Even Super Metroid does not give any special indicator for 100% completion. (And "100%" by itself is not a reliable indicator - see also examples of other games where percentage indicators go beyond "100").
I see you're referring to the fact that Super Metroid does display the percentage counter at the end of the credits, but it doesn't tell if that is corresponding to actual full completion, since we have many cases of games in which full completion is displayed in-game with a percentage above 100%. The fact is that 100% does implicitly refer to the concept of full completion; it's basically a synonymous (though sometimes it could be less accurate than other wordings, like "all X levels" or "all victims saved"). In the case of Super Metroid, the game is simply happening to be minimalistic on their awarding message, by using the same X% function even if the player didn't reach full completion. And we can't disassemble every single game that shows a bare X% just to make sure that it's or isn't the maximum percentage intended by the developers, since we can't really discern with certain about their original intentions. The only thing that we can do is trusting what the game is displaying, even if it may be a lie. If there could ever happen to stumble into a "100%" run which is not indicative of the true full completion progress, and assuming the remote chance that no one in the world has yet discovered about the existence of the remaining %, how could we ever avoid that? Disassembling every bit of the game? Contacting the original developers for asking them (and assuming they'll not lie as well)? What if someone at some point discovered a way to reach 106% completion that no one ever discovered before in Crash Bandicoot Warped, through intended game mechanics and without glitching the progress display? In the end there will always remain a chance that it could happen. The only thing we can do is going with the highest % equal or superior of 100 known to be the achievable, and obsolete a run in the case a higher legit % is disovered. By the way, all this only applies to games that do display a bare X% value, without giving any additional awarding message or alternative cutsce, which is uncommon.
This post just reaffirms my point, which is that you cannot know for sure if a set of completion criteria is full and has nothing left (unless the game explicitly says so), and therefore it makes no sense to judge full completion criteria by the game not telling you if anything is left hidden.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I mildly disagree with the label given (mostly because it's rather sesquipedalian, and "100%" fits the movie just fine while retaining a similar yet obvious meaning). I also disagree with statements that the movie does not count as full completion.
feos wrote:
It also gets the best ending, which is a different movie class
This isn't in any way exclusive to full completion. For that matter, in this game, in terms of items collection and boss completion, best ending is a subset of full completion.
feos wrote:
and it also aims for full map, which we don't have a movie class for, and we haven't ever considered such a goal a part of full completion.
Whether or not it counts as full completion depends on the game, and there most certainly are games that count percentage explicitly for full completion (many other Castlevania games do this, we just don't have movies for those), and therefore would have that as a requirement for full completion.
feos wrote:
In Super Metroid, "100% map" is not a part of full completion. We limit full completion there to just "all items", and this is what the game cares about, awarding you with a 100% screen, which officially states that you've collected them all. If for this game we can agree that everything this movie does can be clearly checked in-game as N out of N, then the game does recognize our completion in all these aspects. If some of them the game doesn't care about, we can't say they clearly and officially belong to full completion.
This game tracks map data the same way it tracks any other collection or progress data. It's saved when the game is saved and reloaded, and it's visible on screen (if the minimap is opened). This from a technical standpoint puts it on the same level as item collection and such. You can subjectively argue it's not as important, but that's just introducing more subjectivity in an already subjective argument of what counts as full completion anyway.
feos wrote:
If a game explicitly encourages you to complete N out of N something, it's an easy case, the most obvious, official definition for such a game. If the game just recognizes fullness of something, it is also easy, like "all levels" in SMA4 (don't remember if the game encourages that). But in SMB3, the game doesn't recognize your "all levels" goal, so we decided not to call it full completion for SMB3.
Well, what do you count in this game as "recognizing something", and what not, and how do you follow these guidelines to create a full completion rule that makes sense? ThunderAxe31's argument has been that only best ending is "recognized" and therefore it is the only full completion indicator, but I find any definition of full completion that utterly ignores the dozens of items laid around the world, and various enhancements available, and bosses to be fought, simply absurd.
feos wrote:
In cases where nothing is encouraged or recognized by the game as possible to complete fully, there's no clear and obvious way to define full completion. If my information about this game is correct, this movie does some things beyond clear and obvious, vaultable full completion. If so, it's unvaultable.
My movie fills everything that's part of permanent saved state and no more. I believe this to be a clear definition of full. It might not match the definitions of other games, like how Super Metroid counts 100% without regard to map data, but this game is not Super Metroid and its definition of full completion does not need to be the same.
feos wrote:
Since the game does not have any percentage counter, we can't use N%, which is exactly what the publisher guidelines say (agreed by Nach). In such cases we use "all X". But yet again, this run aims for more than just "all X". It aims for "all X, all Y, all Z", and some of these were decided by me (with the information I had) as not parts of the vaultable full completion goal. If we agree that it's not vaultable, we need to come up with a label that reflects the goals the most accurately, if possible. So we just have to agree on something. I'm open for discussion.
I disagree that this run is not vaultable, per above. Regarding branching, I don't see where the publisher guidelines forbid using "100%" if the movie does not explicitly use a percentage (in fact, it suggests it for a hypothetical full-map Metroid movie, which would not count map completion by percentage). It also contradicts the status of existing published games such as Mega Man X, which also use universally-accepted 100% labels without having an actual percentage counter. See also this line, directly quoted from publisher guidelines:
For achievements which are not directly counted and displayed in-game, use labels such as "0%" or "100%" only if there was nothing less or more that could have been done respectively.
(Achievements that are not directly counted obviously cannot have a percentage counter)
ThunderAxe31 wrote:
Memory wrote:
This is not Pokemon. Pokemon only visibly tracks the Pokedex. This game VISIBLY tracks far more than defeating death. Full completion is to be determined on a per game basis rather than applying nonsensical precedents to cases that it does not match.
Spectral Interlude does indeed show how many upgrades you currently have, but it doesn't tell you in any way how many are left to be found, nor does it tell if you already found them all. This means that it's not a goal proposed by the game, but arbitrarily self-imposed by the player.
Many games actually do not tell you if you already found every item. Even Super Metroid does not give any special indicator for 100% completion. (And "100%" by itself is not a reliable indicator - see also examples of other games where percentage indicators go beyond "100").
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I've added a proper encode, including a minimap and progress counters, to the submission. This should help make it easier to follow the run, and some of its routing choices.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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MrTickles wrote:
It was a great shame that the Somari run was rejected even for vault.
The one Somari submission that exists was rejected for being suboptimal. I'd give that game a reasonably good shot at getting published otherwise, since it definitely would be notable enough.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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The SRAM glitch run does technically go out of bounds. The SRAM glitch leads to many save game variables becoming zero, including player position becoming [0, 0] on the World Map (top left corner of Tenda Village), from where the check glitch can be done. SRAM glitch just happens to be the fastest way to get to an out-of-bounds position where the check glitch can be executed.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Warp wrote:
Plagiarism: "an act or instance of using or closely imitating the language and thoughts of another author without authorization and the representation of that author's work as one's own, as by not crediting the original author" By definition it cannot be plagiarism if the usage license gives me permission to copy the content, as long as I credit the original author. The claim was made that the submission would be rejected because it would be "plagiarism". It cannot be plagiarism if it's published under Creative Commons Attribution (and you give proper credit), no matter how much of it is copied verbatim. So, again, why would it be rejected? It literally cannot be because of "plagiarism".
You are conflating copyright law/infringement with plagiarism, which are two different concepts. The Creative Commons attribution license allows you to legally redistribute the work, provided credit is provided, and all that. It defines what can be done with the work without violating copyright law. Plagiarism is not a legal concept, but an academic one. Performing it is considered academically dishonest, or a violation of ethics/integrity, but it is not legally considered a crime. Obviously there can be overlap, but that is not necessarily the case. It's possible to infringe copyright without plagiarism, by e.g. giving credit to a work that is licensed not to allow redistribution of that sort. And it is possible to commit plagiarism without infringing copyright, by taking a work that's licensed to allow redistribution, but using it as personal credit. Now, while TASVideos' usage of Creative Commons allows redistributing published work (among other things) as long as credit is given, that still doesn't mean you can take such a publication, copy the entirety of gameplay TAS work of it, (co)-author yourself on it, and expect it to be published. Because we find that to be (academically) dishonest behavior, and we don't support such a thing. You are legally allowed to do it, but we are in no way obligated to accept and publish it. Other posters have already addressed this, which you conveniently ignored entirely. Oh, and even if the whole authorship issue is put aside, it would still be rejected as the movie rules declare that an improvement movie must contain improvements in gameplay to be publishable.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It's really great to see a new run of this game without major skipping glitches. I've always found it a shame that Halamantariel and Nitrodon's movie was obsoleted by the stair glitch OoB run at the time, leaving no active movie on the site that didn't skip at least two-thirds of the whole game. Not having such a movie active on this site was a bit of an injustice to the game, really. While I'm not sure about the "glitchless" label (stutter-step sequence breaking can quite arguably be counted as a glitch), the general limitations chosen for this movie make sense and are consistent enough. Besides that, this is a great run, and I think it should be published. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I've been asked to give my opinion on this case. As far as I'm concerned, the most important issue with an obsoletion of this nature - where no gameplay improvement is made, only emulator difference is relevant - is that the original movie's authorship must be held in publication. They set the TAS time record, and I think it's wrong to take away their record due to factors outside of their control and outside of their mastery of (TAS) gameplay. Whether or not the movie is resynced by someone else doesn't really matter, just that the original author retains their record. If someone else resynced the movie, they can still be credited for that in the description, but not in an authorship role. As long as that is fulfilled, then I'm fine with a movie like this obsoleting a published movie, as long as there is a relevant distinction in emulation quality between the two movies. Obviously, being console-verifiable where the previous movie isn't, is a strong case in this regard. More generally speaking, I'm not sure where to draw the line - that is on others to figure out. But this is a good case, and I would approve of accepting this submission to obsolete the published movie.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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In terms of legitimacy, what I'm more interested about is the sheer improbability of some drops to the point of literally being impossible. Like, I'm not sure if there is even a possible RNG state that could be manipulated to get Radament to drop 4 rare Jared's Stones, let alone 4 with completely identical mods, and perfect mods for the speedrun at that. It looks like less a matter of "would this take time to luck manipulate" but more if it's even possible at all within hardware/software RNG constraints.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: Dealing with invalid publications
Noxxa
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SmashManiac wrote:
There have been propositions in the past to unpublish such movies, but for some reason that never happened as far as I know, and I cannot find any explanation as to why on these forums, so I can only speculate.
It was voted against.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Recently, a very interesting video was unveiled: Link to video Basically, it's a segmented speedrun with modded RNG for high quality action and optimized drops. In essence, it's like a TAS, with savestates, but with luck manipulation replaced by modding work (and with not quite perfect reflexes/action, as it features no slowdown). The RNG/drops are modded to the point of sheer implausibility (for instance, Radament drops four rare Jared's Stones, each with +1 light skills, +3 Nova, +3 Warmth, +3 Static Field, 40% fire resistance, and teleport charges), map seeds are also manipulated/preset, chance to cast % is manipulated, /players X settings are also used, and in the end, Normal mode is beaten in less than 25 minutes (by comparison, the fastest RTA at this point is 1h12m). MrLlamaSC did note a few potential improvements (mostly with the beetles in Act 2), so the route is not quite optimal yet. It's probably the closest thing to a real Diablo II TAS the world may see for a long time. (Note, the author is not MrLlamaSC, although he revealed/uploaded the video. The author is igloosPat) EDIT: Live reveal stream (with commentary by MrLlamaSC and igloosPat) on Twitch is here: https://www.twitch.tv/videos/284031523
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Information for what tool/emulator to use for what system is on this page: Wiki: EmulatorResources For Windows games, your options currently are limited to Hourglass, so you'll have to run the game in that and hope it works. Pretty much all other emulators are designed for running ROMs of video game console software, so you won't be able to run Windows games in those. I don't know enough about Hourglass myself to help with the issues you mentioned. Maybe someone else with more experience with it has a better idea.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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xxNKxx wrote:
Btw, please add to on top this site for everyone can see
It already is: (links to this page, which has a link to the Discord server)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Dwedit wrote:
Bizhawk can run LibRetro cores, including GBA cores, but that doesn't help with TASing at all.
It can also run mGBA and VBA-Next (lol) cores which do support TAS tools, so there is no particular need for more help with TASing for GBA.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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TASeditor wrote:
So, why would anyone be stupid enough to spend 3 years on a project to just get ~150 points, if the same person could do a project that takes a week and gives just as much points?
I hope nobody on this site makes any decisions on TASing projects based on the amount of player points they would receive from them.
TASeditor wrote:
I don't want to penalize people for long lasting runs, I want them to make new movies. Inactivity should be penalized. Maybe the factor could be set back to 1 after 20 years, to account for "perfect" (not all old runs are perfect, of course) runs.
DrD2k9 wrote:
If others actually view them as a way of ranking who's currently the 'best' or at the 'top of the leaderboards' then my thoughts are moot, and it would make sense to penalize inactivity.
For anyone who's interested in player points as a more active ranking measure, a few years ago I set up a leaderboard of sorts that only takes into account movies from within a certain timespan (two years). It does still use the same player point formula, with the same flaws and benefits. That being said, I agree that the player points formula is far from perfect, but I also don't know if there is any sane way to quantify effort put into a TAS that would not be exploitable in some way. Movie length, rerecord count, creation timespan etc. are all very flawed indicators that would provide a misleading picture, and would be easy to exploit.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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In the interest of reducing these sorts of issues for movie authors, I'd also suggest limitations on publishing re-encodes directly after a new movie publication, so the new publication gets its fair time on top of subscription feeds before it may get hidden behind re-uploads of older movies. This has also been a noted issue recently. For example, I'd suggest not to publish re-encodes for at least one or two hours after a new movie publication. This can be finetuned more, it is just to get the general point across.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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DJ Incendration wrote:
Tompa wrote:
Got a question about "There's video evidence that it's legit!" that. I'm very curious which video you are referring to, considering now such video was ever provided during the whole discussion/dispute about that.
https://www.youtube.com/watch?v=dHxnzYSdvjw This is the video of his world record on YouTube.
IRC wrote:
[00:58:42] <EZGames69> Mothrayas: that isnt a legit video is it? [00:58:55] <Omnigamer> of course not [00:59:39] <Omnigamer> it's the same static mess on loop over a different TAS, then just photo editing the finish
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Following a change in management and direction a few weeks ago, Photobucket restored images that were made inaccessible throughout last year, to go with introducing a new subscription pricing plan that's a 95% reduction of the old one ($1.99/month or $19.99/year instead of $39.99/month or $399.99/year). However, officially, third-party hosting still requires a paid subscription. (Source). Since third-party hosting is still not in the free Photobucket subscription plan, there's no guarantee that images won't still be blocked from hotlinking eventually (unless you pay for it). You can use it, but if it's going to result in issues again I may remove offending avatars without warning.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Today, after six years as a judge and four years as a senior judge, I am stepping down from judging. The reasons for this are mostly personal, and I am not going to go into more detail on them. Note that this was already decided a few months ago, so it's not related to any particular or recent event. I have had a great time as a judge over the years - saw many great TASes, discovered many great games I'd otherwise not have looked at, and have been involved with more people from the TASing community than I ever would have been. I especially want to give shoutouts to the administration and judge staff I've worked with, helping refine the ruleset and maintaining consistent quality standards. Thanks to everybody who has been involved for this time. As I'm leaving the senior judge spot, feos has stepped up to take over this position. Please welcome feos to this challenging position. I am also taking this moment to announce I'll be taking a temporary break from the site as a whole. Please redirect all your TAS-related questions to other people (rule questions and decisions now go to feos). I will be back again in a week or two.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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According to forum statistics, ~6% of people with a gender flag set theirs as female, and ~87% as male. Take those stats as you will.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I'm not getting the movie file to sync, using BizHawk 2.2.2 and the same ROM MD5 as in the movie header. The movie file has no sync settings. Is there anything in there I may be missing?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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ViGadeomes wrote:
Hello, I was thinking about TASing Taz A2600 only released in USA, Atari exported the game in Europe with the name of "Asterix" and changed some things : sprites, fps (of course) and the round where difficulty stop increasing (Taz it's round 16 and Asterix it's round 6). My question is "Do I TAS the both of them because they are enough different?, do I TAS Taz(USA) because it's at 60 fps?, or do I TAS Asterix(PAL) because the TAS will be faster? Thank you.
If Asterix (PAL) does not add any content over Taz (NTSC-U), nor anything else of value other than just being shorter (while still being slower in action due to framerate differences), then I would recommend TASing Taz. Just skipping out on content (including difficulty additions) is rarely a good reason for a version change (see also difficulty guidelines, which follow a similar concept), so it would be preferable to run the version with the most content. The fact that that version runs faster is also usually a nice bonus for gameplay/watchability.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.