Posts for OgreSlayeR


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Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I just found a nice time saver! I found a way to get to where the platinum tip is without the Ice Fist. It takes about a minute to get the Ice book so you could skip it all together now! Here is the movie. Pretty much you just backdash on the very edge, and it'll let you do a normal jump for a few frames while you are in mid air. Then you get far enough from the back dash where you can do a double jump and make it without the Ice Fist. Without the Ice fist you would lose some time in some places though. One thing I can think of is that gap in the Skeleton Cave where you have to hit the giant skull. You can clear that with the Ice Fist without having to hit the skull. I'm not sure if it's possible to clear without, but certainly you don't lose more time then it takes to get the Ice book.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I wonder ideally what items you'll want to manipulate off monsters. I'd guess mostly INT stuff to help the gradius shield damage. Also, I think from what Kaz tested charging the crushing stone isn't worth it against most bosses. It's better to just keep whipping them with critical after critical with the platinum tip.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'd like to see the good ending too. It's not much longer and you actually fight Dracula. Not fighting Dracula in a CV game?!?! Blasphemy!!!
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I've gotten so close to getting that heart with the boomerang! It's like 1 frame or so. I got it to where the boomerang doesn't dissapear, but it comes back not with the heart even though it grabs it... Ugh....
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Ice requires the arm upgrade which would screw the route up. If I could do Chill -> Boomer -> Sting and get the heart upgrade on the first pass with just the boomerang, I could fight Storm Eagle with his weakness. That would save a lot of time, but I don't think it's possible to get the heart just with boomerangs because the boomerangs vanish off screen. If there is a way to jump far enough without the Ice, it would work though. I could go back to Stings stage after I beat Launch, though that would be more backtracking I'd have to do. I still need to test the route a lot before I do anything.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Mikey likes it! Keep up the good work!
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Nice, I'll use that one in my run when I'm there. (I've been a bit busy, but it'll get done.) Edit: Maybe you could find a way to grab the heart container in Sting Cameleon's stage with the boomerang, and without beating Launch Octopus. I think it's impossible, but maybe you can find a way. :)
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I voted 'Meh' just to be different!
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
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Well, take your time, nobody is rushing you. You might even find new stuff.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
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Yeah, whats 10 seconds to a (rough estimate) 30-40 min TAS? I'm interested in seeing where using the launch glitch will save time.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yay, JXQ for pres. Good luck with this! Hopefully you can find the memory address for the criticals, so you don't have to waste 10 seconds or so to get the soul orb. Though, I admit seeing it say critical one after another is pretty cool.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
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^ I hope so..
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I voted yes. The Bartman level probably being the highlight of the whole TAS. If you're still interested in Simpsons games theres Virtual Bart and the Itchy and Scratchy game.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Cool, looking forward to it.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Personally, I say publish them both and either get rid of the julius movie, or put it in concept demos.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Good show.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looks nice, I thought the bommerang that kept spinning after you beat Sting was funny. I'm stuck in the intro stage at that slope. I keep loosing a frame there and I can't figure out why. I know it's only 1 frame, but I want a perfect intro stage. As far as I'm concerned, the rest of the game I'll let a few 1 frame errors slide. Edit: Think I found where that error is...
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
3 frames faster than Fractal right after the second Bee Blade. It took me forever to figure out that you need to delay a frame to get the second Bee Blade to shoot missiles. The intro is pretty frustrating.. I'll be glad when I'm finished with it.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Agree..
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Thats pretty cool... I'm looking forward to seeing this game stomped (hopefully?).
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Should I jump at the bottom of this slope? Does it matter how many frames you hold B? I held B for like 4 frames at the start of the intro because thats what Fractal did.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I did? Hmm wonder where.. Edit: I think around frame 1600 I'll experiment some. Edit 2: Alright found it, and I even gained 1 frame on Fractal at this point it seems.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'm going to start working on the intro stage. Hopefully Vile won't give me too much trouble...
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Good job, you should try improving the Sypha or Alucard route in CV3.
Working on: Command and Conquer PSX Nod Campaign
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