Posts for Noxxa


Noxxa
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http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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On that note, any other standout April Fools submissions to add?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Desert Bus' goal was invalid too - for one, maxing out a score counter (note the wording) is not a Vaultable goal, and second, the cutoff point was entirely arbitrary. This was discussed in the submission discussion, just not put in the judgment. (Also, fixed links above)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Playarounds aren't actually covered in the movie rules page (currently), but there are several publications anyway, so yes, they're allowed. Note that such movies are still required to beat the game, comply with movie rules (in terms of technical quality, etc.), and must be perceived as well entertaining by the submission audience.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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The movie gets all the possible points, of which there is a limited maximum (384). There are no other obvious markers of full completion (other than just clearing races, but that's what any run would do anyway). I think it's a pretty clear definition of full completion.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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feos wrote:
I also wonder how "max points" relates to fastest completion here, as it wasn't mentioned, yet the branch is that, like they aren't equal here.
"Max points" is considered a full completion goal (thus Vaultable). Read the judgment note. It's not any%; any% would skip qualifying laps, for starters.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Speed-entertainment tradeoffs are and always have been Vault-eligible, because those do not change the fact that it's still a speed record for a Vault category. The paragraphs you posted seem to conflate speed-entertainment tradeoffs with alternate goal choices - the latter are what are not Vaultable. That said, by Vault rules, a movie without tradeoffs would be able to easily obsolete one that does have tradeoffs, so it's usually not a good idea to go for tradeoffs anyway.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Hyperresonance wrote:
I would really like it if a judge were able to weigh in on this. To be honest I'd really like to know now if this would be accepted for publication and if so if the set up file would be timed. Note: The TAS has been made from SRAM, we HAVE a verification movie, and the TAS still starts from power on and actually sets up FFM in the movie and that is timed. If it either would be not accepted or have the set up timed, I just will complete it with less RNG optimization so it can get done faster and just not submit it here. Having a final time slower than 100% for any% would be a giant dumb meme, and any% without FFM sucks. Consider progress to be at a complete halt until I receive a straight answer to this.
Senior judge here to weigh in! The SRAM generation file will not be timed. No previous TAS has timed that, nor does any TAS time itself any differently than the usual routine of start of input to end of input of one TAS file, not multiple. The timing of the SRAM generation file can be put in a footnote in the description if you want it, but it's not necessary. From what I'm reading, I think the movie is certainly publishable. Since it uses SRAM it doesn't adhere to the (strict) definition of any%, but that doesn't mean it can't still be published - it just needs good feedback on entertainment in that case (which I doubt will be a major concern). As you mentioned having the verification movie ready, that won't be a problem either. Regarding FFM in particular, and what I've seen and read of it, I think it's a fine use of SRAM. It doesn't use SRAM for the sake of skipping levels, skipping collectibles, or copying end-game progress data. Instead it enhances the player much in the same vein as typical newgame+ ventures. It doesn't come across as cheating your way to the end of the game, as other glitched SRAM runs of other games tried to do, and I don't think it really detracts from the game here. So, as far as I'm concerned, it's a valid way to use SRAM for a glitched NG+-like category. I hope this was a straight enough answer for you. Please continue progressing with your run!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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This movie was published on 2016-11-24. Improvements from before then were implemented. Any newer ones aren't.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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The basic guideline is: • For hacks, use the latest version. • For other games, the preferred version is whatever makes the fastest or most interesting run (e.g. using revision-exclusive glitches to speed up the run). If there are no meaningful differences, then it doesn't matter which version you use.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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What I do for 3D games in BizHawk is to load up a lua script that continually sets analog input using a few x/y variables, and uses keyboard input to modify said variables. There are several ways you can go with that, thanks to the power of lua scripting, but here's a simple example that maps WASD to analog inputs for player 1's left stick (script setup for PSXHawk, but can also be applied to N64 with minor changes):
Language: lua

local x = 128 local y = 128 while true do keyTable = input.get() analogTable = joypad.get(1) if keyTable ['A'] == true then x = "1" elseif keyTable ['D'] == true then x = "255" else x = "128" end if keyTable ['W'] == true then y = "1" elseif keyTable ['S'] == true then y = "255" else y = "128" end analogTable["LStick X"] = x analogTable["LStick Y"] = y joypad.setanalog(analogTable, 1) emu.yield() end
Of course this sample isn't practical for TASing yet, but there's plenty of stuff you can do with the x and y variables to get the numbers you want. Use keys to increase/decrease numbers, use forms to input numbers, etc.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Archanfel wrote:
@Mothrayas Still not fully clear. Can you please say for this specific game, can "Aims for maximum score" goal fit the vault rules as kind of "full completion"? Or not fit? (Max possible score is finite number.)
I haven't familiarised myself with this game, but if the max score is finite, then yes, that does sound like an appropriately Vaultable goal (along with anything else that can count as adding to full completion, if there are such other things).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Archanfel wrote:
c-square wrote:
I can see your point, however if I was TASing this, I'd just go for fastest time, in case it didn't get Moons. Catching the cash would disqualify it for Vault if I understand the rules correctly.
Vault rules wrote:
Goal choice criteria must be clear and non-controversial
Aims for maximum score is quite clear and non-controversial goal, so i think that it should be legitimate goal no matter is it for Moon or for Vault.
Only any% and full completion are clear and non-controversial goals for Vault purposes. Aiming for maximum score only counts if it is a definite full completion (so only if there is an actual maximum score to get, not an infinite one). Not commenting on this specific game or situation, just clarifying in general.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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If you read carefully and split up the sentence properly, it's not ambiguous. I agree that it's easy to overlook at first, though. The credits part just defines game completion.
The team that provides the movie file that completes the game from power-on to credits in the fastest time (input end) wins.
So, fastest input end wins.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Guga, thank you for being around when you were, and thank you for all your contributions to the site. It was great to have you around, to talk with you on IRC, to work on a TAS project together (teaching you how to TAS), and just to have good times. It's a shame that those times have ended, but who knows what the future may bring still. Best of luck with college and your life!
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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If Allegro is what you're familiar with, then try using that and see how far you can get with it. If that doesn't work out, then you still know what other options are available to try out.
ThunderAxe31 wrote:
is multi-touch support available from everywhere, or is it necessary to stick to specific software environments?
Whether it's available depends on whether each respective API implements it or not, so I can't give an universal answer to this. The official SDK naturally does, Unity3D does, I'm not familiar enough with Allegro to know whether it does, and for anything else that's also another question. It's up to you to figure out depending on what you're using (or want to use).
ThunderAxe31 wrote:
how do I protect my software from being stolen?
Official App licensing or Anti-piracy. Besides that there are plenty of other tools or tricks out there as well, like code obfuscation/ProGuard. They won't perfectly stop anything (in the world of piracy, practically nothing does), but they'll make it somewhat harder. However, that isn't something you should really have to concern yourself about yet when you're just starting to make your first amateur app.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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It depends on what you want to get out of it, how much/what kinds of relevant experience you have, and how advanced you want to get into it. First off, if you don't have at least some basic programming experience with a relevant (or similar enough) programming language, I would recommend doing that first. Struggling with both the language/programming basics and the device-specific interface or libraries all at once is asking for a painful experience. So look up a simple tutorial for Java/C#/etc first if you don't have such an experience. What language exactly, will depend on what your next plan is. Ideally, get at least some basic experience on game programming too (not mobile game specific), to get familiarity with game engine basics like drawing, game update loops, etc., that'll also help understanding the process later on. Second, for Android-specific matters, there are a few different ways to go. I'm not listing them all, but here are a few relevant and practical options: A) Get Android Studio and SDK Tools. This is the official app development suite, which can also be used for game development. It allows a lot of flexibility and has exhaustive libraries for basically everything that an Android phone or tablet can do. However, it's probably harder to get something going with it than with option B. B) Use a game engine such as Unity3D that can deploy to Android (will also require the Android SDK tools). This is probably the simpler option for someone with less programming experience, and allows you to focus more on the game development part than on mobile or Android specifics - you can just develop a game normally on PC, and then worry about the deployment to phone/tablet part later. Unity3D can use C#, JavaScript, or Boo - in practice I find C# is used in the (vast) majority of cases, so it's easiest to find help for that. I would recommend this if you don't have significant programming experience (and probably just in general, for that matter). Pick up your tools of choice outlined above, read up on tutorials and documentation about it, then just try to get going! See how long it takes for you to get stuck at something, try to find a solution for it, and repeat. Eventually it'll get somewhere. As for documentation links, you can easily find them for whatever specific software or programming language you're using in question (just google 'X documentation' where X is the tool or language in question, add more specific queries as necessary). Tutorials, likewise. Look for official guides from the software's or language's developer's site in particular.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Looks like the (live version of the) site didn't properly support Intellivision yet, which caused the movie parser to break along the way. I've added the missing data now, which hopefully should do it. Try submitting again.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Spikestuff wrote:
Quick question on something else I noticed. You nuked your re-record count on the fix file. Deliberate?
Yes.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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Spikestuff wrote:
As someone who dump + synced with the new input... (it's 100GB btw) It doesn't skip past the credits as stated. Leaving it in an endless loop... leaving without closure on how many points "The Stig" got. The submission file should remain in place as a secondary file as the "dump this" file and the actual submission file should be switched with the new input. Similar to other TASes that end input early however provided extra input for the encode/publication. Also screenshot doesn't state what frame it is... fuuuuuuuuuuuun. It's frame 1208980.
I posit that this is, as of the time of submission, the longest complete/uncut fully video-recorded TAS in existence.
cuts the submission file so it becomes longer due to the endless credits.
It does show the points in the new file, right before the End of Q4 screen (lasting about a second). It just misses the high score screen. The submission file takes much longer on the same screen, to let Tiff Needell talk about the new champion, and lets the credits roll for one pass before skipping on. I could have skipped the credits right away in the new file instead but felt that ending on the credits loop would have looked better for the input file end. Will write more later but don't have time or opportunity currently
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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I've tried TAStudio out a few times, and never could really get into it. Due to the way it's set up, it's too intrusive into the process to really allow a smooth transition from one method to the other - you're effectively forced to stick with one or the other (I've heard lsnes' movie editor is more of a middle ground, but I rarely use lsnes so that's not seeing use for me either). So, I'm sticking with what I'm most used to (and which I prefer anyway), the traditional method.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: BizHawk 1.12.1 released!
Noxxa
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BizHawk 1.12.1 has been released! This release features major improvements to the Intellivision core, alongside many other changes. See the full release notes here: http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk1121
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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If you're trying to upload a tasproj file from TAStudio, then in the TAStudio menu select 'Export to BK2' and you'll get a much smaller movie file without TAStudio-specific overhead. If you're trying to upload a video file (AVI/MP4/MKV/etc.), then we don't accept those, the site only accepts emulator-native input files (bk2, fm2, etc.), which are much smaller as they only contain input presses rather than video material.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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With VirtualDub, Video -> Filters -> Add... -> resize, and you'll get resize options. But if you have another video editor that can do that, that's probably a more convenient option for you.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
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That method is not even possible anymore, as the yt:stretch tags were abolished almost a year ago. Also, WMM is horrible, and that video quality looks horrible. To get high-quality SNES footage stretched to 16:9 (not that I would do this, 8:7 video stretched to 16:9 looks terrible), dump the SNES video at its native 256x224, then upscale that with avisynth or VirtualDub or anything else decent up to a resolution of 3584x2016. With that, the pixels are stretched by an integer scale, so they don't lose quality, and it has a 16:9 aspect ratio. Encode the resulting video with your codec of choice and upload that to YouTube, and you'll have a nice 4K sharp-looking SNES footage without quality loss with the 16:9 stretch you wanted.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.