Posts for Patashu


Patashu
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If you have any ideas for tracks you want I can try my hand at it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Warepire wrote:
Sounds more like a hidden debug feature than a trick/glitch.
Agreed, but there are other uses for disconnecting controllers mid TAS (Secret of Mana lets you add and drop character control and you can do some tricks if player 3 has a text box open and you connect/disconnect her)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
For perfect luck manipulation you could speed up clips from pokemon TASes. (Geodude in gsc gets perfect magnitudes, critical hits and goes first against everything, swellow in rse is paralyzed yet annihilates everything with facade, rby lets you manipulate every single enemy attack to miss and all your attacks to crit, etc) And in Megaman and Megaman X pickups are manipulated to drop excessively in a few places (I know in MMX there's some sequence of 6-7 lives you can get in a row).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
adelikat wrote:
Also, you can expect I'll have a submission in the upcoming weeks ^_^
Excellent!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
sinster1 has beaten the TAS time for Piston Honda II by a sizeable amount due to a new mechanic discovery: http://www.twitch.tv/sinisterwon/c/2734183
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
What is "highest rate"?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I recorded the AVI but the size is more than 3Gb, and it takes much much time to upload due to my slow connection! So there's not any encode yet!!! >_<!
You never want to upload lossless unencoded footage to youtube ever. If you are in a hurry, use a program like WinFF to encode it. If you want to produce the nicest quality encode, tasvideos has an encoding guide to read through.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
The sense of 'reproducible on a console' is in the sense of 'if we had a machine hooked up to the console that gave the console the same inputs as the TAS every frame, the same run would happen'. Obviously for many consoles it is impossible to currently test this (only NES/SNES/Genesis/N64 have TAS-playback bots atm), but the principles apply: If you're able to move faster than console purely because of increased range in the TAS input plugin, then that's fine (After all, we also allow L+R and U+D - which is impossible on official controllers, but the game happily accepts it, console or emulator, if you can send it) If it's a bug in emulation that allows you to move faster, you should try to avoid using emulation bugs because as the emulation improves (becomes more accurate to the console) it will disappear.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Awesome, post WIPs! :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
There's also a recently discovered glitch where you can clip into the side of the closed metal dragon head around Gnasty Gnorc level, which would speed up any% even further.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Lmao that looked awesome
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I'm hoping for Playaround myself, there's so much you can do with the glitch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
You could PM 0xwas and ask what it is/to add an english description, he speaks english.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think the idea is you would use Null Egg Glitch to get red coins/flowers/stars easier, duplicate/spawn/create them, etc. Problem is, Null Egg Glitch takes so long to set up that it would be tricky to save time with it, and it's so new and huge in its potential use no one knows everything you could do with it yet. Imagine if you could use Null Egg Glitch to spawn a red coin carrying shy guy and keep it through the whole game like keyhole%, for example.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I think if you want to stress a sound codec to its limits, you need to try it on a song that is very complex with lots of subtle instruments and effects. May I recommend the La Mulana (not the steam but the original version) soundtrack?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Awesome TAS! I've watched a lot of Romscout and Mecha_richter SoTN runs and felt like I knew all the glitches, and the combination of knowledge and lack of preparation for how much more a TAS can do blew me away watching. The amount of variance in speed tech alone is awesome, how there are like 8 different ways to move around fast. It would be interesting to see an improvement of this run someday. For example, the Faerie Card alone can now be used to do the shopkeeper glitch, so you can get your mana prisms, duplicator, etc. earlier in the run. Plus, with a game as insanely complicated as SoTN there's undoubtedly a better way to collect all the rooms that just needs to be thought of. (And maybe some other things, like you can swap from shield dashing to dive kick dashing as soon as you get the Leap Stone, right? But I think this TAS doesn't swap immediately)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
hyperbug wrote:
Hey, just a little note to say that I've got Ape Escape working on PSXjin! You can find details and a patch at https://code.google.com/p/psxjin/issues/detail?id=38 .
Our hero! *swoons*
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I intended the definition to allow for destroying weapon pods (they are animate but don't threaten the player character's existence)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How about, to be a Pacifist run you must not kill anything that is both -threatening the player character's existence -animate in some gameplay way
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Very fun TAS! Loved the OoBs and gunplay, yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
For reference, this is the previous pacifist movie, published in december 2006: http://tasvideos.org/745M.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
VBR mp3 at the highest or second highest quality level could work well.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
This will still remain the best glitchy run in my heart :')
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I just watched this and it is amazing. I shouldn't have put off watching it for so long :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
itsPersonnal wrote:
When I was messing around in debug mode, I found an address that seems to be the health one, but if I set it to 0 it goes back to the frame after <_<
You probably found the address for 'Amount of HP to Display'. Of course it will be the same value as 'HP' most of the time, but the game just uses it to display your HP, so changes to it do nothing. Try searching again and testing more values.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu