Posts for Oasiz

Experienced Forum User
Joined: 6/27/2004
Posts: 55
Oh wow.. it really has been almost 15 years when I did the original submission.. Actually got this game on cartridge when I was living in south africa/swaziland back in late 03 or so. I think this is surprisingly one of the better bootleg games in terms of playability despite some major issues. Good luck.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Thanks for doing extensive research on that! For what it counts, personally I'll always prefer SMS due to it being original and something I used to play back in the day. Visually you have so much more visibility on SMS version and due to bias I see the GG more as a downgrade and something that GBA mario games used to be compared to SMAS and such (without the crazy amount of extras). That is.. tiny level layout tweaks and some times adjusting things for the screen size. Although if glitching is prevented, the different map layouts during the middle of the game could provide some interesting variety on this otherwise short'ish game and I can see both versions having their reason to be here. Anyway, yes vote it is from me.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Had a chat with Adam_ak who used to run this game pretty actively at one point as I had to verify if I remembered correctly. It is possible to hit eggman on the first cycle but unlike GG version, you need to be pixel/frame perfect. This kind of killed the fun as grinding attempts meant that you'd have to nail this every time or the run would be dead. From what I remember, it only works on the very first floating cycle as he is going to be just one pixel lower (or subpixel?). I'd highly recommend grinding with savestates :) Could easily shave off a chunk if this was successful. I hate to sound like a playground hoax as I can't really replicate it now but this is from the man himself. Other than that, really enjoyed the run and being a fan of the game, was really nice to see some of the tricky routes pulled off well. But I can't really vote yes since I believe that this should be tested / applied if it works.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Is it me or does the stereo sound reversed in the encode itself ? This is the youtube encode I am referring to.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
That run is really really unoptimized, we are talking more about a tool-assisted longplay. Some crazy impossible stunts but that is all. There is only one mission that is faster than current real time strategy due to being impossible in real time. Other than that, I think that the current any% SS speed run beats the TAS easily if you only count in the relevant missions. There are way too many possible ways to improve this to be even listed :p I really hope to see stable PS2 TASing some day, this game has so much potential.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Yeah, been watching this TAS for a while now. It's about the same as GTA3, maybe a bit higher quality. He does all the main storyline missions and that is why it's slower. In a proper run you'd just do pole position, vercetti, taxi, ice cream, sunshine, checkpoint charlie and printworks. A real any% TAS could be really interesting due to crazy luck manipulation possibilities with sunshine & cherry poppers. What has been shown though is a real good taste of the possibilities that can be done.. I mean.. Riding the car during the phone call already did it for me :) If someone is interested on running GTA3 / VC, feel free to ask about stuff as I have been running GTA3 for a while now (Possibly SS WR at the moment) and I am slowly getting in to VC with only about 10-15min behind K9's time. There are a lot of small things that should be noted while running. I really want to see this thing compiled & working :)
Experienced Forum User
Joined: 6/27/2004
Posts: 55
You just turned the game in to a mere interactive debugger with p-button fishes, boring everyday stuff. Yes!
Experienced Forum User
Joined: 6/27/2004
Posts: 55
http://www.youtube.com/watch?v=mcQxYId7GuM You mean like that DRybes? It should exclude 50% of the sound there, no "stretching". This is actually the video I originally posted that got the ball rolling, but the sound is even worse than the timestretched one I think. I am optimistic though that there might be some "magic number" that makes things sound even better. Sound for the sample clips does have slight choppiness to it, it is still there though. And yeah, that manual "open in tabs" way is another solution, the custom streamer solution would just make things tons easier as you'd just have to load one URL and it could autoplay etc.. :p But I guess youtube would block such things rather quickly.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
It should be about 60fps. The difference is pretty big once you see it. I seriously wonder if there are any ways to get around the sound issue.. Maybe do a custom player page that gets/streams the video feed from YT somehow. Save the video at 50% speed (no drops) and audio at 100%. Then use the custom player to load the video data + speed it up and audio straight.. And somehow mathematically count how to keep the audio track in sync with the video. That way YT would store the bulk content and some custom player hack would play it back with "60fps". Doesn't HTML5 kinda make it easier to "grab" the video as it doesn't use flash in between and relies on the browser to do the dirty work? Nice to see that my idea gathered some interest.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
After going trough the underworld you landed inside an abstract alternative reality and cured the castle! This is some seriously fucked up stuff. :D
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Hehe, that last one was initially done by me with some modifications from viznut to add progression, glad you liked it :) Viznut named it "Dante's inferno" which kinda fits since it reminds me of an chorus/inferno kind of music. Hard to explain but feels like an progressive soundtrack-like :) EDIT: Oh, and zoom in to the picture (especially noisy parts), there is a nice fractal pattern :p Super edit 2000: http://www.youtube.com/watch?v=tCRPUv8V22o Third video from Viznut is out! For those who are interested, I suggest having a look.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
v17 (as stated in the submission text) worked flawlessly out of the box. Try that :) http://code.google.com/p/snes9x-rr/downloads/list AzureLazuline: Hah, I actually thought of the very same frame. Another candidate is when there are still some blocks and eggs left.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Temporary encode 2000: http://www.youtube.com/watch?v=eZtMN7J9i_U Runner's upload at: http://www.youtube.com/watch?v=XqsERYfwkHA Not sure if you can fix those SuperFX artifacts in snes9x, but they are there for your enjoyment! Oh and yes vote.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
My personal favourite would be to crop the crappy borders and leave the gameplay area, that way you can have all the advantages of SGB with an GB-like encode.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Doesn't it mean that the emulation is more accurate as well? Isn't this site about movies being accurate with the real thing as possible? No "cheating" or using emulator specific bugs, like the old SML2 pipe bug. Not to start a fight here, but I feel that this is a case where an emulation flaw has been discovered. No matter if it's a second or two slower, it still means that it's the actual time to aim for and the old time was (more)incorrect when comparing with a real game. I'm all for accuracy and fixes like these. Not that every game absolutely must be de-published since it runs on inaccurate code, but more like updating those that people are willing to update. I might be wrong about the accuracy, but I see really little reason to do this otherwise (like porting an fceu movie to famtasia).
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Oh screw you! I wanted to sleep and you post a run of a full disc! >:( Really great work so far with this stuff. It's awesome to see this game being run finally. :) Going to watch all of this now..
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Ok, I relized later on that this has no big significance as it's just input playback encoded to video, but it makes me wonder: Why is there a cursor flickering just when the glitch occurs? A lagging game shouldn't have any effect on the UI/emulator itself.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
moozooh wrote:
I often hear some compositions, sometimes rather complex, in my dreams or think them up, but lack tools and abilities to transcribe them, if only because it would take years to master them to an appropriate level. And then I just forget. It would probably be more efficient to wait until the consumer-grade brain-to-pc interface appears on the market.
This! I do convey some of that stuff by doing level design since I really suck at drawing as well, I get most of my inspiration from dreams, bus/train trips. Oh and the mythical power of shower. I want that brain interface now :( So much stuff to share with others.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
MUGG wrote:
SMB3 (U) (PRG0) pipe glitch in 7-1 http://www.youtube.com/watch?v=4jkvBIx17ow
Have you tried various dying timings while inside the pipe scroll? In the glitch compilation video he dies inside the level change-level and gets flown in to wierd places on the world map. Could also be that he did that on levels that don't have a real "when you die, you get placed back there" pointer.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
From INFJ to INFP from last year's topic (around the same time I think). All the tests I have done so far recommend me to be a therapeutic or a psychologist. computer-therapeutic, computer-psychologist I guess? :)
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Great work Ilari! Been following those WIPs since the first one. Good to see more childhood games destroyed as that was around when I moved away from snes towards PC gaming :)
Experienced Forum User
Joined: 6/27/2004
Posts: 55
I see this one as a "uses a passcode to reach the final level". How many tas'es use that in here? None I think. I'd say that people should use the closest approximate on what is closest to the intended gameplay. 1) Somewhat similiar trick is already used in the glitched CTrigger tas. It's up to you to make it work for others as well. 2) What I mentioned, People can use common sense to determine what is stable and 'intended' gameplay and what is not. Compare it to a real machine with proper equipment etc.. 3) I'd put this in the same area as a superglitched tas. (link to the past, chrono, zelda2 etc..). But to this extent, I doubt that nobody really wants to watch it since at that point it loses the point of playing it at all. Chrono was cool since the time saved was huge and it already had existing runs. This was more like a proof-of-concept rather than a real tas. (That doesn't make it any less entertaining). I'd say that these could be submitted as a little sidekick extras once a real run is out. I think that each tas should start from a clean state. Load the game and run it, no fiddling with other settings unless necessary for normal, intended gameplay (Making it work like it's playing it on a real 486 for example). Again people can use common sense to determine what to setup and what not, maybe even upload the ini/cfg file that other runners can use the same setup for their improvements.
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Wow... just wow... (No not world of warcraft!) Really great work so far, seems like a really nice blend of running around like a maniac, destroying stuff that comes in your way and speed. When this gets ready it seems that it will be one of the best TAS'es in here. Certainly one of the most entertaining WIPs I've seen so far. Keep up the good work! :)
Experienced Forum User
Joined: 6/27/2004
Posts: 55
http://www.youtube.com/watch?v=5s3dYiU4v0M&feature=PlayList&p=D7A83FA9A3BFE8AD&playnext_from=PL&index=0&playnext=1 Ching! A complete video walktrough. Found that on youtube a few days ago. This doesn't follow the route above but it will show you very well what the events require you to do. I support the 100% run. I used to play this to death as a kid, I remember that it felt like a lottery jackpot when my father bought me this back in the day (After some nagging from me of course). Before that I had to go to my friends place to play the demo. You did good on the any% run and it looked like you knew the game well. :)
Experienced Forum User
Joined: 6/27/2004
Posts: 55
Routers generally are underpowered and shitty. I have a linksys WRT54G, now the first revisions had a powerful cpu and more ram but this one is the v4 I think and boy does it suck. Sometimes it wants to completely lose all DNS information and requires a hard reboot, Webaccess gets cut occasionally or only gives half-finished pages. Another one that I hate is the modem that the ISP 'Welho' ships as an wlan modem. It's a Thomson TCW710 and does it suck even more? yes. I mean that you can crash this modem in just few minutes without even trying. To even get some stability I have to turn all nat/wlan features off and make it as simple as possible, but a good load will still cut the line after few minutes (even as far that the modem will completely reboot). Telewell EA-501, same thing. You can crash this one easily also. Not that the nat is unstable, but using nat also cut around 100kb/s (from around 1.9mb/s to 1.8mb/s) Really makes me want to do a small machine as an router with gigabit nics :D end of rant. But what I have heard from my friends that they had a nice experience with various buffalo routers and didn't get any crashing or slowdowns.