Posts for Noxxa


Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
In a technical sense there is no difference. Modified memory is automatically executed as "proper" procedure, unless you meant execution as ACE. Modifying memory and having the game not use it is quite pointless.
Dyshonest wrote:
"Reading" it is wholly pointless if said corrupted memory is never utilized. If the corrupted memory is being utilized - it is being executed. I am well aware that ACE is total control over the game. That's nothing new.
Dyshonest wrote:
Unless said overwrote/garbled memory is being actively executed the fact that it was corrupted will not be known.
It seems the confusion here arises from (again) you either misusing existing terms, or just making up your own definitions. In general, there are three things you can do with data: read, write or execute. You seem to be confusing reading and executing data. For example, let's say you corrupt all palette graphics data in a game so that all colors are red. The graphics renderer will read that corrupted data and as a result, draw the entire screen red. The corrupted memory is read, and you can see the results, but it is never executed. If it were executed, then you'd be using the corrupted data as assembly code. Let's say I corrupted a block of 3 bytes of memory to "4C0000". If the graphics renderer reads it (expecting a 24-bit color), then you get a red color. If the game executes it (let's say it's a 6502 processor), then you'd get "jmp $0000" and the game would probably reset, crash or go haywire. See the difference?
Dyshonest wrote:
By your example what does the infamous MissingNO. glitch constitute as? It starts to corrupt and execute parts of the memory that it shouldn't, including some parts that are just outright corrupted by the glitch.
The missingno glitch is a perfect example of corrupted memory being read: the game expects to read a valid pokemon index, but it isn't getting one, so missingno. is what you get. Missingno has its share of further memory writes as well, such as having an invalid "seen" byte that actually causes it to poke into item memory. And again, that memory corruption is something you see and know about when you have increased your amount of Rare Candies or Master Balls by 128, but still no RAM memory has been executed.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
Yes, because the run that calls the ending has to construct its own code to do that. The method used in the 12 minute run could call some specific functions, like "end this stage" in some stages, or "spawn water stream object" in Ice Man's stage, but not "go to ending". In order to do that, the 30 second run goes through quite a few more hoops: using the delay glitch to spawn a glitch object, which calls to some object RAM, which is specifically laid out in the run to form code to jump to controller input, and from there on it calls the ending. That is ACE, because it uses data such as object positions to set up as bytecode.
What prevents it from calling for the end of the game, exactly?
There is no known way so far to call any (useful) functions aside from the ones I mentioned above. Either calling the ending is out of the delay glitch's range, or it has just not been found yet. Either way, it's currently not possible to use the glitch to call the ending.
Dyshonest wrote:
If that very glitch is what's capable of spawning the ACE-enabling glitch object (which is never even seen in the video), that allows controller input to be read as bytecote (which is similarly not seen very well. I only saw eight button presses, SURELY that's not all that had to be pressed?), obviously it is more powerful than you think.
The delay glitch is really just a catalyst for another glitch (whatever the glitch object does). Delay glitch itself can't call any more than a select few functions in ROM, such as "end stage" or "spawn an object". It's the glitch object that calls to RAM, which can be used for ACE. Delay glitch is powerful, sure, and can lead to other, even more extensive glitches, but it by itself cannot do ACE. That's what makes it a separate category.
Dyshonest wrote:
I think this is still comparable to Pokemon. It is no different than allowing save corruption to give overpowered Pokemon/corrupt things and get no battles ever/etc, but NOT allowing ACE to jump to the ending.
So to you, it makes no difference whether a run just modifies memory, or executes it? Noted, but I don't think a lot of people agree with you, given what I've read in this thread.
Dyshonest wrote:
or object X/Y positioning in Mega Man and the old Super Mario World run.
Getting everything to line up just right when you can't actually control them isn't very easy, now is it? I'm aware for these types of TASes bots are used, but still. >_>
In the context of a TAS, it is easy. Manipulate some objects to move around, and make sure they're at the right position at the right frame. Doesn't sound very complicated, does it? In fact, I'm pretty certain the SMB3 ACE run didn't use any bots to move the objects around. In fact, people are doing the same things in unassisted runs for SMB3. That should say something about how doable it is (although it depends on the game).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
In the case of the 12 minute Mega Man run, the game calls a function from ROM, which is normally intended to be called at some point. That's not arbitrary code execution.
...and having it call the ending is suddenly different?
Yes, because the run that calls the ending has to construct its own code to do that. The method used in the 12 minute run could call some specific functions, like "end this stage" in some stages, or "spawn water stream object" in Ice Man's stage, but not "go to ending". In order to do that, the 30 second run goes through quite a few more hoops: using the delay glitch to spawn a glitch object, which calls to some object RAM, which is specifically laid out in the run to form code to jump to controller input, and from there on it calls the ending. That is ACE, because it uses data such as object positions to set up as bytecode.
Dyshonest wrote:
Also, not all memory corruption is "controllable enough". Unless you can manage to reach input RAM or other easily modifiable memory, memory corruptions won't get you anywhere.
Controller input isn't necessary for ACE either. See: SoTN, Pokemon, etc.
I wrote:
input RAM or other easily modifiable memory
By "other easily modifiable memory", I meant things like the inventory for SotN and Pokémon Yellow, certain Pokémon stats in Pokémon Gold, or object X/Y positioning in Mega Man and the old Super Mario World run. All of these TASes work by setting up a block of memory in such a way that it forms a set of assembly instructions that do what the author wants (and then calling it).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Yeah, the second half of the match was great. Lots of chances for both sides - it seemed like there was a shot at a goal every minute. Great offensive play.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
So nothing memory-related at all is being corrupted to trigger such abnormalities in the game's memory?
Nope. The only thing that's different from usual is that the function is called when the bank hasn't finished switching yet. It calls the same function pointer it usually would, it's just not what it expected it to be.
Dyshonest wrote:
ACE is triggered by memory corruption. Unless the game, for whatever reason, specifically allows you to execute arbitrary code, it has to be triggered via things like memory corruption (buffer overflow, etc).
This is not necessarily true. Suppose a glitch similar to this was used to call some place in RAM, it's possible to get arbitrary execution even though the method doesn't involve memory corruption. Avoiding memory corruption like this wouldn't be a very practical method though. In the case of the 12 minute Mega Man run, the game calls a function from ROM, which is normally intended to be called at some point. That's not arbitrary code execution.
Dyshonest wrote:
So yes. I will continue to use the terms interchangeably because it doesn't really matter which you pick. When memory corruption is controllable/severe enough, it turns to ACE.
This line just confirms to me you're not to be taken seriously. You say you use the terms interchangeably, and in the next sentence you point out the relation between two terms, which means they're not identical and hence can't be used interchangeably. Also, not all memory corruption is "controllable enough". Unless you can manage to reach input RAM or other easily modifiable memory, memory corruptions won't get you anywhere.
Dyshonest wrote:
Using the above logic, I guess the ACE isn't really ACE either. After all, it's triggered the exact same way. It's just calling for a "hidden" game function.
It's not calling a "hidden" game function, it's calling a function that's generated on the fly by the TAS. That's why it's called arbitrary code execution.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Dyshonest wrote:
How do you access it, I mean? I don't recall SMW being contained in Brawl. How was it unlocked?
Brawl has a demo mode ("Masterpieces"), which includes trials of classic games from some of its core franchises, such as Super Mario Bros., Kirby's Adventure, etc. Super Mario World can also be unlocked and played there. To unlock it, play on the Yoshi's Island stage over three times.
Dyshonest wrote:
feos wrote:
Wow, that amount of ignorance pisses me off! I explained quite well that the 1-level-skip glitch in MM1 doesn't corrupt memory and a few posts later it's again called memory corruption with no proof. Dyshonest, you're a troll. End of story.
Okay, do tell me again, as I'm hard at reading Engrish, how is it NOT memory corruption again? The memory is, very clearly, not working properly if it's calling for the end of level, and no longer showing graphics properly.
What part of this quote is hard to read/Engrish?
feos wrote:
The 12-minute run makes NMI occur during the normal bank-switching routine, not letting the game execution return to the proper bank, and forcing it execute the wrong bank's functions. That "wrong" function is counting up the score, like the level has ended. And then it actually ends. Everything is already in the game, and what happens isn't even memory corruption, it's just a simple bug being abused.
The glitch does not corrupt memory. It just causes a function call from the wrong area. That is not memory corruption. The graphics messing up is just a side effect, and has no bearing on the game's internal functionality. (The only difference it makes, aside from visual appearance, is that the graphics rendering causes a bit of extra lag in some places). It seems you like to apply terms to movies that aren't accurate. First Mega Man was ACE, then it's memory corruption, and in fact it's neither - and this is just one example. It's hard to be convinced by your arguments when you keep using terms contradictory to ours, giving your own definitions for runs that use memory corruption or arbitrary code execution, and arguing about these terms to people who know the technical background behind these runs while you do not. And even when it's explained to you, you ignore it and keep arguing. By this point I doubt anyone who was involved in this discussion is still taking you seriously anymore.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
(Lengthy discussion and arguments about categorization of arbitrary execution runs in general split off to another thread)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
mtbRc wrote:
It is minor improvement version of this submision -> http://dehacked.2y.net/microstorage.php/info/1330377645/mtbRc%20-%20AoS%20-%20JuliusV3_b2.vbm . Manticore room and Graham battle are improved. It's saved 12 frames. Can vbm be repraced?
Done.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
niamek wrote:
Oh... Well, I didn't think a big tournamend like this would force te teams to play so little games... Am I missing something? I thought it would be 2 games against each teams..
There are 32 qualified teams/countries. If each of them had to play each team twice, that would mean each team would have to play 62 games. In total, that would be 992 matches played. It would be completely impossible to do that in any kind of sane timeframe for one tournament. And as said above, it would tire out the players as well as make it all much more expensive. With the current system, teams would have to play 7 matches if they reach the finals, which I'd say is already enough. It also gives every team a minimum of 3 matches (in the group phase), so it's not like the other teams would have too little to do either.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
I like how the run is already so short, and still you improve it by a relatively large amount of time :) It looks good as always. Julius' divekicking action never disappoints, and the new route and glitches make a nice change from the previous runs. Yes vote.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Kurabupengin wrote:
Like that Mona Vampire thing? Also...funny? Yeah, it is at first but not when is too much.
No, Nach refers to "suicide" spam posts that are automatically deleted before they are even posted in the forum. The Mona the Vampire stuff was just a desperate, failed troll. Just ignore it and forget about it, otherwise you're giving the troll the attention he seeks.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
Mothrayas: so you think that non-existent buttons don't apply to "The device can't do something, but the console accepts it => it's legit"?
Actually, I do agree it applies to that. I'm just saying that it's not the same as L+R.
feos wrote:
Or that L+R doesn't apply there?
No. In fact, nobody here does. Why do you keep bringing it up?
feos wrote:
Or that it's not the TASVideos approach for 10 years?
The non-existent buttons were never used up until relatively recently, so they couldn't have had an approach for 10 years.
feos wrote:
What makes these completely different universes in your eyes? Why the same approach can't be used on both issues?
I explained it several times. One can be done on a stock controller. The other can not. That's the difference. However, I agree that both should be considered legit for submissions or for console verification. I never argued otherwise.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
Ah, okay. My point is, we can't apply some new approach that would contradict our traditional one, right? L+R was considered virtually legit for all those years, as was resetting during saving, and all such stuff. It also syncs on the console as we feed it directly. Then what's the point in banning it suddenly when doing the real verification?
Good question! That must be exactly why nobody in this topic ever even said or argued anything about L+R not being legit for console verification. Again, the point was the extra SNES buttons, and runs using these certainly haven't existed for 10 years. They're also, unlike L+R, not actually doable on stock controllers. That makes it a fairly different issue to many people. (Whether they're designed to is another issue which we've already gone over.)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
How do you fix such stuff? Can you edit movie lengths?
Wiki: Privileges There's a privilege to change a submission's system ID - aptly called change_systemid. You're a senior publisher, you can even do that as well.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
packsciences wrote:
Mmmh, this is not Saturn, this is Atari2600 and I didn't said it was Saturn.
Don't mind that - the site's parser for BizHawk movies is broken and misidentifies the console. Fixed it now (for this submission).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
We use that technique no matter what for 10 years now, which should make it a borderline for the guy who wants stock controllers for verification. Either he considers the site's approach illegal, or agrees to stretch his views.
That was never the point here. The point was that the runs use extra buttons that don't even exist on a stock contoller. There's a difference between what's unofficial but still possible, and what's unofficial and doesn't even exist on a controller.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
What made you think I am for banning that technique? http://tasvideos.org/forum/viewtopic.php?p=377096#377096
feos wrote:
xnamkcor wrote:
We're console verifying the run, we need to use the stock controller that that console uses.
The 10-year practice of pressing opposite directions during TASing kind of disagrees with you.
You imply that left+right is not legitimate input on a "stock controller" of a SNES console. Otherwise, I still don't get why you brought this up in the first place.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
That doesn't look like a very robust argument to me, considering it still resulted to the above video.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Please do cite specifications that says pressing left and right or up and down on a controller must be mutually exclusive actions. Also, even if you can prove that, what meaning does it have? I don't even see how it's relevant. The point is it can be done. In fact, this is a whole site dedicated to breaking rules because it can be done. What's next, we should reject and unpublish arbitrary execution runs because programming the game isn't an official feature?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
Tell that it was an official feature and I'll agree with you.
Does that matter?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
Mothrayas wrote:
Which can be done on stock controllers that consoles use.
Specify the range please. AFAIK NES or SNES regular ones don't allow that.
I've lost count of the amount of times I've linked to this video: Link to video Fairly sure it's possible for NES controllers too, perhaps with a little wear.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
feos wrote:
xnamkcor wrote:
We're console verifying the run, we need to use the stock controller that that console uses.
The 10-year practice of pressing opposite directions during TASing kind of disagrees with you.
Which can be done on stock controllers for quite a few consoles, SNES included.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Aqfaq wrote:
Dinosaur. Colored.
/thread
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Let me start here by putting up a gif of by far the most glorious goal ever in history of the match: Never has the term "Flying Dutchman" been more apt. Anyhow, yay for the Netherlands crushing Spain 5-1, way beyond anyone's expectations. This is going to be good.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Experienced Forum User, Moderator, Published Author, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
jlun2 wrote:
Done watching this. I got a question though. Why does sometimes, in the encode, the bottom screen flickers a bit? Most of the time, it's barely noticeable, but there's levels like 232 where it constantly flickers for some reason.
I think it's a lag issue. Probably a minor emulator glitch.
jlun2 wrote:
Edit: I almost forgot, since at the end screen, it shows 100% completion, I think it needs a 100% tag.
This "100%" is the only way to complete the game, so it's not very meaningful here. Movie class guidelines also state that the 100% completion tag shouldn't be used if the run is also the fastest way to complete the game (which, in this case, it is).
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.