Posts for Orfeo

Experienced Forum User
Joined: 3/1/2010
Posts: 3
Sorry, I didn't see that thread before! I don't know why I didn't think to search for "Wizards & Warriors 2" instead of just "Ironsword." I thought it was weird that no one seemed to be talking about the game at all....
Experienced Forum User
Joined: 3/1/2010
Posts: 3
Also, is this a game that you all would recommend I start with? I'm wondering if there's a reason it's not been improved upon for so long....
Post subject: Ironsword - Wizards & Warriors 2 for NES
Experienced Forum User
Joined: 3/1/2010
Posts: 3
Hi, everyone! I'm a LONG-time lurker who's decided to try my hand at TASing. I've started with Ironsword because I saw that the current run is super-old and the movie's not that long. I found some ram addresses (thanks to adelikat's AWESOME tutorial series.... that's the reason I'm working on TASing at all, actually). Here's what I've got: 0213 - X (level) 0200 - X subpixel 0285 - X speed (in px/frame) 0272 - X sub speed (subpx/frame) ----- 0012 - Y (level) 0239 - Y subpixel 004D - Y speed (px/frame) 0298 - Y sub speed (subpx/frame) There's something funky with the Y speed... when falling at maximum speed, it oscillates between -3.5px and -4.5px every frame, but the actual Y position is moving at a constant -3.5px/frame. I was wondering if I'd made a mistake or if this is something normal. I was also wondering if I'd made any mistakes with this in general. The main reason I'm posting though is that I've been able to make a few improvements to the published run through the first 1300 frames, but during the course of it I gained like 5 or 6 frames, only to lose almost all of them again. If I were to upload my movie, would anyone be interested in taking a look at it?