Hey all, recently started trying to TAS this game I played when I was young and also to help my friend investigate new potential strats for his category and just general mechanics.
Currently I've just been going through it with TAS Studio and just doing some auto holds here and there as luckily the game is largely cutscenes, however trying to optimise sections where I have control of the character has essentially been brute forcing inputs and using the section fade out as my marker if whether I've improved something or not. I tried my hand at doing some RAM Search to get values like XYZ Position/Speed but a lot of the numbers seems to be calculated in large values like "46219219" and I can't quite figure it out.
The second problem that I've encountered is if I make some significant improvements the RNG on boss behaviour changes and trying to manipulate it to get the fastest moves has been even worse as what I've been able to guess changes the RNG are
- base RNG
- character position
- boss hitting character (maybe root is the position change from getting hit)
- character hitting boss (maybe button presses affects it)
- if character is airborne (maybe button presses, maybe y positioning change?)
So if anyone can point me in the right direction on how to figure these out that'd be greatly appreciated as I would love to have some confirmation that I am doing the fastest possible things and maybe not lose my mind at manipulating boss behaviours.
Here's the most recent vid that I've recorded so far
https://youtu.be/T1rQnWZyOjc the first 4 minutes is basically just a long cutscene so feel free to skip that but I have a further and improved version currently that I've just not recorded as I haven't made much progress on the next few sections.