Posts for Palidian


Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
Level 1 is a little sloppy in places, I admit. The only reason I submitted this run is because this game doesn't have a TAS at all that I can find. If it gets rejected, so be it. I'll revisit it again sometime, but it's a neat game and I wanted to share it. I'm much more interested in an RTA at the moment and made this as a proof of concept on certain strategies. I leave it in the hands of the voters.
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
I really wish the drops weren't fixed. It would open up so many new possibilities. It's still strange this was never released. There was an article about it in Nintendo Power and everything. Edit: 250 copies were released in 2010, according to Wikipedia.
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
It's done and uploaded, so please replace the file. I basically re-recorded the entire run using the TAS editor. I couldn't get the changes to sync properly, so I had little choice. Certain sections of the bumper cars are a little slower (there is so much lag in this level, it isn't funny), but finished faster overall. Levels are all entered on the first possible frame. I also finished the log ride a few frames sooner and shaved an additional few seconds off of the final level. I love the last level of this game. In total, shaved about 500 frames off of the old run. Have at it. It's 7:30am. I'm going to bed. SGDQ destroyed my sleep schedule. :)
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
I'm still not having any luck fixing the desync. I'll have to rerecord it, but I'm not going to have time to do it before the end of the week. Celebrating my anniversary. :)
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
I've messed around with it a little more and after fixing the menu selections and the roller coaster, I've saved about 125 frames. Any tips on not desyncing the entire rest of the run when I paste something? I'm making sure to paste on the same frame, but I'm getting lag frames on the bumper cars and I think it's throwing it off.
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
I didn't really know what I was doing when I started out. I had just been comparing times using the in-game timer instead of the frame count. I could go back and keep optimizing, but I think I've spent enough time with this game. I have more pressing matters I should be attending to. I accomplished my goal of beating the posted time and I learned a few things along the way. I had considered earning 50 tickets the way you suggested, but holy crap do I hate that level. If I do another one of these, I'll be picking a better game.
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
All right. I rerecorded the last level, utilizing a shortcut pointed out to me by Yunshui and optimized the rest of the level. I uploaded a new version of the movie to the link you provided. Got it down to 13:19.92 with 48074 frames. Can the submission be updated or is the new one too different?
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
I used TAS editor to cobble together two sections of video after I found out a way to save even more time on the log ride after I was already most of the way through the fun house. I was just worried that this game wouldn't be interesting enough to make it to anywhere but the Vault, so I didn't optimize too heavily. Thank you for the tips, too.
Experienced Forum User, Published Author, Player (83)
Joined: 7/13/2013
Posts: 9
This is my first ever TAS, so I'm still learning about stuff...for example resubmitting this so that there weren't 10000 extra frames while the credits rolled. I was timing from power on to loss of character control.