IMO this game is more suited to a superplay deliberately showing off traps than a speedrun, else you miss out on what makes syobon action so interesting.
Watch a playthrough:
Link to videoLink to video
Another thing you can do is time how fast the music is (and thus calculate frame difference between beats) then you only need to find the exact time location of one beat to know when the rest are.
Recently I've enjoyed the music from Ufouria (which DeceasedCrab has been LPing) but there isn't a rip of it on Zophar's Domain, which is where I go to get lossless quality (like nsf and so on) rips.
Anyone know where I can get it, or failing that how you rip it?
I can't say when anything will be compatible, but thanks for letting me know that this game isn't. I might have seen another game with a similar issue, "Elona", since both games attempt to establish a network connection and wait forever on a title or loading screen. I wonder if these games run when disconnected from the internet... if so, Hourglass could simulate that. But it could also be an unknown problem unrelated to the network.
There are two ways you can handle it, and you may as well make it an option:
1) Make it so that the game doesn't connect.
2) Let it connect, and hope it doesn't cause desyncs. (If all it gets is fixed length information then it could never cause a desync unless it's used to seed something, right?) Also have some guarantee that the operation will complete in one frame or something?
Can god determine if a turing machine halts or not?
Can god build the part of himself that determines if a turing machine halts or not, and then determine if that halts or not?
@Patashu: you are confusing what we know with what there is; we don't know (yet) how to describe gravity and quantum mechanics correctly at the same time; we have only knowledge of gravity on the large scale, and quantum knowledge on the small scale. That we can't integrate them both does not mean it is impossible, or that it doesn't exist, only that our knowledge of the universe is still incomplete.
I wasn't arguing that o.O I was arguing that since the universe can evolve systems under both quantum and relativistic/gravitic effects correctly and consistently, we can come up with theories that evolve them in the same way since nothing the universe does is uncomputable.
If there are no rules that describe how a system evolves under quantum and relativistic/gravitic effects, how then does the universe decide?
I didn't understand that question at all.
Quantum mechanics are very good at describing very small things.
Relativity is very good at describing large things.
No theory incorporates the principles of both, e.g. describing both small and large effects simultaneously in the same system.
Yet the universe can describe both small and large effects simultaneously in the same system (otherwise it would desync with itself) so it must be possible to come up with one. (otherwise this statement would be impossible)
Anyways, I have always wondered why scientists seem to assume that there is a unified theory of quantum gravity. Couldn't it be at least conceivable that gravity is a completely separate and independent phenomenon, and that there simply is no connection between it and QM? In other words, there is no unified theory to be found.
If there are no rules that describe how a system evolves under quantum and relativistic/gravitic effects, how then does the universe decide?
is there a N64 emulator out there that it compatible with a WIRELESS xbox 360 controller? I have it synched to my computer with the wireless receiver. It works fine with my NES emulator but can't seem to find one for N64 that it works with.
Sorry. You didn't dumb it down enough for the masses to enjoy and derive "entertainment" from.
Only Mario runs and games that the popular runners have played are really accepted here. You deserve credit for trying.
I'm not sure if this is sarcasm or not? It's technically true, though, in the same sense that laymen in the field don't read scientific journals.
It seems like the kind of TAS that shows off very deep quirks in the game's engine, rather than obvious glitchy stuff. I'm not sure what to think - due to my lack of experience I don't enjoy watching it, yet I can appreciate that it has technical depth.
Well everyone, my official lab project for Texas Tech this semester is to have a TAS run on the N64 console. Wish me luck. I'm currently reverse engineering the controller, but to show any sort of progress will take me a month or so.
I doubt Mupen is accurate enough to have any runs sync on a real console, but good luck!
Perhaps not, but you could 'store' input given to the game while playing and play it back - and what emulator is better than the console itself?
There's no such thing as intelligence without matter, and therefore all choice is bound by what our earthly bodies and brains are provided with as an open system. Human beings can be unpredictable, shocking and innovative but what they can't be is completely causally detached from their environment.