Posts for Patashu


Patashu
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Looks good, nice playaround on the final boss, yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andypanther wrote:
Does the frame counter of bizhawk have a limit? Even if it wouldn't, the screen would be filled at one point.
It's 32 bit apparently.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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mathgrant wrote:
Okay, please explain what inside joke I'm too ignorant to get with the "1.43" being everywhere here.
Emulator: Snes9x rerecording 1.43 v17
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TheThrillness wrote:
Some slight mistakes but nothing big. It definitely shows the route off so no complaints here. I know it is probably against TAS rules or something to leave a game unfinished with inputs but this game would be sub 1 hour (judging by the video it would be a low 59:xx) if you simply stopped input after skipping the ending codec since the "chained to fate" scene needs no input from the user to progress anyway.
You're allowed to end input if doing nothing will still result in the game progressing to its finished state (e.g. Castlevania: Symphony of the Night, where a shot is fired from the medusa shield then input ends and the final boss dies to the homing bullets)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CtrlAltDestroy wrote:
Please please please make a full game run out of this. This game has so many entertaining glitches and to see a video like this an hour long would be amazing. :)
I'd even be satisfied by a glitchfest that beats the game via the any% route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
Patashu wrote:
ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours.
Depends on your definition of "color". Technically speaking white is a color.
1) Black and white lack hue and saturation, which are defining aspects of a colour. 2) We refer to colour-blindness as the inability to see colours. But colour-blind people can perceive black and white fine, therefore they cannot be colours. 3) No one, artist or layman, has ever referred to a monochrome picture or painting as 'colourful'. trolololol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kingdweeb wrote:
I'm pretty sure that that glitch is used in the 96 exit TAS.
Correct, it was.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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subanark wrote:
I wonder how many iterations it would take for score/lives/position to sync up such that the exact memory state of the game was identical to a previous one. Once you can show this, you know it will go on forever.
It also has to be at the exact same frame in the loop, but yes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ObadiahtheSlim wrote:
Yes for coloring a dinosaur!
This statement is incorrect as white and black aren't colours. lololol i troll u
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think to be accepted it would have to be a glitch fest that also beats the game (ala the link's adventure glitchfest). SMW is probably the best game you can make a glitchfest video for, due to the endless amount of abuses known in its engine.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is actually a really entertaining glitchfest. Now if only we could make it last infinitely long somehow... (hint hint)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I watched it for an infinitely long time and I can confirm it hasn't finished yet. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is it possible to use a program like strings.exe on superhexagon.exe to get a list of all dlls it references by string name?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
yes vote I don’t understand why he spent time grinding though
I think that it is because you need enough mana to finish the zip.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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oh my god when this is finished? TAS of the every year
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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So this category is not going to get any faster, right? Right??
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Sockfolder got a 9:55 real time run and put up a longer more detailed tutorial: http://www.twitch.tv/sockfolder/videos
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Apparently Ecco just got broken wide open. Time for a new TAS category? Copy pasting from the SDA thread at https://forum.speeddemosarchive.com/post/ecco_the_dolphin_genesis_16.html
Rezard wrote:
one of my twitch viewer found an VERY huge game breaking glitch , i will give information later one. Trying it here. http://www.twitch.tv/rezard/new. Video of the undercave double glitch here (the dafuq skip + sonar map exit). with button input (it may help a lot) Acctualy this is very very timming based , you must stand still (no mouvement at all) then press down and sightly after or nearly at the same time press B , this will make the camera mess up. Then press up , then again Down +B ect , i repeate this is extremly tought to do. The pteranodon pond is also fully skipable, the glitch is almost the same but is harder to do , once i will knew the timming i will post a video with button input. Link to video edit : did the "tas" ridge water skip at the end , its possible on real condition. Video of it , the input may help for the timming , Mashing B like i do is a wrong idea but is cause of the timming , but i don't know what do do at the end , but this one doens't wroth the risk . The most interesting is the pterandond skip but i can't do it yet (basicaly , is the same but horizontaly, and visual clue is almost unexistant). Link to video
Newpants made a janky TAS and found the clip is possible in every stage except for two. RIP Ecco. Link to Newpants' video: http://www.twitch.tv/newpants87/c/2084668
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Isn't the problem with hourglass and java games is that it's implicitly multithreaded due to garbage collection/finalizers? I think starting up the java virtual machine is hard to keep sync-friendly, too (due to things like JIT, class loaders, static initialization...)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If money is the only problem I'd be willing to help fund it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ais523 wrote:
Is it faster to jump on/over slopes than it is to walk along them? Or is it the same? (I seem to remember this having been a huge debate at one point.)
Did you read the old version of the readme? https://github.com/clementgallet/braidTAS/commit/66e9e3cfff897aa170f22aea478944d7f9dfe500 (It has information about mechanics and stuff, which keylie overwrote for some reason.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I saw this Viewtiful Joe TAS on nico Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Super Hexagon
Patashu
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Link to video Link to video Does anyone have this game on Steam who can check if TASing it in hourglass works or not? I only have this game on iPad. I want to TAS this but I don't want to buy the game a second time to discover the answer is 'no'. Any help on this would be greatly appreciated :) Super Hexagon already has really impressive real time videos (most of them by vmvolcano / sigsig), but I think a TAS for this game would be really cool. Examples of things you could do (refer to http://steamcommunity.com/sharedfiles/filedetails/?id=121153531 for pattern names): -Whenever you see two walls separated by a gap, you should be able to poke the pointer into the gap very briefly and pull it out again. -Your pointer is considered to be in only one 'sector' at a time, so you can cruise on a seam between two sectors, making 1 frame adjustments to appear to be motionless yet remain alive. -On the other extreme, it would be entertaining to clear patterns with as much extraneous and dangerous movement as possible. -It is possible to slip through the diagonal cracks in patterns such as Double Whirlpool. In fact, it happens every time, but you could abuse this in a TAS to clear a double whirlpool with only a few frames of movement. -The music in this game is great, so why not move to it from time to time? -The patterns Stairs 1 and Stairs 2 have lots of alternate solutions besides the obvious ones, that are really dangerous. (Rain has a lot of things you can try, too.) -Sometimes you get patterns like the picture for 'Solo' for Hexagon - double banded stripes just before a C. Seeing as I almost always die to these when I'm trapped in the wrong sector of them and can't react and spin fast enough to clear the C, a good playaround should defy death on these kinds of 'traps' as often as possible. -Making very late movements would be entertaining in general, as well as rotating the long way around and still clearing, etc. -On the last black/white stage, the pointer should do ridiculous things like linger on the top/bottom instead of the left/right (normally suicide since you have less time to react), incredibly death defying constant spinning and so on. Another idea would be TASing Open Hexagon, a clone of Super Hexagon for the PC. You can script new levels for it using json and LUA, controlling things like patterns/speed/rotation speed even mid-level, so a ridiculously hard custom level could be made and cleared by TAS. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It's kind of hard to contain how cool this hack is in a single screenshot. Maybe Megaman vs the 8 mini robot masters at the very end? Megaman vs wily's laser bullet hell saucer would be cool except I think the boss is actually killed so fast he doesn't get time to fire any of the really cool patterns.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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what how buh? I don't understand this glitch anymore
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu