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Can saving the game interrupt jump? Saving the game could be faster than dropping the item?
Can you not throw the lamp first and then insert the talisman?
Can you delay throwing the lamp so that you can open the door with the hook during the fire cutscene?
The final battle against the tree looks like the most complex sequence of events in the whole run so maybe you could find some way to do it faster? Maybe walk backwards so that the knockback is useful?
What moment would be suitable to save game? (instead of dropping item(which item))
The game cannot progress unless the powers of Pregzt (not "the tree") are held by the talisman. It has to be put upon the altar first, only then the (lit) lamp will be able to burn him.
Lamp can be thrown later, but throwing from the ledge where the stone slab is (openable by the hook) is very unlikely (although it does look impossible at first glance because of the height difference and the angle of the corner). Also, that would mean additional turning which would lose time.
edit: Not only that - the lamp has to travel across the room, which costs even more time!
Flying objects travel faster than the player.
Walking backwards is slower than walking forwards (not even mentioning running forwards). Pain animations are slowish and in general don't accelerate backward movement too well because of temporary pausing the movement of the player as well.
This was an absolute blast to see, true classic and beautifully destroyed in a positive way.
Thank you a lot for making this! : )
Would love to see a v17+st-2 version - hopefully it's actually compatible with the rules : )
These are some insane jumps at level 3!
And that barrel avoid at level 2 is crazy stuff as well.
Entertaining :D
Alas, Mario is definitely the depressed Mario here at the title screen : (
Remember when first CD games started appearing on PC and some local corsairs have put this game on 40+ something floppies... suffice to say not that many people took this title : D
Overall, it's pretty funny, even if a little stale : P
Even better than Skool Daze! : )
Always glad to see some authentic well-known 8-bit titles getting really well TAS'd!
While I'm more of an Atari fan, seeing ZX's and C-64 games here is usually a guarantee of fun!
That was a nice run to watch. Yes vote! : )
Wow! That is SOME game!
Reminds me of a mix between Cave Story & Knytt (especially Knytt Stories) and Tower Toppler(/Nebulus) - and also somehow Little Big Adventure : )
Have to say, TAS only adds to the enjoyment. Easy Yes vote, this is just plainly enjoyable to watch : )
Hey man, late to the answer, but wanted to thank you for the info! : ) Never knew about such a possibility in ScummVM.
Would like you like to showcase this, in case you'd want to? : ) With "learn draft", of course. That would be swell to watch. Likely the whole game would be finished... below a minute? : D
Good luck with the runs, be it Loom or anything else, mate!
"Oh, brave Sir David!" : D
This is splendid! Been waiting on this from the moment these first glitched 'mountain' runs started to appear, wondering how fast they would fare in ideal conditions. Well, I wonder no more... this is truly outstanding: less than 33 seconds in RTA time! (measured from accepting the created character until the loss of character control).
Congratulations on this run! : )
And awaiting possible more craziness in both RTA and TAS departments in some future... : )
Hmm, bit mixed opinions on this one.
I definitely love the fact you picked up this very title!
At first I thought there's some C' f g c sorcery going on here, going straight to the Loom and somehow bypassing all of the game ; ), but it wasn't that.
Also, your "Hopefully submission part 1 of 3" made me smile with a little sadness inside - unsure if that was intentional ; Loom was supposed to be the first chapter of a trilogy (or not ; Brian Moriarty himself seemed to speak in a different tone about it in different interviews), later parts telling of the Forge, and the Fold (with respectively Rusty and Fleece being their main characters).
On the other hand, I would love to see the VGA version instead (even if it's longer indeed) and a slower rendition of this TAS rather than this, well, madness ; )
Watched on 0,25x it's tolerable somehow, but still is too fast : p
Nevertheless, a Yes vote for encouragement : )
This is what was said, and falls under interpretation, as it has a different meaning.
Being straight to the point when it comes to the run is exactly what it is, a criticism, even if not always the most constructive.
Also from perspective, a few years ago it was not ok to be even somewhat slightly harsh to a person here, now - not even the product of this person. What's next?
Feels like a poison of (political) correctness spreading further and further...
Calling this submission a "waste of time" is very unhelpful and at worst, may actively discourage the TASer from actually learning from their mistakes. In fact, darkman425 and KusogeMan already provided some pointers on where they could improve.
"Waste (loss) of time within the run" : >
Some advice was left on YT video actually, where author actually responds.
Ooooh, such a treat. Also a childhood game, looked better on small Atari (65 (XL)/XE), was great shooting away, of course who cared it's war etc. ; )
The only thing that's just plainly stupid (but perhaps explained by the manual?) is destroying the old historical Greek-alike buildings in the center of the town instead of the grimy blocks.
The TAS is, as one could guess, perfect. Super intensive, pleasure to watch, immensenly packed with action, 9 (?) blinking targets shot, superb overall.
Easy Yes vote, good job man : )
Great run, but the game itself, especially after all these years, seems a bit dull, even if I liked it back in the days more. It's not even the lack of colours compared to PC or Arcade version, rather than the usual repetitiveness that shows even more when all 8 tracks are looped in the longer run. Admire the work put into it, very nice results, but at least once appreciating this actually goes along a Meh vote (sorry). Heavy skipping saved it a bit : p
Oooooh my.
Well, this is truly something else...
Easily one of the best games I've experienced and played at the same time : ) - obliterated to bits and pieces and wonderfully broken in such a glorious style?
Oh yes. So much Yes. Couldn't vote more, in fact would do so thrice if possible : )
This is one of the absolute best TASes I've seen - easily. Deserves the highest praise and ranking...
Thank You SO much for creating this!
I think Éric Chahi should see it someday : )
While creating games and speedrunning them are probably the exact opposites, this is as close as it comes for speedrun/TAS being an art.