Joined: 3/25/2006
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Location: stuck in Pandora's box HELLPP!!!
If you can record a video of these door transitions on SNES and SNES9x then it should be pretty simple to compare by mixing the SNES's sound and SNES9x's sound together, outputting seperate speakers. The video being just for syncing purposes. The sound for comparing
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Yeah, you're right.
But it needs to help by comparing how many people like the movie, if it is used for "if it should be published" then that can take away 1 area of help as well. It would just be a count for what is discussed in the movie's thread. Then we wouldn't a decent knowledge of the percentage of people who liked the movie. Whether it should be published, or not.
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
That's not a reason to vote no, you can protest to hero's movie being obsoleted in the discussion, it's not as if the judges ignore the discussion. A movie gets published if it has a superior quality/entertainment. That is not to say that the former movie get's removed off of the database, or that it has not been ever considered published.
Just because you like the former video more, doesn't mean you can't watch it anymore if the new one gets published. Whether something gets published or not usually gets discussed in the thread anyway. And it get's a lot more attention than the poll anyway
It wouldn't go down the drain, if everyone voted yes on the grounds that they liked the movie, then that forefills exactly what the poll asks. The poll doesn't ask whether the movie should be published, nor does it mean that. That's is what the discussion about the movie is for.
And the hardest decision is what the judges do, it's what they are for.
We should really get a judge to comment in this thread
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Location: stuck in Pandora's box HELLPP!!!
I thought the whole point of this website is to slow the game down to frame by frame speed to create perfection. Real-time play is for SDA (notice the amazing rhyme
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I think we should vote on weather the movie is entertaining. Let the judges worry about optimization. Even if they don't know the game, they can look through the topic associated with the submission for comments about technical standards. The technical standards should only affect the poll if it reduces entertainment.
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
I reckon that 87.5 seconds saved is worth 1insignificant pause screen and a few more door transitions. Who cares if there are more door transitions, it's still the same as comparing 2 billion to 2 billion and ten.
I think this version is much more entertaining than the real-time version. IMO a direct route is better than a "goes out of her way" route. Why do you think they programed it so that the in-game timer stops during non-action scenes. It's because it doesn't matter anyway, why should it affect gameplay.
Disregarding all that's said about real-time/in-game time. I'm lovin' this new route
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
1st, you need to write in the header of the hack inside []s.
You can find the header by going into File - ROM Information...
It should on the 3rd line say "name: 'something'". It'll probably still be "SUPER MARIOWORLD"
Now, go into snes9x Watch, hit the Enter key. Now, it should come up with "s9xwcnf1.txt". Put in [SUPER MARIOWORLD] or whatever the header is.
Then, you have to put in the address. How many bytes you want to watch and if the value can be negative of not. The name of address you're watching (limited to 15 characters)
[SUPER MARIOWORLD]
7E007B,1s,X Velocity
The "1s" means you're watching 1 byte (xx) and the value you're watching is Signed, which means that the value can be negative.
1 Unsigned byte ranges from 0 to 255. (8-Bit)
1 Signed byte ranges from -128 to 127. (8-Bit)
2 Unsigned bytes range from 0 to 65,535 (16-Bit)
2 Signed bytes range from -32,786 to 32,785 (16-Bit)
4 Unsigned bytes range from 0 to 4,294,967,295 (32-Bit)
4 Signed bytes range from -2,147,483,648 to 2,147,483,647 (32-Bit)