Posts for Noxxa


Noxxa
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Loved to see the WIP videos and occasional livestreams as they were posted around, and of course the final run doesn't disappoint in the slightest. Incredible run once again, it never gets old seeing characters move around with explosive mach speedsm with the most perfect of trigonometry involved in bouncing around through the stages. Yes vote, and definitely an award contender once again.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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On December 6th, 2003 (possibly a few days earlier), NESVideos, the site that eventually would become TASVideos, was officially launched by Bisqwit. At the time, Bisqwit had just a few weeks before discovered a video of Morimoto's famous 11-minute time attack of Super Mario Bros. 3, and became interested in the nature of these "time attack" videos. On the Japanese websites that were linked, Bisqwit discovered that Morimoto had made more of these time attacks (of games like Rockman, Rockman 2, and Gradius), and that the files for those could be played back in the emulator Famtasia. Figuring that these discoveries would be interesting for western audiences, and that the .WMV of Super Mario Bros. 3 was encoded in poor quality and could be done much better, Bisqwit developed tools to record AVI files from a NES emulator and publish them. He then created the website NESVideos (originally hosted on his personal website at http://bisqwit.iki.fi/jutut/nesvideos.html - today this simply redirects to TASVideos) - and the process of taking in tool-assisted speedrun movie files and publishing them with supplementary information and AVI files (then distributed by torrent) was born. Besides Morimoto's works, Bisqwit also started creating his own "time attack"s, and invited users to mail in their own works as well. The first user-submitted submission was Ghosts 'n Goblins by Arc, submitted and published on January 15th, 2004. Many more would follow. As the number of submissions expanded, so did the site. Bisqwit started running an IRC channel alongside the site. On March 8th, 2004, Bisqwit integrated a phpBB2-based forum onto the website (the phpBB2 forum base, heavily modified over the years, survived all the way until January 2022). On June 25th, 2004, the site was rewritten with a wiki engine (which also lasted until January 2022, when it was replaced with a new backwards-compatible wiki engine as part of a brand new site codebase). Sometime in the first months, the site-based submission system also was developed, and Bisqwit started taking on additional staff members to help with judging and publishing movies, setting up the core operational framework of the site that still persists to this day. With the number of tool-assisted speedrun movies continually expanding, and emulators getting developed with TAS tools for more systems including SNES, Genesis, GB/C and GBA, NESVideos was renamed to TASVideos on November 26th, 2006, almost three years after its founding, and its domain was moved to https://tasvideos.org, where it still resides today. In the 20 years since its founding, many things have happened to TASVideos. Looking back at this little history lesson and these numbers, the site certainly has come a long way. I'm very curious to see what the future has to offer for the site. But for now, let's celebrate a happy 20th birthday to TASVideos!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Please don't cancel a submission if you have no intention to keep it cancelled. It makes everything harder to follow like this, especially if you wipe all submission text.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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andypanther wrote:
Let's not have a published TAS of this, for the same reason not to have a published TAS of Custer's Revenge.
With the game over screen and such there's obviously some unsavory aspects to this game, but none that I think are too severe or graphic to withhold publication. It's not like Custer's Revenge which would be in clear violation of our adult game policy for multiple reasons. EDIT: With that said I did overlook the general premise of this game, which violates our site rules on hateful conduct. My mistake for not realizing this sooner.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This was a comical rollercoaster while it lasted for the last couple days, but my favorite part has to be that this movie has now been rejected a grand total of four separate times. I'm pretty sure that's a record in itself. The best part has to be that it got rejected for a reason that could have been identified anyway if anyone else so much as tried to actually play back the movie file, yet it took 11 and a half years for that to happen. Funny how things go. Still wondering if there will be efforts to resync it, though.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Masterjun wrote:
Truncated wrote:
admins have access to private messages.
As of the current site code, only the sender and the receiver of a message have access to a PM on the site. Additionally, those with direct DB access could theoretically access them, but this is generally an irrelevant consideration. DB level access is where password hashes and other trustworthy data lies, so a breach of trust on the DB level would have much bigger implications and consequences. (I'm not advocating for or against using PMs here, I'm just clarifying.)
Even on the old site, admins could not access private messages without direct database access. This has always been the case throughout the history of the site. Of course, one would expect site admins to not breach trust on sensitive data such as that, especially not on something as frivolous as cheating at a TASing competition with no real reward.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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LogansGamingRoom wrote:
i will not be a part of this community if this much drama happens over a single emulator difference. absolutely disgusting. this message is targeted towards everyone involved with this situation. i’m not targeting anyone in particular.
This is not the place to have this conversation (and I'll echo Samsara's request to refrain from continuing it here), but all I can say on this is that it's far from an isolated incident, which is why things escalated the way they did. It's not just about a single emulator difference.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Who would have thought that all it takes for Soma to destroy his evil side (and Dracula's castle) is a couple of minutes of phasing through walls, followed by kicking his evil self once in the back of the head? As noted, the buildup is a bit lengthy, but the payoff is quite comical. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Whatever you decide to do in the end, looking forward to it :)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Restriction on trick editing could be interesting for an all character run - I imagine it would result in some extra variety for each character in move selection, alongside the SKATE/stat point/deck differences. Restriction on stat points feels unnecessary, if you're going to collect stat points anyway might as well go all out in statting up the skater as optimal/strong as possible (not that that's very hard, as you could already min-max stats pretty efficiently even without extra points). Personally for a one character 100% run I don't really care about which character it would be. Could be Tony Hawk, or Jamie Thomas or whoever would be fastest. I don't think anyone has mapped out what the fastest combination for SKATE/stat points/decks is, so I guess it's still up in the air. Regarding gaps, I found a gap list on IGN/GameFAQs, but it's impossible to tell if it's complete. Still, I don't think it's really worth going for, because they aren't tracked, and it's pretty much impossible to know if you might have missed any.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Rocker wrote:
Noxxa wrote:
Are there by any chance plans for a run that gets all stat points and decks with one character? Still holding out hope to see a run like that, lol - as great as these runs are at zooming through everything, there's still a lot of hidden content/secret areas in the game that go unvisited in all goals and golds (especially in the competition stages), so I think there still would be merit to such a run.
There aren't plans for that currently, though I'm personally not opposed to creating something like that. I agree that the competition levels are pretty much entirely unused and that it'd be an interesting avenue to explore. The main issue is it ends up in a sort of middle ground between All Goals and Golds and 100% which is a gray area. I reckon something like "100% one character" could work as a category, but I don't know how well that'd be received/accepted. Could maybe be considered more of an IL and then get obsoleted by a full 100% category (if that ever exists) but I'm unsure. I think that if that category/idea was ever going to come to fruition, it'd be during a full 100% (all characters) run. Only issue with that is that there isn't a gap list in game (or a definitive list anywhere) to define 100% so the category wasn't developed. I know that RTA runners ran a category called Neversoft Eyeball% which was essentially just AG&G for every skater, could just add the collectables to that and make it a pseudo 100% (due to the aforementioned gap tracking issues). I'm currently working on THUG1 100% and THPS4 Any%/100%,, but they're still so early on that I'm super down for more THPS3 if I had a reason to work on it.
I talked with Fog about 100% several years ago, although it was quickly dismissed as it basically requires beating the game AG&G 22 times, which is pretty excessive (and probably gets repetitive at some point). Therefore I think 100%ing one character would be a fair compromise. Six extra collectables per stage, including competition stages, should provide enough extra content and runtime to be interesting alongside any% and AG&G. I don't think gaps are tracked anywhere, so I don't think they'd be required for 100%. That sounds like hell to route anyway lol, if I remember correctly some levels have more than 100 of those.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Are there by any chance plans for a run that gets all stat points and decks with one character? Still holding out hope to see a run like that, lol - as great as these runs are at zooming through everything, there's still a lot of hidden content/secret areas in the game that go unvisited in all goals and golds (especially in the competition stages), so I think there still would be merit to such a run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Link to video Remix album of Mega Man Zero music, which came out last month. YouTube algo recommended this to me earlier today and it blew me away. Required listen if you like Mega Man (Zero) music.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Now this is a treat. Always love seeing new TASes of this game, and it's great to see some of the new routes and optimizations (the Los Angeles secret tape route blew my mind). Very fun to watch, big yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Just finished watching the live YouTube premiere. It doesn't feel like the 100% goal adds that much to the general runtime, but yet it adds quite a bit to the run. A lot of these extra doors and cubes add some nice variety to the goals in movement (read: more excuses to blow yourself up and warp through spacetime). This run is an excellent showcase of pushing luck manipulation to truly ludicrous extents, as well as ludicrous amounts of taking damage to save time (just how much damage do the characters take throughout the run?). Throughout the run, plenty of laws of physics are defied, as well as probably some laws of speeding. The variety of characters, environments, and things to explode towards, keeps the run interesting the whole time. Definitely one of my favorite TASes for the year, and clear yes vote. Excellent job!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This is incredible.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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feos wrote:
So as long as the new run is not clearly worse overall, it should be safe to obsolete IMO.
Why should the original playaround be obsoleted, if the new run is not notably better? It's true that the possibility of playarounds being rejected based on subjective measures of entertainment can be a rough and demotivating factor, but with this proposal you still screw over the original playaround in the same way.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Now this is a fun throwback. 14 years is a really long time. I think we all have our embarrassing moments as children lol, some just happen to be preserved on the internet for longer. Happy to hear you're doing well in life!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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zaphod77 wrote:
I investigated the copyright for this game, and the company that owned it got out of the video game business, so i figured it was sufficiently abandoned to be safe.
Abandonware is not a legal concept. Even if a video game company is out of business, their property still has copyright, and piracy of it is still illegal.
zaphod77 wrote:
I take it sending direct messages to TAS authors is the proper way to do it?
We do not allow promotion of piracy anywhere on our site or related areas (Discord server, IRC channel, etc). This includes requesting or offering to share pirated material in private messages.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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KusogeMan wrote:
there's a double akuma glitch i posted in the thread, this could be the best possible combination if there's no problem with the final fights
I tried this out earlier today - it works fine, and it definitely saves time on the final fight (around a second). Definitely worth doing in a new run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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KusogeMan wrote:
Are you going to do this run in Bizhawk?
I don't have plans to do a run myself. I do think making a new run of this in BizHawk would be a good idea, though.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Since BizHawk 2.9 came out with MAME support, I decided to investigate the character health situation. The results are posted in the game's thread. Tl;dr: Akuma is the lowest health character, after that it's a tie between Cammy/Chun-Li/Dhalsim/Storm/Magneto. It might be possible to optimize combo routes a bit further with this information.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Since BizHawk 2.9 came out with MAME support, I decided to take a look at how character health works with RAM watching. As with most fighting games of this time, character health is technically the same for every character - they just take different amounts of damage per attack. Also, every hit can randomly do ~5% more or less damage (subject to rounding). For instance, Akuma's 6MK can deal either 9 or 10 damage to Ryu. This even applies to low damage moves, e.g. Ryu's 2LK can do 2-3 damage. This appears to be purely RNG. For reference, every character has 144 health. To test out each character's durability, I hit them with the strongest single hit move I could think of (Juggernaut's HP Juggernaut Punch with his Power Up special active), and a few other moves. Based on that, and assuming the common baseline that Ryu takes 100% damage, I came up with this durability chart: (lower % = takes less damage per hit) Juggernaut - 78% Zangief - 89% Rogue - 92% Wolverine - 97% Ryu, Ken, Charlie, Cyclops, Gambit, Sabretooth - 100% M. Bison - 107% Cammy, Chun-Li, Dhalsim, Storm, Magneto - 112% Akuma - 119% I guess the next important part is figuring out how damage scaling works in combos, so that optimal combo trees (with Akuma's 6MK/Tatsu loops) can be mapped out. EDIT: Relevant RAM addresses: - 0xFF5041 - Player 1 Char 1 health - 0xFF5043 - Player 1 Char 2 health - 0xFF5045 - Player 2 Char 1 health - 0xFF5047 - Player 2 Char 2 health EDIT 2: Some more research: - 0xFF545A (2 bytes) is the address of the RNG, which decides whether moves will do a low or high roll for damage. Based on rough testing there's somewhere between 70-75% of a move's damage being a high roll, and 25-30% of being a low roll. I don't know exactly how it's determined. Freezing it to 0 or 1 seems to always high roll, and freezing it to 2 seems to always low roll. - There's a damage scaling that applies based on the amount of health the opponent has left. Below 96 health (67%), hit damage is decreased to 95% (only seems to affect moves that do >15 damage), below 48 health (33%), hit damage is decreased to 80%, and below 16 health (11%), it is decreased to 60%. Against Ryu (and similar durability characters), Akuma's 6MK does 9-10 damage. Akuma's LK Tatsu does 55-58 (20-21, 18-19, 17-18) damage. 6MK into Tatsu is a 2-frame link, however if done as a combo some damage scaling will apply and the combo will do a few points less damage. Therefore, it's often better to not true combo the moves. Against the 112% damage group, 6MK does 10-11 damage, and LK Tatsu does 61-64 (22-23, 20-21, 19-20) damage. EDIT 3: While going through Akuma's moves I noticed that his LP Shoryuken also does surprisingly high damage for a single hit (25 on Ryu), which could give it some viability as an alternative finishing option. 5HP xx LP Shoryuken is a good 37 damage two-hit combo. By comparison, HP Shoryuken only does 19 damage max. EDIT 4: Vs Juggernaut you can combo 2HP into a 4-hit LP Tatsu in the corner (2HP is a launcher but Juggernaut's armor causes it to not launch if it is the first hit, while 2HP doesn't cause as much pushback as other HP/HK moves). This does up to 72 damage, which is very significant on Juggernaut.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
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Interesting run. Is it possible to manipulate what opponents/stage you get? Wondering if it might be theoretically possible to avoid the Raging Inferno stage with its time-slowing stage transition, or avoiding the Juggernaut/Zangief team. Is Ryu really one of the lowest health characters in the game? I'd have expected it to be someone like Cammy or Magneto (shame you can't pick another Akuma). Is there a character health chart anywhere for this game?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4138)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
KusogeMan wrote:
what is the combo that Storm does that damages so fast?
It's been more than 10 years so I don't recall exact specifics, but it was something like superjump > airdash diagonally down >, j.LP > j.LK > land > c.LP > c.LK > cancel into superjump > repeat. Storm has a bug in this game where all her normals can be cancelled before hitstop, which means that the chains can be done very quickly. Also, j.LP/j.LK are frame 2, c.LP is frame 1(!) and c.LK is frame 4, so these moves already naturally chain very quickly. The Storm bug also is what allows most of the crazy combos in the videos I posted, as with TAS-perfect timing you can always skip hitstop, which means you can practically combo anything into anything.
KusogeMan wrote:
also since i havent found a place to post xmen versus sf here is mi WIP FOR TASpeedrun: https://tasvideos.org/UserFiles/Info/638142225056533416
Please make a new topic for it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.