Posts for Patashu

Patashu
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I love the wiggle at 19:37 in the encode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Great mixture between solid platforming, minor glitchiness and major glitchiness.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's too bad this can't be console verified because the route/tricks used are very funny.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Just after I heard about the time save potential in Kosmic's video on the category, makes sense!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
A hero who can't take a single step but can save the world - classic. Nice technical expertise. Things I wonder: * Why the hero dies instantly, what's wrong with them? * If this can be console verified * Why there's encryption in a NES game. Is it just a copy-paste of PC code (where it DOES make sense to discourage save file peeking) or if they were trying to thwart gameshark users or something.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Love TASes of previously never completed categories, and some fun speedtech in this one. I do have one question. If a human wanted to replicate swapping between 60 and 500 FPS mid run like this TAS, what would they have to do? Or is this an artifact of libTAS letting you change it mid-run and not human-viable?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Wasn't expecting an improvement to one of my all-time favourite TASes, nice! The artist's cut is much easier to watch (it's not your fault that the game has loading screens). The new photo finish is very fun. Wesker continues to uphold his status as one of the gods of war.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Looks like the encode is private.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
The glitch music is SO perfect. I take it it just happened when you optimized for speed?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4045
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
I know some games have an ending if you stand around and do nothing, but I don't think I've ever seen a game give the BEST ending by doing that. That'd be funny.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
What does clicking a cell do in this game? It looks a little like Lights Out but seems to be doing something different. (I ask because typically in Light's Out -likes clicking the same cell twice in a solution is meaningless, as the order of your inputs doesn't matter, and making an input twice just undoes itself - but I don't know if that applies here.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Link to video Ross has released a followup video. It's not specifically a response to Thor's video, but it clarifies his positions on things brought up by Thor.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Fun TAS. Instead of having an optimal combo, you want to ring out each opponent, meaning you have to manipulate them into destroying themselves in their own unique way. It's like every character gets a chance to anti-shine!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Nice TAS, short and sweet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
This is such a fun idea for a TAS, haha.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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DrD2k9 wrote:
I did notice one thing of concern regarding optimization: there are multiple points through the run where movement speed modifiers are obtained. While some of these sped up the player, others slowed the player down. Simply by watching the encode, I cannot see a reason why picking up these slow-down modifiers would be desirable. I would assume maintaining a higher movement speed would be the more optimal approach.
The 'slow' powerup slows down only enemies, unless I misunderstand. --- This was one of my childhood games, and this is incredibly superhuman play and a delightful treat, thank you for making it! I can see the upper bound for optimization is essentially infinite due to RNG manipulation and routing possibilities, so while this could be improved you could also never prove anything optimal, so I think as a first gen TAS it's good enough and anyone who wants to improve it is welcome to. The AirXonix developers made some other TASable games, but I don't know if you have the nostalgia for any of the other ones, e.g. https://www.axysoft.com/moneymania/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
This is such a cool premise for a game. It's remininscent of Lode Runner, but you can use your inventory to freely re-arrange the floor tiles of the world. I feel like you could expand this idea into a full length game by playing with it more.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
Welcome to SM64, where walls are just a suggestion. It feels like there's barely any gameplay left in the run at this point, I love it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
There's a 39 day SM64 TAS that's been verified, so that one is even longer: Link to video SM64 is actually one of the easiest N64 games to console verify, because its physics don't change if there are more or less lag frames, and it doesn't poll on lag frames, so if you just give it input on non-lag frames you're good to go. There are much harder N64 games to console verify, because we can't even emulate them accurately, because to emulate their lag requires cycle accuracy and their lag changes physics. Goldeneye being a good example of this (at least the last time I checked) SNES is also very hard to console verify, IIRC the reason is because two different components have their own timers and in any actual SNES their timers are slightly desynced due to physical inaccuracies.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Great work improving this further! See you in another 20 years.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4045
Nice work, very satisfying.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Man, whenever this game gets a TAS, it's going to be the wildest shit ever. I cannot wait and I wish you good luck in getting the help you need.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
I look forward to this TAS every time, it's one of my all time favourites. The new glitch in 6-7 is incredible, great find. Thank you for working so hard on this one across so many years! Braid Anniversary has (may soon be had) a glitch that lets you use Commentary doors in Speed Run mode, letting you achieve sub 1 minute times: https://www.youtube.com/watch?v=QlQ3cqmHMpo Otherwise the game feels identical but there may be some subtle differences (for example, they patched the game so the purple key can be picked up by monsters due to one of the 5-3 alternates in Commentary World requiring it), no idea.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4045
Never seen this shmup before. The stage 1 boss milk is hilarious, I've never seen a glitch like this before. The bullets are amazingly over the top on max rank, nice play.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu