Posts for Patashu


Patashu
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In particular, you should search for information, tricks, timesavers, routes, do test run semi-optimized TASes etc, until you feel comfortable enough to do the TAS itself, otherwise you'll have to figure out so much stuff all at once that you'll progress slowly and be demotivated.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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@YushiroGowa: Can you do rerecording with such a setup, or just insane slowdown?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Apparently Gohdan's hands can be hurt by bombs. It might be a good TAS strat to lay bombs in his hands while bombing the head, so they go off after he re-activates. It even fully takes out the hand, maybe Gohdan can be done REALLY fast now? Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It is possible to tell if someone used savestates or not if they are sloppy. Here are some ideas: 1) Making really risky, unnatural dodges. 2) Reacting to things before they happen ed: or consistently faster than human reaction speed. 3) "Jittering", in the case of -loading a savestate made while moving then proceeding to not move, or move in a different direction -loading a savestate made while not moving then proceeding to move. If this happens a lot you can leave 'clutter' in the timeline that's meaningless, but left in because it didn't lead to you dying and because you didn't rewind far back enough.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SmashManiac wrote:
I love this question. The way I see it is: - All memory cards must start in their factory state, including spare ones. - Having multiple consoles running in parallel is OK. - Swapping memory cards with spare ones is OK. - Formatting a memory card and/or copying data between memory cards is OK if done on any available console. - Ejected memory card data can be moved from a console to another, starting from the frame the memory card was ejected. - There should be full input provided for all consoles for verification. Of course the final decision will go to a judge, but I believe it's the only possible way you could be allowed to do what you want to do.
This is unlikely because it implies that some dev has to code the operation 'transfer memory card to another instance of dolphin running in parallel' and have it be sync-stable, TASable, etc. Given how often anyone would want to use this, is it worth not just the development time but the development burden (has to not break or break things in the future)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: SNES autopoller timings
Patashu
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Masterjun wrote:
GhostSonic tested it and it didn't work. Here is a thread that gives more information about it.
That infinite loop, man
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FractalFusion wrote:
Lately, the Nicovideo troll seems to have struck again. This has been going on for a while, but it is really bad as of late (and that's saying something). For those who wish to search for TASes, but would most desire not to have troll videos on their search results, the minus tag is for you. Responsible Nicovideo users have taken the time to label all troll videos with the tag 検索妨害 (the troll is incapable of stopping this). Therefore, by minusing the tag, these videos will vanish from your search results. Here are the links with the minus tag in action. You can use them as a bookmark if you wish. Plain search: http://www.nicovideo.jp/search/TAS%20-%E6%A4%9C%E7%B4%A2%E5%A6%A8%E5%AE%B3?sort=f Tag search: http://www.nicovideo.jp/tag/TAS+-%E6%A4%9C%E7%B4%A2%E5%A6%A8%E5%AE%B3?sort=f (It doesn't really matter which one you choose.)
Thanks! I was wondering what that was about.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Surely if a TAS is obsoleted by a real time run it'll be because of some new glitch that no one has got around to making a new TAS with yet, not because the TAS got out-optimized?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I thought the image was really relevant to understanding how breaking courses worked - maybe shrink it instead of hiding it?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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hegyak wrote:
This run needs a table of how fast each track was. Then any new run (assuming this gets accepted) would have to set faster times for those tracks.
Couldn't you get faster times per track by completing more tracks outside of test drive, levelling up your test drive vehicle further, but yet this would waste real time?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Very nice TAS! I loved the metal gear solid world 'die and yet save' trick in particular. Lots of deathtraps breezed through like they didn't exist. I think for publication purposes, at the very least the sound glitch in the megaman battle would have to be fixed (1 frame saving is not worth it) :) As for updating the TAS before that to include 1 frame shooting, though, that's up to you - the bosses are already so fast, so it wouldn't be a large entertainment change.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
solairflaire wrote:
Also, people have been able to get hit and glitch into walls and the ceiling. Though people haven't been able to find a reliable way to do it. I've never had it happen to me personally. It's considered TAS only territory. If you could figure out how it works, that would be awesomeness. It would also change the route you'd want to take in some places.
Do you have any videos of this? The only glitch-into-walls I know off the top of my head are the one in Infinite Corridor and the one in late game Chamber of Extinction from the statue dude.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks good! I have a question, from a TAS perspective what are the mechanisms by which you manipulate enemy movement? You said that the RNG is popped whenever an enemy has to decide what action to take, but is that also influenced itself by where you are on the level / what you kill and when?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Do you know why physics being different could possibly be caused by emulator problems? For example, in NES games like mega man sprites are moved around by specific pixel and subpixel amounts, so for that to be wrong it would have to not emulate basic math (and then nothing would work). What's the difference between that and Mupen?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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IMO the best way to get a stronger RNG for the next pokemon game is to flagrantly and publicly abuse it as much as possible. Nip the problem in the bud so to speak :) (And the fact that programs like RNG Reporter exist mean that understanding of how RNG works is strong and that the capability is there anyway)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video This song came out really well!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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xxNKxx wrote:
But I can't control 2 players same that, still training TASEditor, still newbie :(
Clarification - You cannot control 2 players... yet. Just like how the novice piano player after much practice is the master.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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OMG, I am going to be so happy in the pants when we have TASes for all three of these rareware games :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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You don't have to play both players simultaneously, there's a concept called multi-track recording where you record one player, then over the same part of the replay record the other player.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I just want to say that this broke 100k views (for the first part at least) on nicovideo! Great job :D Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Masterjun wrote:
Radiant wrote:
Perhaps this debate can be resolved with an additional tag for movies like this, e.g. "requires non-standard controller"?
have fun searching for <+> or ^+v in every movie to add that tag
Couldn't a script do it?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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That is great news :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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darko21 wrote:
Where can I get some info on boss hit point?
My suggestion is that while you can't see boss hit points, you can see how hard you hit them, so you can use memory search such that every time you hit the boss, you search for all values that are (that amount of damage) lower than before. If it's not possible with the emulator's memory search functionality it should be possible with the program Memory Hacking Software.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hooray, it got published!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu