Posts for Patashu


Patashu
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Watched on nico with comments, very good, yes vote :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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zaphod77 wrote:
being an autoscroller is a bad sign for TASing generally. But boosting the difficulty to inhuman levels through your actions can make things interesting.
Score run?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ever since Toki was run as a backstage game at AGDQ2013, a lot of skips and tricks have been discovered in it, that cut down the real time a lot and can most likely be used in the TAS as well. https://forum.speeddemosarchive.com/post/juju_densetsu__toki__going_ape_spit_28.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Tangent wrote:
Rydian wrote:
Zelda: OOT alone has more versions than most Windows games that are TAS-able (in general, not referring to Hourglass's progress).
There are always outliers, especially if you're going to pick from the very top of the pile in terms of re-releases and ports, but if you want to compare number of updates from that area for top games, then Civ 2, a game that came out two years earlier than OoT has had literally over a hundred. Starcraft, a fellow 1998 game, has around 30. Also, if we are counting ports as different versions, V*6 has at least 7 so far. PC development follows a very different course for this kind of thing than console and I think should be treated differently due to that. I wouldn't mind if it were either the first version or the most recent, but updating to a specific short lived intermediary version rubs me the wrong way. /$.02
So it would have been ok if this TAS was submitted when the version it used was the current version? If VVVVVV then got updated, would the TAS be automatically obsolete?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: New trick å glitch!
Patashu
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Mr_Sweed wrote:
Here is a new trick. By jumping and flying to force knuckles into the wall by the jump and fly trick. Enjoy the demo on the trick on Death Egg Act 2 on the Long Play version of the game. http://www.youtube.com/watch?v=wt8abJRfONE //Regards Mr_Sweed or DMTM depense witch nick you prefer.
Woah, what just happened?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
CoolKirby wrote:
Very interesting game. Looks like one of the old DOS games, almost. I haven't played it, but I still found this really fast-paced and entertaining. Yes vote!
It's actually in many ways an homage to the Commodore 64k, including using the same standard font. I think it also imitates the palette, though the analog way in which colors were handled back then makes this an imprecise proposition at best.
It's a homage to games like Jet Set Willy and the Dizzy series in particular, with monotone coloured sprites that move on a set pattern for enemies, names for every single (non-scrolling) room that appear at the bottom of the screen and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If only for the duplication done in Sluggy the Unshaven's Fort I prefer red coin duping to non duping. It adds a lot of entertainment value to the run imo, since by definition you only do it to skip slow to get red coins, and it's funny to see red coins rain down over and over :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This was a fun watch!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video This game is a sequel in the style of Within a Deep Forest - you control a ball by moving it around and holding buttons to change its physics, needing to do rolls and ricochets rather than jumps. The game also adds a physics engine and lots of vehicles and balls and boards you need to correctly position to proceed. I was wondering if this game worked in Hourglass properly. It'd be a really cool TAS due to all the physics and unusual ways of moving around it has.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Maybe have categories you can assign addresses to, and the ability to select/deselect categories?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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flezki wrote:
after being away from this topic for a while, i see that there is improvement for TASing BT does this mean that anyone is doing any runs now or just any WIP
BT only just became TASable with a mupen hack (see http://cronikeys.com/mupen64-bt.rar ) and BK is also being TASed so I don't think anyone is working on it atm. So, go ahead and show us your stuff :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Finally finished another song just in time for Valentine's Day (kind of lol) Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Abahbob wrote:
I've done a bit more any% TASing. Fun news: I've started a playaround TAS. Since it is for entertainment, I'm doing it on Japanese. Anyone have any requests of what to put in? I don't have a full route yet, I'm just going for it.
Sure, I have a bunch of ideas: Does BiT have any interesting things you can do during it? Do the alternative trials skip, the one that needs no soup, where you hookshot a skull and its magic potion from on top of the doorframe. Make sure to unload the ocean at least once, that stuff is funny. Door teleporting storage wherever it's interesting. Have both a silhoutte of an island and the island itself loaded at once (I forget what glitch does this) Manipulate bokoblins into killing each other Throw shitloads of bombs around at once Do the windwaker dive with the pear Show off the invisible cliff where you can hang off of mid air (cosmo got this and tweeted about it, it's on the same island as where you get forest water near the jutting out branch you can do a windwaker dive off of) Playaround with pigs Make the kids on windfall island fall through the floor
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Nicovideo encode is up. This is in 60 fps, definitely check it out! Link to video Link to video Link to video Link to video And don't forget: View with japanese comments enabled for highest quality If you scrolled past all that: 60 fps
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I watched trihex stream this and woooooooooooooooooooooooooooooooooooow Trihex streaming it and the TASer commentary really amplified the experience for it. Every little thing would get a replay and an explanation, and whenever Trihex was going crazy over something you realized just HOW good it was and WHY. Damn, this run was incredible. 100 Yesses (for all the %s u got)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Carl Sagan wrote:
Trihex will be streaming the full run in 60fps with us on mumble/skype within the hour, if anyone wants to hold off for that. twitch.tv/trihex Sometimes snes9x 1.43 v17/18 will explode in 1-7 and other levesls, so use v13 if that happens. F MY HOT TAS
Hype levels OVERWHELMING TriHard TriHard TriHard
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Don't forget there are ways to assist in TASing that aren't doing the TAS yourself, like routing, glitch hunting, finding memory addresses and optimization :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Quibus wrote:
By the way, I don't mind people voting No, but I'm interested in some comment explaining the vote, so I can learn how to improve stuff and what people find interesting.
Be aware that someone voting 'no' doesn't mean 'you did a bad job' - in this case it more likely means 'This game still isn't interesting even if TASed'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Super Swimming
Patashu
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Kingdweeb wrote:
I have a question for Mr. Grunz, what are the 3 ways to super swim? I'm thinking of beginning to TAS this game and want to know the possible ways to super swim, I only know one of them. not sure if this is the place to ask or not.
You should check out www.zeldaspeedruns.com
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
zwataketa wrote:
... Um, "seasoned" player is the right term, right?
Yes. And show him the controller input on the emulator. Show him the exact buttons to press to make that possible. Then he'll have to believe it.
And show him the TAS in frame advance mode during any glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Itsbrown4606 wrote:
"Fastest stage 3" is like someone doing a fastest "World 8" run in SMB. It's an arbitrary goal and there's no real reason to stop on Stage 3 if there are more stages afterwards. It's like you gave up on going any further because it got harder. No.
From the description: "The run is only of the first three stages, because the game doesn't really change anymore after stage 3, it only gets a bit faster." So it's not the hardest level, but it's the only non-arbitrary point to stop at (unless it ever gets so fast it becomes literally impossible, or there is integer overflow)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My hand slipped and hit the 'Yes' button somewhere around when Yoshi spat out a buzzsaw. This run was AMAZING. Every level seemed set up to display a different aspect of Mario and Yoshi's amazing athleticism and repetoire glitches. The run was even more fun to watch on nicovideo with all the comment spam whenever something amazing happened. Entertainment level off the charts :D My highlights. Did you notice all of these? 和歌山 (わかやま, Wakayama) -Invisible/wrap around yoshi glitch 死の山 (死のやま, Death Mountain) -Alchemizing a rainbow shell from nowhere なばなの里 (なばなのさと, Nabana no Sato) -Imprisoning and freeing Mega Mole -The mysterious case of the 1up on the lone Bullet Bill -Discovering Podoboo-Yoshi -Riding a Mega Mole -Discovering Baby Yoshi-Yoshi -Glitched sprite Lakitu kill -Mario demonstrating Koopa Shell arithmetic (1 + 1 = 3) -Swapping a buzzsaw and goal tape into yoshi's mouth 一等地物件 (いっとうちぶっけん, Prime Property) -Mario pretends Fishin' Boo and their trolltastic hitboxes don't exist - two at once! -Ending 1 frame from death 博多湾 (はかたわん, Hakata Bay) -The ultra fast underwater ascension + clipping through the maze スカイツリー (スカイツリー, Skytree) -Ascending so fast the camera can't keep up *2 or more -Block duplicating an elevator for Yoshi -Yoshi gulpin' down a whole Pokey at once -Chargin' Chuck looking back as he realized he missed his one shot at jumping on Mario from above -Recharging, juggling and ascending with multiple throw blocks (and doing some block duplication while we're at it) クッパ城東京支部 (クッパじょう とうきょうしぶ, the Tokyo branch of Bowser Castle) 梅田地下街 (うめだちかがい, Umeda underground shopping center) -'OK, I got Yoshi - cya later level' *clips downwards through everything and ditches Yoshi* 地獄 (じごく, Hell) -All the instances where you sent mario and Yoshi down different paths and rejoined them later -Some interestingly multistaged clip setups 天国 (てんごく, Heaven) -Landing on the same shell you threw to grab a rainbow shell and break everything -Mario getting stuck on thin air and flailing his arms trying not to fall down, Looney Tunes style -ON/OFF block duplication to go up... and down -Extended item playaround -Doing some P-switch jumps to pretend the ending puzzle doesn't exist クッパ城京都本部 (クッパじょう きょうとほんぶ, the Kyoto headquarters of Bowser Castle) -Three wall jumps in a row -Pausing the game (THE WORLD) -Ending input
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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OMG, Orange Kingdom is hilarious now. Screw physics XD
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The reasoning goes like this: Imagine if a new glitch was discovered, called super-RBA. Super-RBA puts everything in the game into your inventory. 100% now consists of the any% route with a short detour to do super-RBA. Is it interesting?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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RachelB wrote:
You can't skip dungeons with it, as you'd lose light medallion.
You can get light medallion back by wrong warping from fire temple into the 'got master sword' cutscene where you first get the light medallion. (this is used in 'All Medallions' category to skip beating a bunch of dungeons)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu