Posts for OgreSlayeR


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Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'm not dead...I think. Anyway I started working on it again slowly recently. One thing I learned about this game is it doesn't like input editing because there is so much randomness. It comes from the enemy spawns to the item drops. Changing even the smallest movement can fuck it all up. The item grab thing I discovered barely saves any time, and it messed up my luck when I tried redoing that part so it canceled out. Now my OCD can rest and I can begin working on it again. Only thing I'm redoing now is the part after the mini boss in stage 1. I'm hoping I can remove some of the lag which can be brutal on this stage.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I have good news and bad news. The good news: I found a way to instantly pick up an item from a torch skipping the pick up animation. The bad news: I've discovered this over halfway through redoing stage 2. I'm not sure how hex friendly this game is nor am I computer savvy enough to try. Help would be appreciated. I really don't want to redo... I'll probably lose all motivation if that's the case. It's not a big time saver (maybe 3-5 seconds in the three torches in stage 1), but I would like to hex it in if possible.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Thanks for the comments. As for the movement, this game is known for it's stiff controls and it definitely shows even in TASing. It's pretty hard to corner properly when jumping constantly. Your character has trouble hugging walls and tends to want to go the other way. So, seeing how jumping constantly is the fastest way the move, this is always a bitch to deal with. Could it be better? I'm sure it could being that it is a 3D game by nature, but I'm not going to go insane over it. As long as people were entertained and it doesn't look terrible I'll continue this. I'm already going to redo the Villa onwards as I acknowledge it could be done better. It was done more for planning anyway. As for the Ledge Glitch, I don't really know myself other than button mash the A button on ledges. I usually have to check frame by frame when it works. Edit: The Forest of Silence Lag is pretty bad, maybe the worst in the game when it comes to lag. For the most part, killing enemies creates even more lag and causes a new enemy to pop up endlessly in that level. Killing the exploding Skeleton before the shortcut as I did reduced some lag though. Edit2: Also, not sure why the encode messed up the Stage 2 boss fight. It looks fine in the emulator. Encode glitch?
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Thanks! I'll restart from the Villa shortly as I can probably improve it some and I need some more Red Jewels.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Well, I was always told to finish what I start. I would definitely appreciate an encode if it means people can watch it. I guess I shouldn't assume other people can watch it in the emulator. I had a bad day too, but enough about that. I will probably start over from the Villa as I'm pretty sure I can improve a few things and definitely in the Castle Center. I was having trouble near the end of the WIP in the lizard room coming back. So far the only way to avoid them coming back is to run the opposite way till they disappear to avoid fighting them. I'm still trying to find a better way to avoid them if there's any. Edit: Also I couldn't get the lizard man text box glitch to work. It's possible I was doing it wrong or it takes time to set up. If that's the case it may not have a use here.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Due to lack in interest in part in myself and it seems other people (I'm like the only one posting here..it doesn't seem like anyone has watched my WIP, or at least cared to comment.) I'm putting this on possibly indefinite hiatus. Here is my current WIP. It completes almost all of the Castle Center. If anyone else wants to continue this feel free to use my input or at the very least it should serve as a good benchmark.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Stage 2 Complete. It seems the LGG (ledge grab glitch) works on every ledge that can be grabbed so that's pretty cool. Other than the annoying boss and having the wait for one spike platform in tower two this went smooth. My ingame time is 1:45, so I should be okay on Rosa.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Stage 1 complete. Feedback would be appreciated. I have to say 3D TASing is annoying as I thought it would be. Definitely doesn't help this game has stuff controls and terrible camera angles at times. If you're wondering why I didn't shoot the Holy Water torch from afar is cause the stupid game had me locked on that Skeleton far away and couldn't fire straight.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
AFAIK the only differences is certain glitches are fixed in 1.2. As for LoD I have no idea nor do I have interest in that game currently. Reinhardt and Carrie require SRAM for LoD so that's not very ideal. I would love to see somebody do a Cornell run though. The Henry run doesn't show enough of the game. Ideally a Carrie run in this version and Cornell in LoD should be good enough for this site. I don't think a Reinhardt run would add much since it's the same game just more boring levels and he is a slower character. I'll leave those runs for other people if they want to do them. I'm guessing nobody will be interested though.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I've decided to start over on the 1.0 rom and also with Carrie. My reasons are: 1. 1.2 rom fixes some of the glitches. (mainly the slope jump and possibly out of bounds stuff.) 2. Carrie moves a bit faster than Reinhardt and can make some jumps he can't. 3. Her levels are better. For example, I can skip most of Underground Waterway with tricks. Reinhardt's level is literally stuck on rails for the whole level and there is no way skip it. It would be quite boring. 4. Possibly lower total time and definitely more entertainment imo. The only other difference between Reinhardt and Carrie is he doesn't have to charge his attack so he can do bosses slightly faster. Slightly cause Carrie doesn't take long to charge her attacks. I've been running an unoptimized version atm for planning reasons. So far I've discovered the Sun Card isn't needed as you get to the Sun door in the Waterway that leads to the Castle Center with plenty of time. I can grab 2 in the Castle Center that are right in the way so it's no big deal if I need them. I would only need them for boss fight purposes depending on my time. I'm not sure if they affect all bosses yet. I know it does for Dracula and Vampire enemies. I need to test this. I've been trying to find a way to skip the whole Nitro carry part, but It doesn't look possible so far. That would definitely make the run more fluid if I can do it.. Edit: Although not the ideal solution yet. I discovered you can skip the really boring cogwheel part when holding the nitro. If you run against it in a certain spot you get pushed up to the ground above it and can run straight to the door. This probably saves a minute or so of tedious stuff. This is a start at least.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I think I understand how item drops work now. I learned this early on with trying to get those whip power ups from those 2 Skeletons. It seems each enemy has an item list of a of 3-4 or so. Obviously if the item you want isn't on their list you're not getting it. It doesn't appear you can influence it either other than getting the item you want from their list. I was trying to get Holy Water from the few waiting periods in stage 1 and it was impossible unfortunately. Luckily there is a candle that's not really out of the way I can get. I will need it for the Twin Dragons in stage 2 and Holy Water is by far the most effective sub weapon in the game. Luckily it seems Red Crystals are a very common drop on enemies item lists, so I will definitely stock up in every waiting period as I'm sure I'll be using it a lot. Edit: One thing I'm curious about is skipping the Sun Card in the first stage. I only need it for the door right before the castle center. Theoretically I could make it to the door while it's still daylight and that would be pretty shitty. That's something not easily tested though.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I forgot how much a pain in the ass the time system is in this game... I need to meet Rosa between 3:00-5:59 am to get the key. Ideally I would probably want to get there around 4-5ish as the Vampires will be weakened when it hits 6:00. I have to use the Moon Card at some point in first stage. The trick is knowing when to use it. Only thing I know to do is play ahead a bit and try to estimate when the optimized version will get there...
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yay! I was able to lure that third Skeleton at the start by not wasting a ton of time and therefore was able to have a fully powered whip for the boss. Apparently the Skeleton won't disappear off screen if you stand in the right place by the boss door. It makes no sense, but whatever. Here is my new WIP beating phase 1 of the boss if anyone is curious. For some reason you can get a quick 3rd round on him by jumping underneath him. This obviously saves a cycle of him running a screen away and back before he is vulnerable to damage again. It only works on the 2nd round for some reason. Anyway, I'll post my next WIP when I actually make decent progress. If anyone knows any glitches or anything other than mentioned please say so. I also wish I knew how the RNG works for item drops... Good to see you too Angerfist. :P Edit: Starting over again. I saved around 2 seconds on the boss by minimizing his moment more.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I was bored and felt like TASing something after a LONG hiatus. Those tricks on Youtube are quite handy. The "Z Slope Jump" was particularly useful. In fact, I discovered in Stage 1's major shortcut you can flat out avoid fall damage with that trick combined with bouncing off certain objects (in this case a torch). This is great because you avoid a rather lengthy fall damage animation, so I imagine it will be useful in many places. I also discovered you can instant kill the mini boss in the stage in a rather hilarious way. Here is my WIP so far using Reinhardt. I'm using the 1.2 US rom. I tried a long time to try to manipulate 2 Power Ups from the Skeletons before the Big Skeleton boss. I couldn't get them both to drop :(. I will need to redo this part if I continue this. I believe I would save something like 4 hits on him. I need a memory address I suppose to find out what affects drops. I may continue this if there's enough interest. I always thought it was a shame this under rated game was not done. Edit: The problem with getting two Whip Power Ups before the boss is that it doesn't look like it's possible without delaying some so far. If you rush as fast as possible to the door only 2 out of the 3 Skeletons follow you. The third Skeleton disappears off screen. I've only managed to get 2 Power Ups while killing all three. I watched Star Slash Dash's old cancelled movie and he kills the third and lures the other two. Hopefully I can find a way to get it off the 2 Skeletons. It's kinda an minor thing I guess,but it's still annoying...
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Lol hi. I still lurk here, but obviously rarely post these days.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Anyone happen to have an extra guest pass they could perhaps PM me? I would be very grateful. I am hesitant to buy it blindly going by what I've heard from some of the critics, and also would like to see how it performs on my PC. Edit: Nevermind, got one somewhere else.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I watched that TAS. The wall jump trick is useful in almost every stage so I guess you would have to redo most of them. I really like how he used it against the Maranha Act 1 boss. It would save a lot of time against him because you wouldn't have to jump slash like that. Would hex editing the levels affect the sims at all?
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
That's cool. I'm glad the game has a few more tricks like that. You should be able to hex edit it in the final run right? Edit: Can you climb walls anywhere or just that one spot? If you can manage to get it to work in other places it would save a lot of time.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Looks good, but it seems you lose the most time against the Snake boss. I wonder if be worth it to not use the magic against the Fillmore and Bloodpool boss and use it against him. The magic used on the Blood Pool boss seems the most wasted I think. The magic used on the Fillmore boss did destroy him very quickly though.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Wow, so it's going to be well under an hour. I'm guessing about 53-54 final time.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
http://dehacked.2y.net/microstorage.php/get/948105842/death%20heimtest.smv I was just playing around in Death Heim and I found a small trick that may be useful. You can jump or make an action before you completely teleport after each boss. You can see me use it against the Blood Pool boss and the Aitos boss. I was able to like instantly get on the platforms. Your Northwall Act 1 looked good.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
That's probably a keeper. I don't see it being any faster unless you can get better stardust casts somehow. I wonder how much trouble you will have with the Death Heim re-fights. You will only have like 3 scrolls to work with. I guess when you re-fight this boss you might be able to manipulate him to drop down and just slash away and save the magic for bosses that take extra from it.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
http://dehacked.2y.net/microstorage.php/info/341763626/bosstest.smv I fooled around and made a fairly unoptimized test starting from your movie, so the randomness should be the same. I managed to save a time unit comparing to yours and it can be optimized further. This might be the better strategy.
Working on: Command and Conquer PSX Nod Campaign
Experienced Forum User, Published Author, Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Does the boss take more hits with stardust when he drops to the ground? If so you could possibly manipulate him to keep doing that.
Working on: Command and Conquer PSX Nod Campaign
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