Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
Time to do some statistics (*dusts off poor brain, opens wikipedia*) I think this is a Bernoulli distribution so using p(1-q) for standard devation Null Hypothesis: p(soul) = 0.02 (mean = 0.02, variance = 0.0196, standard deviation = 0.14) Alternative hypothesis: p(soul) < 0.02 Data: P(soul) = 0.013666666 (N = 6000, successes = 82, sample mean = 0.0136666, sample standard deviation = 0.12802, standard error = 0.00176436) (SE = sample standard deviation/sqrt(N) ) I think the appropriate test to do is a z test: z = (0.2 - 0.0136666666)/0.00176436 = 3.5895925 We look this up on http://business.statistics.sweb.cz/normal01.jpg and find that this result has about a 0.02% chance of occuring if the null hypothesis is true. So we can safely reject the null hypothesis - with 99.98% confidence the soul drop rate is less than 2%, even with full luck and soul drop gettups.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
No sequence breaking is good if you define it rigorously - do you have to see all plot advancing cutscenes and fight all plot advancing bosses in order, for example? Or do you have to as well solve every puzzle that a casual playthrough would need to to advance? Etc
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Amazing run all the way through, yes vote
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I think that everyone who wants to see this has already seen this, and publication would be redundant :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
more hype for turnbyturn.txt then wind waker tas, banjo kazooie tas and mario & luigi tas combined
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
You need to have played this game to understand how hard it is - you only have fixed length jumps, if you fall too far you die, if you get shot you die, if you collect in the wrong order you might have to kill yourself, etc. It needs a lot of planning and precision and timing. Yes vote, but I'd like to see a TAS of one of the versions with more levels (for example the DOS version)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
ElectroSpecter wrote:
Can we verify these jokes on an actual console person?
I tried a few times but the joke desyncs at frame 600 (the person doesn't laugh subtly changing the subword values and desyncing the conversation flow)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
The forum is too outdated a console for TASes to be entertaining on it. When are we going to see Wiki and Facebook TASes? They've been out for almost a decade now!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
JWinslow23 wrote:
Oh, and what would happen if Chuck Norris made a TAS? This website would explode.
What makes that a joke?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Two TASers walk into a bar. The second one reloads from a save state and luck manipulates the bar out of his way. The first TASer is pissed since his 'walks into all bars 100%' run just got ruined. The bartender asks them, <cutscene>
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
10 years from now the TAS will wrong warp from forest of fairies to ganondorf and use the Master Rock to defeat him Looking good, very entertaining strats
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Enjoyed listening to countstep, saxxonpike and warp's offerings :) More please!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think making money off of being a TASer is impossible, unless you go the HelixSnake route and frequently make crazy glitch videos of heavily physics based games. Full TAS runs take too long to make
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think that your first TASes should not be made with intent to break records, but to show off the game/superplay/hone your skills at TASing. Pick a game that has a lot of known, well documented tricks (megamans, super marios and zeldas are all good for example) and do playarounds where you practice executing the tricks. Once TASing feels comfortable and not a chore, you can start thinking about trying new games.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I don't remember what TAS first blew my mind, but Mega Man was one of them
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
OK, I have a suggestion. I've only mildly been paying attention to what's been changing around the site lately, but it's been clear (and almost tautological, in fact) that the loudest, most vocal part of the site, the forums, is driving where it should go... even though this part of the site LEAST needs the site's structuring to cater to it (since they are already the most educated, devoted and knowledgeable about the site's videos, workings and processes)! How the site should cater for people who come to it (its usability + navigation + content) should be determined by the people who DON'T post on the forums - the people who come with maybe no more knowledge than 'there are cool videos of games on this site'. What do they want? How do they try to find this? What will satisfy them? This necessitates an approach to designing tasvideos based around gathering statistical data and doing 'hallway usability tests' (grabbing friends and colleagues, asking them to use the site and seeing what they do right and wrong and what they expect). Proposals are fine, but how can any change to tasvideos be made in good faith without a study of how it affects the majority, random viewer? Here's an example of something that would be good to test - it's commonly agreed that TAS movies of the games you have played are the most effective for entertainment, right? Does this imply that all the common ways to navigate to lists of TASes on tasvideos should be sorted by number of games sold in descending order, so as to be most likely to satisfy this rule? You could study this by, e.g., seeing if implementing such a change causes more clicks to become clickthroughs than not doing it. And that would be scientific and meaningful. (I hope this helps somebody :) )
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Can't wait for the HD remake!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Wow, I'm hyped for this run now. The glitchiness will cause major wtfs
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
chiptune95 wrote:
Hello. I thought it would be interesting to do a "small only" run of Super Mario Bros. 3. What do you think?
Would it be warps, warpless or all levels?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Speedrun's, TAS'ed or not TAS'ed
Patashu
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Joined: 10/2/2005
Posts: 4017
zwataketa wrote:
Who wants to challenge me or each other to speedrun battles? BRING IT ON!
www.speedrunslive.com and its IRC channel would be good places to go to[/code]
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
This is the best video game song, hands down. http://chibitech.bandcamp.com/track/moe-moe-kyunstep-part-ii
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
New song. Progressive Metal in Famitracker using C64-ish leads. http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Here's the thing about the concept of 'naming a number'. If you have a number in mind - e.g. you could compute and write down all its digits if asked - then trivially it has a name. Even the most monstrously large finite number with no seeming method to compute it has a name - its decimal representation. If you can't, then its 'name' is actually some algorithm that will compute it - and depending on what you're after (e.g. as stated earlier, busy beaver numbers) the algorithm for it may not be guaranteed to finish in finite time. Such a number is 'uncomputable', not because it can't be named, but because you can't figure out deterministically what all its digits are. But you can talk about it by name.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
In before LUA camhack for SM64 multiplayer
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
JWinslow23 wrote:
Oh, and by the way, I can't get any of the Monopoly luck-manipulation programs on here to work. I'm using Dev-C++ to compile. Can you give me another program that may work?
There are no other programs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu