Posts for Patashu


Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Works in chrome 19 on windows 7
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Works in chrome 19 on windows 7.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Not strictly rejected, but how about the old Chrono Trigger glitched any% run that destroyed the fabric of time and space?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Another solution to the problem would be to implement 'TypingInput' or whatever it was called, where you hit once every key you want to be inputted this frame then advance the frame.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Tristal wrote:
Is there any way to play the game with tiles?
No tiles exist for Brogue. They aren't really needed - the game's colourful enough that you can tell what everything is at a glance (maybe with the exception of colour-blind people, but you can mouse over things when uncertain)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Brogue is a roguelike that aims to be a modern successor to rogue - with more interesting level generation, almost every monster having a unique gimmick and your chances of success based around what equipment you use scrolls of enchanting on. It is open source and compiled for all platforms: https://sites.google.com/site/broguegame/ More importantly, barring bugs, Brogue is deterministic (it has two rngs, substantial and cosmetic, and all unimportant details are RNG'd using the cosmetic one) and has support for replays and choosing a seed to play. This means that one could scum for a seed that 1) has equipment you want to win faster with 2) has a quick route to the bottom and top of the dungeon 3) both and then replay it with full knowledge of every monster/item to maximize their speed. Luck manipulation would be done by consuming a smaller/larger amount of substantal_rng numbers. In addition, I can almost get Brogue to run in Hourglass under Windows 7 - except it refuses to accept keyboard input. Try it yourself and see if you can do better. I was planning on making a list of all the ways the substantial RNG could be altered, but it got too long, so I'll just list a few surprising ones: -Randomized radius light sources, like that of the lich, consume substantial RNGs since they have a minor gameplay effect -Most castable spells have a coinflip or 3/4 odds to be picked when the monster sees a use for them (like discord, slinging webs, slowing, hasting, spark, firebolt... but protection is casted deterministically!) -Determining the path tunneling takes -Some percent based effects, like quietus with 100%+ probability, consume RNG anyway (while calling rand_range with a minimum and a maximum the same number will not consume anything) -If you become nauseous and walk into a wall, you are consuming RNGs for your non-moves but will lose a turn if you vomit
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
www.youtube.com/user/raocow plays super mario world romhacks well and is french canadian and enjoys the 'stream of consciousness' style of commentary
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Lots of neat touches in there, like how you dealt with the bosses. I can't figure out what the goal is, though. Is the goal to maximize destruction %? If so, shouldn't you be using more twiddles, etc?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Mandelbrot set? Approximation of penrose tiling? Stills from famous game of life patterns, such as the glider gun http://upload.wikimedia.org/wikipedia/commons/e/e5/Gospers_glider_gun.gif ? Pentagrams? SMB1 1-1? Hyperbolic geometry tilings? Hyperbolically (or otherwise) distorted checkerboard pattern? Dragon curve fractal? http://en.wikipedia.org/wiki/Dragon_curve Or its boundary? Hilbert curve? http://en.wikipedia.org/wiki/Dragon_curve
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
It's been a while since I read about it, but what you want is a bayesian voting system: http://www.andymoore.ca/2010/02/bayesian-ratings-your-salvation-for-user-generated-content/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Nach wrote:
You can use one of the many eyedropper tools out there, such as this one: http://lifehacker.com/5060542/instant-eyedropper-grabs-any-color-from-your-screen To find out what color something on your screen is.
Perhaps that should be mentioned on the registration page?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I think the reason why hourglass won't work on it is because it has native OS GUI elements (drop down menus etc) that it doesn't support yet. Maybe try rerecording a dos pinball game?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I'd accept it, assuming the 100 eggs that are collected are great :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Do any of mine sound good when squashed into mario paint composer? ( http://soundcloud.com/patashu each one has a link to the nsf version)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Nnneeewww song Link to video I recorded it inside of famitracker instead of nsfplay this time
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Pasky13 wrote:
That wouldn't help if he needs to know when the value is written to though. For instance, what if a game writes the value once when a button is pressed but never wipes it from memory, and the next frame the same button is pressed and the same number is written. I don't think there is anyway to do this in lua, you'd probably need to set breakpoints if the emu has a debugger.
If you only want to know when the value changes at a frame boundary, you can remember what the value from the previous frame was, compare, print if it differs and set it to the new value.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Obviously you should call it TAShkent. http://en.wikipedia.org/wiki/Tashkent
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
In the spirit of the fighting games rule, I think the only category viable for this is playaround. It'd be particularly funny to, for example, do the VR lab (I forget the name, it's the one you get ultimate cards from) without using any cheesy strategies like the combo cards.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
AUS wrote:
Yeah, I figured. :P Although for a low% run in this game, considering in the hardest mode you die in one hit nomatter how many hearts you have, would only be impressive if you somehow beat the game lacking some key powerups. I'm not sure which ones you can do without, actually.
Using the glitch, you can trivially get to the final boss's room after defeating grottoeye - so the only powerups you'd need to pick up along the way to defeat said boss. In particular, you'd need red energy jumping, which means stopping by the firecage boss and defeating him first. I don't think anything else is needed - maybe all the jump/double jump powerups?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
AUS wrote:
Patashu wrote:
glitched low%
Easiest to get, really. All you need to end the game with 0% is to never save, I've done it. Sorry for the necropost, though. :p
That's not what I'd consider a low% - we can consider your actual % to be what the game would say if you saved just before the final boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Made two new songs (well, one's a cover) Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
boct1584 wrote:
If I recall correctly, the problem with GAMBOL is that the timing is OFF, not that it's STRICT.
Originally the problem was that the timing was off, making newbies fail on it. Then Konami made a joke out of it by re-releasing it, but with strict timing windows. And on the [a], the timing windows were as strict as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
60 frames per second means that, to hit a tap in the same window (and to release it in the same window too!) you have a +/-8.333... millisecond window. In stepmania, the marvelous window is +/- 22.5ms on judge 4, and 12.25ms wide on judge 7. Here's an example of judge 7 accuracy by one of the better stepmania spread players (skip to 0:25): Link to video Then on top of that you have to add 1) the stepchart won't have any rhythm whatsoever, but you still have to be just as accurate 2) you have to release with the same accuracy you tap with, which isn't as practiced a skill 3) it's about 2/3rds as tight again as j7 marvelous attacking and you have a feat I don't think anyone can currently do. However, if it was a 30 or 24 fps stepchart (or if it had > 60 fps tolerance), it would be easily doable by the right people. EDIT: Here's something else relevant. The song GAMBOL in IIDX is infamous for being a very easy chart with incredibly strict timing windows applied to it. I can't find any source stating HOW strict it is, but I suspect it's 1 frame at 60 fps. Maybe someone could TAS it and find out? Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu