Posts for Patashu


Patashu
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Just out of curiosity, are there any platforms with a frames per second rate that repeats endlessly after the decimal point in base 10? (i.e. if there was one that had 30.333... fps)
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Patashu
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If you can make it faster without extensive effort, you may as well do so now, rather than end up making another submission when you could have waited and made only one.
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Patashu
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boct1584 wrote:
How do you mean it's "possible, but not right now"?
A TAS of Hero Core was successfully made, which I believe is also a macromedia fusion game (or is it game maker?). Because of the systematic ways in which games made with certain game making platforms are put together, being able to TAS one should provide the capabilities to TAS all of them.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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As a note for the tetris TAS upload on screwattack: The description states it starts on level 19, but this one starts on level 18.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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It depends - Pal isn't forced to be faster outright, but the way game makers compensate for the lower frame rate may or may not make it faster.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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He's in the paradoxial state of 'I know this is completely fruitless and terrible, but I'm going to keep pushing it and making a joke out of it instead of admitting I'm wrong'. I know too well, I've been in it myself.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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What you'd really want for a high scoring run is a modified version of the game that removes any infinite source of points, or makes them less lucrative than the time bonus. Without wide acception amongst some community of your modified version as the standard, it'd be as arbitrary as choosing not to milk those infinite sources, though.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Wow, I figured everyone complaining about it being slow was exaggerating, but it really is slooooooowwwww.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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With sufficient LUA support, could this be done?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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For the bosses that move vertically faster than you can, could you get in shots a little earlier by backing away and firing a shot that they'll run into, and approaching as they get within vertical alignment? Maybe not, if you can only have two shots on screen at a time as you say.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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You can make a direct-to-youtube TAS, if you like.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mothrayas wrote:
Patashu wrote:
For a title, how about "Swordless until Ganon"? Not too long, and captures the essence of the challenge.
Makes it seem even more arbitrary than it already is, IMO.
But it's accurate!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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For a title, how about "Swordless until Ganon"? Not too long, and captures the essence of the challenge.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Does getting all the star coins unlock anything tangible or does the value get recorded as being the maximum somewhere you can look?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Except most things you don't need immediately, you just need to have everything but the quest done before T2000.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Obviously bad choice sounds to me like something that doesn't provide for any TASing potential - i.e. the fastest path can be done consistently in real time, or it's just a puzzle game done very fast without any need to juggle menus/acceleration/luck manipulate.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I'd do it something like this: * Troll: Submitted with the intent of angering/annoying people. * Joke: Submitted on April Fools day.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How about a category for april fools runs?
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Patashu
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That music is incredible. Thank goodness zophar.net has it, or I might have gone insane.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ryanzorz wrote:
I've been working on learning Lua script so I'll see if I can give that a shot. Also, I'm not quite sure how HP is relevant to RNG ... Think you could elaborate on that?
I mean to say that monitoring HP would be how the LUA bot knew that the attack missed. If your hp stays the same, keep the input it used to manipulate the miss, otherwise try the next combination.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you know where in RAM your HP is stored, you could make a bot in LUA to methodologically try every combination of button presses until it notices that the HP stayed the same after (how ever many frames it takes for an attack to proceed)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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That is hilarious!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The xkcd topic also had a few posts concerning the SLOWEST solutions for problems, which seems to be an interesting challenge - unlike say a C++ program where you can just insert a for loop that does mindless work, anything in a manufactoria algorithm has to be changing state and/or doing work or it will go into an infinite loop. Couple that with a space restriction and there must be some upper limit to how long a solution can go for while still being valid. (Although it's likely that the upper limit could be made astonishingly high - think busy beaver problem.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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You guys might be interested in xkcd's work/discussion about the game here: http://forums.xkcd.com/viewtopic.php?f=11&t=60656
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Patashu
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The Malevolence Engine seems to have a bone to pick with me. If I reuse my solution to robo-children which I put back on page 1, it finds no flaw but then calls me a cheater on the success screen and gives me no score.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu