Posts for Noxxa

Noxxa
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HappyLee wrote:
For comparison, Bernka's submission in 2012 took only 4 days. Maybe learn a thing or two from that? Maybe try improving yourselves before criticising my attitude?
The early 2010s were probably the best moment in TASVideos history if you wanted generally quick judgment. The submission queue wasn't so big then, and there was a solid amount of judges ready to pick up submissions like that. In the site's early years, it regularly took several months for submissions to get judged. The state of the site isn't quite so bad now, but you may note that the last few years have seen lots more submissions than before, and it's overloading the current judging staff. Many other submissions are also waiting to get judged. There's no special treatment for any submission. The judges will get to this one when they have the time, so please be patient.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I like the concept of this run. I remember Bisqwit wanted to create one way back in the day, but had some issues defining exactly what counted as a glitch and what not. Watching this run, it feels like it lacks polish in a few areas. • While autofiring against the Picket Men in Guts Man's stage, you miss shots and fire more than necessary, resulting in some lag frames. • You also often don't jump off ledges instead of falling off them. Mega Man's air speed is very marginally slower than walking speed in this game, but this very often saves time. Some standout timestamps (uncommentated version) are 1:02-1:12, 3:28, 9:56 (use Magnet Beam to get a larger drop here), 14:25. It looks like you start utilizing it later in the run, but there are still some missed opportunities. • For the same air speed reason, jumps should be as low as possible. Minimize unnecessary jumps. • Guts Man's first fight is somewhat slow - he stops blinking after being hit several times. This is excusable once at the start because of the stage layout, but once you are on the ground level you should never have to wait to fire a shot. The trick here is to luck-manipulate him into jumping backwards instead of forwards. That way you also don't put yourself in a bad position to grab the end-level item. You could probably save a few seconds here. • When jumping toward a ladder (2:15), start climbing as soon as climb speed surpasses your jump speed, instead of waiting until the jump apex. This loses a few frames. • When you fall down a magnet beam, you drop at terminal velocity. It's arguable whether or not this counts as a glitch - if yes, then it shouldn't be shown in the run, but if no, then there are a lot of opportunities you could abuse it to get down vertical sections faster. I like this run, and can clearly see you put good effort into it. But I think it could do well with a second pass that cleans up these small mistakes.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Alyosha wrote:
Noxxa wrote:
My understanding was that you would complete 1-1 normally (there's no possible way the Birdo skip saves any time there, as you have to go the long way around the stage back in order to activate it). Then in 1-2, go to Birdo's room to load the exit to 1-3 on screen 3, and then backtrack to the cave where you ladder glitch on screen 3 (probably doable using a bomb) to skip to 1-3 and have the Mouser skip active. This would save ~15 seconds on the Birdo fight+level transition and ~13 seconds on the Mouser skip. The problem is that backtracking to the cave ladder would either require some way to clip into the blocks from the back entrance, or going the long way around, getting the key in the vase, and entering the cave from the front. If you have to do all that, it's probably slower overall.
I don't think you can take the upper cave to get to 1-1 Birdo though, as that leads to a softlock when using the ladder in 1-2 as in the video. So you have to go the long way around. But either way, yeah it seems you need to somehow clip in from the upper cave door in 1-2 for it to save time. Getting the key takes too long.
Right, I forgot that entering the upper cave in 1-1 causes screen 2 to lead to a softlock position in the 1-1 lower cave (and that the 1-2 cave ladder is on screen 2 instead of 3). That means you can't use the upper cave to get to Birdo, so you'd have to take the long way there (or enter the upper cave, go to Birdo, and then take the long way back, and do the 1-1 wrong warp, but that's probably even slower). This would add substantial time. One thing that does still help, which was noted by RGME in a YouTube comment, is that if you unlock the cave door in 1-2 and then wrong warp to 1-3, the door there is unlocked as well because the door lock flag isn't reset. So it would save additional time in 1-3. The warpless TAS actually ladder-tricks past this locked door anyway, so this is negligible.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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My understanding was that you would complete 1-1 normally (there's no possible way the Birdo skip saves any time there, as you have to go the long way around the stage back in order to activate it). Then in 1-2, go to Birdo's room to load the exit to 1-3 on screen 3, and then backtrack to the cave where you ladder glitch on screen 3 (probably doable using a bomb) to skip to 1-3 and have the Mouser skip active. This would save ~15 seconds on the Birdo fight+level transition and ~13 seconds on the Mouser skip. The problem is that backtracking to the cave ladder would either require some way to clip into the blocks from the back entrance, or going the long way around, getting the key in the vase, and entering the cave from the front. If you have to do all that, it's probably slower overall.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Skipping the Mouser fight saves about 13 seconds (eyeballing from the published warpless TAS), and skipping the 1-2 Birdo fight ~15 seconds (most of it from skipping the normal level transition to 1-3, character select etc). So you'd have about 28 seconds to backtrack from the end of 1-2 to the cave, then either somehow clip to the ladder from the back exit, or go the long way around into the vase and get the key - then when you get to the ladder, probably use a bomb to clip underneath the ladder like the 1-1 wrong warp. I guess it could be worthwhile, though it would depend on if there is any feasible way to reach the ladder from the back cave exit. If so, it could save a good amount of time. EDIT:
MESHUGGAH wrote:
and on FDS https://tasvideos.org/15G "warps, Mario" "warps, Luigi" "all items, Mario" "all levels, Mario" "Worlds A-D, warps, Mario" "Worlds A-D, warps, Luigi"
FDS Super Mario Bros 2 is a completely different game, it has no relation to this one.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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eien86 wrote:
Bringing the Diablo movie to consideration for Star publication #9396: staphen, AJenbo, ephphatha & dwangoAC's Windows Diablo in 04:10.31
Thirding
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Now this is a really interesting PC game to finally see a TAS of. Everything looks expertly planned out, and fun to see how quickly everything can simply be bypassed in this game with the right tools. (Would have enjoyed an encode that skips the loading screens, though). Big yes vote. This also gives me new hope to see a full-on Diablo II TAS in the future, even if that would probably still be exponentially more complicated to optimize than this one :o
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Somehow I didn't discover this topic until earlier today (it was posted right when I was in a period of not having the time or means to catch up with the site, but it's also an indictment of how involved I am with site affairs these days lol). ikuyo makes lots of good points about how the climate of TASing today, and the growth of TASVideos, and the expansion of its ruleset, has grown into an untenable position for its staff. I agree that the current framework is unsustainable. When I was senior staff/judge in the mid-10s, I kept a lot of the binds of the ruleset in place in part because this was an issue I saw coming (although it also helped that the site framework at the time was a lot more resistant to change in general). It didn't make everyone happy, but it kept the site mostly operational and sustainable. Of course, some time after I stopped being involved, the site got technologically overhauled, which allowed the site administration to more freely rewrite its rules and expand what TASes are considered suitable for publication. From this, the site surged in popularity and submission counts reached historic levels, so I can't say that this was a wrong decision. However, more submissions was always going to weigh on the limited workforce of judges and publishers, and so it seems we now have reached the point where the bubble is about to burst. Around the time I stopped being senior staff (before the broader administration change), since I anticipated that the current publication system wouldn't really suit the current internet age for TASing (with speedrunning in the mainstream, srcom, YouTube, and all that), I started thinking about alternative ways that a TAS site could operate. (These would never have been able to apply to TASVideos, as in my head it would've made too far a departure from what TASVideos is). I only ever vaguely talked about it with a few people, so nothing ever came of it. It never left the idea phase, and I also never really wrote any of it down, but the crux of my ideas at the time was: * People could submit TASes, but there would be no such thing as a publication system. Instead, community members could provide ratings on technical quality and entertainment quality, as well as flag them as verified syncing (and potentially add other flags to note potential irregularities in the movie, perhaps in the vein of Twitter's Community Notes) * TAS encodes could be either author-provided, or provided by a trusted encoder or third party (verified by a trusted member) * Any submission that was (sufficiently) flagged as verified synced (and maybe having an encode), and maybe passing a bar of technical quality rating, would be considered a "verified" submission. Verified (and optionally, highly rated) TASes could be featured on the front page, or more prominently displayed on per-game pages * When multiple TASes of the same game and category exist, they are represented as a leaderboard (maybe an obsoletion chain) * The idea was that pretty much every step of what makes a current TASVideos publication, could be provided as part of community efforts and curated through rating systems where highly rated and verified submissions could take precedence (be featured on the front page, etc), but no submission is rejected outright. * Staff wouldn't exist in the form of judges or publishers, but there would be an elevated class of "verified"/trusted users who can more easily flag a movie as confirmed syncing, add encodes, etc * Since the concept departs so far from what makes TASVideos TASVideos (at least at the time), I referred to the idea as "TAS Archive" instead, as the goal was to archive any TAS submission, regardless of if it would have traditional publication merits. Perhaps these ideas are still useful. Perhaps they aren't, I have no way of knowing. But it looks to me that as the current TASVideos approach is becoming more and more untenable, something radically different is needed.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Cool improvement :o Saw you streaming working on this now and then, nice to see the final product now :D
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Didn't get around to watching this run before it got published, but if I did I certainly would have suggested this screenshot showcasing the absolute war crime that is Kirby's up tilt in this game lol Great run by the way :D
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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WSDguy2014 wrote:
Link to video Europeans can save videogames from being destroyed! The European Citizens' Initiative has just launched and represents the biggest and most ambitious chance to create new law against publishers destroying games they have already sold to you. Get EU citizens to sign it! Before you do (as a European citizen), you have ONE CHANCE to do this right. It's not hard, but if you make a mistake, your signature is invalidated and you don't get another chance. We've made guides at stopkillinggames.com on how to do this, just in case. Guides on how to sign EU initiative: https://www.stopkillinggames.com/eci Link to sign EU initiative: https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en# In order for this to work, we need one million (1,000,000) signatures across the EU... though really it's MORE than that because some are going to be invalidated because... who knows why. So really we need more like 1.2 or 1.3 million signatures. Oh, and it gets worse, because you need certain minimum thresholds per country for it to pass.
Signed! It's an uphill road, but hopefully this can get somewhere.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I hope you submit it :)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It used to be a stock phpBB2 icon.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Loved to see the WIP videos and occasional livestreams as they were posted around, and of course the final run doesn't disappoint in the slightest. Incredible run once again, it never gets old seeing characters move around with explosive mach speedsm with the most perfect of trigonometry involved in bouncing around through the stages. Yes vote, and definitely an award contender once again.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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On December 6th, 2003 (possibly a few days earlier), NESVideos, the site that eventually would become TASVideos, was officially launched by Bisqwit. At the time, Bisqwit had just a few weeks before discovered a video of Morimoto's famous 11-minute time attack of Super Mario Bros. 3, and became interested in the nature of these "time attack" videos. On the Japanese websites that were linked, Bisqwit discovered that Morimoto had made more of these time attacks (of games like Rockman, Rockman 2, and Gradius), and that the files for those could be played back in the emulator Famtasia. Figuring that these discoveries would be interesting for western audiences, and that the .WMV of Super Mario Bros. 3 was encoded in poor quality and could be done much better, Bisqwit developed tools to record AVI files from a NES emulator and publish them. He then created the website NESVideos (originally hosted on his personal website at http://bisqwit.iki.fi/jutut/nesvideos.html - today this simply redirects to TASVideos) - and the process of taking in tool-assisted speedrun movie files and publishing them with supplementary information and AVI files (then distributed by torrent) was born. Besides Morimoto's works, Bisqwit also started creating his own "time attack"s, and invited users to mail in their own works as well. The first user-submitted submission was Ghosts 'n Goblins by Arc, submitted and published on January 15th, 2004. Many more would follow. As the number of submissions expanded, so did the site. Bisqwit started running an IRC channel alongside the site. On March 8th, 2004, Bisqwit integrated a phpBB2-based forum onto the website (the phpBB2 forum base, heavily modified over the years, survived all the way until January 2022). On June 25th, 2004, the site was rewritten with a wiki engine (which also lasted until January 2022, when it was replaced with a new backwards-compatible wiki engine as part of a brand new site codebase). Sometime in the first months, the site-based submission system also was developed, and Bisqwit started taking on additional staff members to help with judging and publishing movies, setting up the core operational framework of the site that still persists to this day. With the number of tool-assisted speedrun movies continually expanding, and emulators getting developed with TAS tools for more systems including SNES, Genesis, GB/C and GBA, NESVideos was renamed to TASVideos on November 26th, 2006, almost three years after its founding, and its domain was moved to https://tasvideos.org, where it still resides today. In the 20 years since its founding, many things have happened to TASVideos. Looking back at this little history lesson and these numbers, the site certainly has come a long way. I'm very curious to see what the future has to offer for the site. But for now, let's celebrate a happy 20th birthday to TASVideos!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Please don't cancel a submission if you have no intention to keep it cancelled. It makes everything harder to follow like this, especially if you wipe all submission text.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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andypanther wrote:
Let's not have a published TAS of this, for the same reason not to have a published TAS of Custer's Revenge.
With the game over screen and such there's obviously some unsavory aspects to this game, but none that I think are too severe or graphic to withhold publication. It's not like Custer's Revenge which would be in clear violation of our adult game policy for multiple reasons. EDIT: With that said I did overlook the general premise of this game, which violates our site rules on hateful conduct. My mistake for not realizing this sooner.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This was a comical rollercoaster while it lasted for the last couple days, but my favorite part has to be that this movie has now been rejected a grand total of four separate times. I'm pretty sure that's a record in itself. The best part has to be that it got rejected for a reason that could have been identified anyway if anyone else so much as tried to actually play back the movie file, yet it took 11 and a half years for that to happen. Funny how things go. Still wondering if there will be efforts to resync it, though.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Masterjun wrote:
Truncated wrote:
admins have access to private messages.
As of the current site code, only the sender and the receiver of a message have access to a PM on the site. Additionally, those with direct DB access could theoretically access them, but this is generally an irrelevant consideration. DB level access is where password hashes and other trustworthy data lies, so a breach of trust on the DB level would have much bigger implications and consequences. (I'm not advocating for or against using PMs here, I'm just clarifying.)
Even on the old site, admins could not access private messages without direct database access. This has always been the case throughout the history of the site. Of course, one would expect site admins to not breach trust on sensitive data such as that, especially not on something as frivolous as cheating at a TASing competition with no real reward.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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LogansGamingRoom wrote:
i will not be a part of this community if this much drama happens over a single emulator difference. absolutely disgusting. this message is targeted towards everyone involved with this situation. i’m not targeting anyone in particular.
This is not the place to have this conversation (and I'll echo Samsara's request to refrain from continuing it here), but all I can say on this is that it's far from an isolated incident, which is why things escalated the way they did. It's not just about a single emulator difference.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Who would have thought that all it takes for Soma to destroy his evil side (and Dracula's castle) is a couple of minutes of phasing through walls, followed by kicking his evil self once in the back of the head? As noted, the buildup is a bit lengthy, but the payoff is quite comical. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Whatever you decide to do in the end, looking forward to it :)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Restriction on trick editing could be interesting for an all character run - I imagine it would result in some extra variety for each character in move selection, alongside the SKATE/stat point/deck differences. Restriction on stat points feels unnecessary, if you're going to collect stat points anyway might as well go all out in statting up the skater as optimal/strong as possible (not that that's very hard, as you could already min-max stats pretty efficiently even without extra points). Personally for a one character 100% run I don't really care about which character it would be. Could be Tony Hawk, or Jamie Thomas or whoever would be fastest. I don't think anyone has mapped out what the fastest combination for SKATE/stat points/decks is, so I guess it's still up in the air. Regarding gaps, I found a gap list on IGN/GameFAQs, but it's impossible to tell if it's complete. Still, I don't think it's really worth going for, because they aren't tracked, and it's pretty much impossible to know if you might have missed any.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Rocker wrote:
Noxxa wrote:
Are there by any chance plans for a run that gets all stat points and decks with one character? Still holding out hope to see a run like that, lol - as great as these runs are at zooming through everything, there's still a lot of hidden content/secret areas in the game that go unvisited in all goals and golds (especially in the competition stages), so I think there still would be merit to such a run.
There aren't plans for that currently, though I'm personally not opposed to creating something like that. I agree that the competition levels are pretty much entirely unused and that it'd be an interesting avenue to explore. The main issue is it ends up in a sort of middle ground between All Goals and Golds and 100% which is a gray area. I reckon something like "100% one character" could work as a category, but I don't know how well that'd be received/accepted. Could maybe be considered more of an IL and then get obsoleted by a full 100% category (if that ever exists) but I'm unsure. I think that if that category/idea was ever going to come to fruition, it'd be during a full 100% (all characters) run. Only issue with that is that there isn't a gap list in game (or a definitive list anywhere) to define 100% so the category wasn't developed. I know that RTA runners ran a category called Neversoft Eyeball% which was essentially just AG&G for every skater, could just add the collectables to that and make it a pseudo 100% (due to the aforementioned gap tracking issues). I'm currently working on THUG1 100% and THPS4 Any%/100%,, but they're still so early on that I'm super down for more THPS3 if I had a reason to work on it.
I talked with Fog about 100% several years ago, although it was quickly dismissed as it basically requires beating the game AG&G 22 times, which is pretty excessive (and probably gets repetitive at some point). Therefore I think 100%ing one character would be a fair compromise. Six extra collectables per stage, including competition stages, should provide enough extra content and runtime to be interesting alongside any% and AG&G. I don't think gaps are tracked anywhere, so I don't think they'd be required for 100%. That sounds like hell to route anyway lol, if I remember correctly some levels have more than 100 of those.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Are there by any chance plans for a run that gets all stat points and decks with one character? Still holding out hope to see a run like that, lol - as great as these runs are at zooming through everything, there's still a lot of hidden content/secret areas in the game that go unvisited in all goals and golds (especially in the competition stages), so I think there still would be merit to such a run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.