Posts for Patashu

Patashu
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Joined: 10/2/2005
Posts: 4032
Fun TAS. Instead of having an optimal combo, you want to ring out each opponent, meaning you have to manipulate them into destroying themselves in their own unique way. It's like every character gets a chance to anti-shine!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Nice TAS, short and sweet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
This is such a fun idea for a TAS, haha.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
DrD2k9 wrote:
I did notice one thing of concern regarding optimization: there are multiple points through the run where movement speed modifiers are obtained. While some of these sped up the player, others slowed the player down. Simply by watching the encode, I cannot see a reason why picking up these slow-down modifiers would be desirable. I would assume maintaining a higher movement speed would be the more optimal approach.
The 'slow' powerup slows down only enemies, unless I misunderstand. --- This was one of my childhood games, and this is incredibly superhuman play and a delightful treat, thank you for making it! I can see the upper bound for optimization is essentially infinite due to RNG manipulation and routing possibilities, so while this could be improved you could also never prove anything optimal, so I think as a first gen TAS it's good enough and anyone who wants to improve it is welcome to. The AirXonix developers made some other TASable games, but I don't know if you have the nostalgia for any of the other ones, e.g. https://www.axysoft.com/moneymania/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
This is such a cool premise for a game. It's remininscent of Lode Runner, but you can use your inventory to freely re-arrange the floor tiles of the world. I feel like you could expand this idea into a full length game by playing with it more.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Welcome to SM64, where walls are just a suggestion. It feels like there's barely any gameplay left in the run at this point, I love it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
There's a 39 day SM64 TAS that's been verified, so that one is even longer: Link to video SM64 is actually one of the easiest N64 games to console verify, because its physics don't change if there are more or less lag frames, and it doesn't poll on lag frames, so if you just give it input on non-lag frames you're good to go. There are much harder N64 games to console verify, because we can't even emulate them accurately, because to emulate their lag requires cycle accuracy and their lag changes physics. Goldeneye being a good example of this (at least the last time I checked) SNES is also very hard to console verify, IIRC the reason is because two different components have their own timers and in any actual SNES their timers are slightly desynced due to physical inaccuracies.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Great work improving this further! See you in another 20 years.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Nice work, very satisfying.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Man, whenever this game gets a TAS, it's going to be the wildest shit ever. I cannot wait and I wish you good luck in getting the help you need.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
I look forward to this TAS every time, it's one of my all time favourites. The new glitch in 6-7 is incredible, great find. Thank you for working so hard on this one across so many years! Braid Anniversary has (may soon be had) a glitch that lets you use Commentary doors in Speed Run mode, letting you achieve sub 1 minute times: https://www.youtube.com/watch?v=QlQ3cqmHMpo Otherwise the game feels identical but there may be some subtle differences (for example, they patched the game so the purple key can be picked up by monsters due to one of the 5-3 alternates in Commentary World requiring it), no idea.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Never seen this shmup before. The stage 1 boss milk is hilarious, I've never seen a glitch like this before. The bullets are amazingly over the top on max rank, nice play.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
I don't have it in me to watch 3 hours of Columns straight, but I do loove this kind of thing. It's hypnotic to watch TAS-perfect scoring, and it'd make for good background noise.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Amazing speedtech. Great find.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Nice, an amazing fangame I had never seen before.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Stunlock action!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
I'm not the type of person to own The Crew or have friends who do, but I'm watching this eagle eyed to see if it works. Good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
This TAS made me very happy to see. Thank you for making it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
The tools for TASing DOS and Windows games exist, but are a lot harder to work with than TASing e.g. a NES game where you can use all of Bizhawk and TASEditor tools. And yeah, I'd be less certain an arbitrary DOS/Windows game works in current TASing emulators than I would those of other consoles. Could check if you want.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Any game that is multi-threaded (or distributed across multiple processes, or worse, across multiple computers) would require deterministic-ifying much more of reality than TAS tool creators may ever be willing to do. But we can get worse: Imagine a speedrun that, to emulate, would require emulating the external effects of reality on a processor's hardware. Now stop imagining because this is reality: Link to video This will probably remain out of reach of TASing indefinitely because how TF would you emulate that, add a temperature variable to the input file??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Great TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
A very fun TAS juggle.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
... what
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Ok this was great. Going into this my first impressions were 'this is just like when I enjoyed watching the gradius 1 and 3 playaround TASes, nostalgic!' But then it got insane in stages 4 and 5. The PS1 can have so many sprites at once without slowdown and the screen becomes such a mess that I cackle out loud. Keeping enemies spawned the entire time on the final boss was a great way to spice up the ending, too. Great work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4032
Masterful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu