Posts for Patashu


Post subject: Re: muffin?
Patashu
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Spikestuff, do you know how this TAS was made? If it is on PSP, Hero30 is mostly (entirely?) deterministic so I suspect it could be done with just frame advance and good planning, no other TAS tools needed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mothrayas wrote:
It says right below the code image: "Enter the first five (5) characters of the code. Even though it has six characters, we only want the first five. This code is needed to prevent automated (robot) registrations." It seems your friend is trying to put in all six characters, instead of only five.
What a dastardly captcha :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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c-square wrote:
Liked it, but then you're statistics at the end gave away a problem. It says you used Game Level: Easy. Unless there's no difference, you should be using the most difficult game level possible. I'll be voting no for this one (and any subsequent one that uses easy) unless you can tell me that it makes no difference.
IIRC the only thing it changes is money, and you have infinite money anyway.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
Patashu wrote:
Another thought: If 'TAS timing ends as you can put the controller down' implicitly removes all blank frames after the last frame of actual input for the purposes of timing, why not remove all blank frames before the first frame too?
That's an interesting thought, but that would require most runs to start from a savestate at the first frame of input, which would make them harder to verify and harder for those who want to watch the run to set it up on their emulator.
Oops, when I said 'remove' I mean 'discount for the purposes of automatically timing'. (Alternatively, a field 'wait this many frames then begin playing back input' would be fine too.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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With how you perform it it doesn't sound like a debug feature, it sounds more like 'To get this demo to run we need to give it some initial state, let's just turn on all the powerups' or whatever. Kind of like Back in Time in 3D zeldas.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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An amusing thought: What if the principle of 'TAS timing ends as soon as you can put the controller down'? 100 meter sprint: Timing ends as soon as you stop exerting with any of your muscles. Speed chess: Timing for your turn ends as soon as your fingers are no longer in contact with the piece (flinging the piece to its intended final destination is recommended as a pro tactic for saving milliseconds off the timer) Another thought: If 'TAS timing ends as you can put the controller down' implicitly removes all blank frames after the last frame of actual input for the purposes of timing, why not remove all blank frames before the first frame too?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Would 'beat Ganon, all glitches allowed' be an interesting category for TAS or RTA? You'd have all the power of OoB glitches, but you can't defeat Ganon without some items first.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I thought I would be prepared because I had already watched Kryssstal grind attempts with the new sub 2 minute glitched route. I was wrong. I was not ready at all. Is this route TAS only? Yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Don't forget there's always dancing to the music.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Snes9x 1.51 and higher is not deprecated.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Would it be possible to make Bizhawk recognize when the accuracy core is needed based on what game it is and otherwise use a higher performance core?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cosmic wrote:
Oh thanks for bringing that up, DTK ? So nobody can have a stable and "complete" version of RE running to read the inputs for now ?
A/V desync means that when you're playing the game it's fine, but if you make an encode of it (to upload to youtube for example) the audio and visuals will be out of sync. So you can start the TAS now and when you are done talk to someone about fixing Dolphin to be able to encode it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Stevmay09 wrote:
Well that's pretty good. It would be good to use a different version for the other run. Would this run have been slower with leaf green?
Fire Red and Leaf Green are equally fast for any%. Not in the 'Well, they're basically the same game' sense, in the any% path there are literally no differences you care about, and IIRC cries don't take different amounts of time like they did in RBY.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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42:00 TAS it
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I have a question, when a repel is active and you step in grass, is the 'will I get an encounter RNG' advanced or not?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Svimmer wrote:
So I found this: www.youtubeslow.com Just add "slow" after "youtube" in a youtube video's address and it takes you to a site that slows the video down (by playing it back in chunks). Needless to say, this is useful for watching WIPs.
You can also opt into the html5 player ( http://www.youtube.com/html5/ ) which has an option to change playback speed to 0.5x, 0.25x and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There isn't a single best ending criteria. It comes down to TASer's choice (What is the most technically interesting ending criteria? What is the most visually interesting/aesthetically nice ending criteria?) and varies from game to game. Of course, it should not be allowed to obsolete a TAS purely by changing the ending criteria.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Loved the damage boosts in 15 and 17, yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Credits call TASes are the best, yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's known, and Kryssstal has a very nice real time run of the category, just that no one has remade the TAS yet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Me and some of my friends will be excited for C64 TASing :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Svimmer wrote:
In case you know anyone else (apart from Sanxion7) from the community with a proclivity for composing, ask them if they're interested or let me know who they are.
I would suggest you go backwards through this thread http://tasvideos.org/forum/viewtopic.php?t=8889&start=180 if you want more people you could ask.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So, when are you going to post the rest of the room by room commentary? Kappa Loved the crazy TAS-style movement mechanics.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
'You can play as Nitrous Oxide if you force the character adress to be 15, but he will get the properties of the previous kart.' I think that means you found the address for how your character is depicted in game, not what your character actually is (or maybe it's more complicated than that)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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got4n wrote:
I am the tester of the new BizHawk ,and DK64 seems to run well :P
The physics are subtly wrong in DK64 on normal Mupen. If you're not familiar with the game you might not notice but it changes what is possible compared to console.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu