Posts for P.JBoy


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P.JBoy
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In the sound menu, uncheck Sync Sound
P.JBoy
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You ability to vote isn't determined by your post count, it's set manually by an admin Also I vote yes on the movie and hope it gets published soon
P.JBoy
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Xipo wrote:
FCEU 0.98.16 Aims for fastest time Uses no warps Abuses programming errors in the game You use a bug called “flag pole glitch” which can reduce 21 frame in almost stage. And you don’t use it only in 2-1, 8-3 because program will congratulate you (time is 346 and 243). It will lost much time. In stage 4-4, you use a bug called ”pass the wall”. In stage 7-1, you wait a little,and you use a bug called “legendary flagpole-stuck glitch” The reason why you become big Mario(level up) is that you can beat BOSS with bullet instead of destroy bridge. Then you can reduce some time.
Added spaces
P.JBoy
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IT'S OVER NINE THOOOOOOOUUUUUSSSSSAAAAAAAAANNNNNDDD
P.JBoy
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You're not trying to apply a headered patch to an unheadered ROM are you? Nearly all SMW patches come from headered ROMs and nearly all ROMs are unheadered
P.JBoy
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Tristal wrote:
I have to say as well, my first thought after watching this was thinking that the clone fight could be improved. However, not necessarily by speed, but by entertainment - it seems really unnecessary to get hit 6 times in the fight, is there no other way to get a perfect fight?
Getting hit was the whole point, so the viewer doesn't know which character is which
P.JBoy
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H246 is the "extended" MPEG4
P.JBoy
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Doesn't meet the guidelines, the viewer is going to be looking more at the background than the information regarding this site
P.JBoy
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Oh, and the Kraid Spark isn't possible without hi-jump, the shinespark is 40 frames too short (41 in that vbm). You could get into the room below however. So I guess you can knock two transitions and a whole load of frames off of that hi-jump sacrifice
P.JBoy
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You don't mean...this...do you? o_O nitsuja must have developed v20 off of v19.2
P.JBoy
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Don't obsolete hi-jump, it makes too many things slower
P.JBoy
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13, another one of NVA's great screenshots
P.JBoy
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Could you post the code for nitsuja's sonic-cam VBA, and maybe tell me how I can find those addresses myself?
P.JBoy
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I'm still in secondary school, I seem to have a nack for science, maths and ICT so I'm thinking of becoming an airpilot or airmechanic. In fact, I don't care what I do aslong as it's not medical or get-rich-quick, the highest paying job is the one for me
P.JBoy
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First link seems to contain a broken file, second link works fine
Post subject: Maybe Saturn has already done these, I dunno
P.JBoy
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P.JBoy
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I didn't know Super Metroid had zipping even if it is only 4px/f Also you can get into walls with this
P.JBoy
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Yes, they are, and they should be
P.JBoy
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I've had absolutly no problems with Camtasia. And with snes9x and VBA etc. they have their own AVI dumpers programmed in
P.JBoy
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Reverse-Down Falling. Although Falling should be replaced with something more cool like Drop ala. RDD
P.JBoy
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And the reason for it is to allow an extra frame of movement, right? No other reasons?
P.JBoy
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So it's: As apposed to
> > > v [v<]
You do
> > [>X] [<v]
Allowing an extra frame of forwards (rightwards in this example) movement ps. disable HTML
P.JBoy
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So let me get this right: As apposed to
> > > v <
You do
> > [>X] [<v]
Allowing an extra frame of forwards (rightwards in this example) movement
P.JBoy
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Tub wrote:
There's only a finite number of possible improvements (you can't improve a 1000 frame movie more than 1000 times)
What if it improves due to entertainment :p
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