Posts for Patashu


Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
You say that as though a speedrun needs less effort than a TAS. :P
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Basically this: At time X, action A might take 5 frames. But at a different time Y, action A might take 6 frames, for no 'apparent' reason. Apparent as in related to the way the game works in an obvious way. The reason why, which has been stated before, is because the game uses a co-routine system to implement a kind of 'multithreading', where how quickly things are done has a chaotic element that isn't directly related to any one factor.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
If entering it changes the game state (i.e. marks the level as complete) I'd say you'd need to do it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
The timings as in the distance between two in game events of the same type, not the game's timer.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
A TAS being done before the game is released would amuse me to no end. Doesn't even have to be a good one!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Because Manufactoria is turing complete on an infinite sized board, you can theoretically create any function in it - space being your limitation. You only need to know the max data size if you're not solving it properly - then again, any solution optimized for time or space is going to cut corners.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Watched, awesome.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Double grabbing yin-yangs sounds like an amusing trick.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
People who enjoy programming and engineering might enjoy this one: http://jayisgames.com/games/manufactoria/
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
That's unconventional, then - normally you hit tab to hit the password field.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I created a map of Patashu Place from screenshots, though I doubt I'll recreate it - I'd rather learn from our mistakes. I can still upload it if anyone's interested.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Kyman wrote:
Off topic: Zene01, you completely stole SwordlessLink's avatar.
And SwordlessLink stole it from Mario 64, so all is right in the world.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
The description is currently incorrect. It starts "Skyroads is short game..." Clearly it should start "Skyroads is a short game..."
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: The login...search fields at the top of the main page
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
...when not logged in, are quite questionable. In any other site that has username/password fields, the password field is always after the username field. Here it's not a password field at all - in fact, I'm not even sure what the first box is for, I just instinctively assumed you could log in there, tabbed, and...well, I don't think anyone saw my password. <.< >.>
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
The public rooms are pretty much useless, one person ought to ruin things can destroy more swiftly than any number of people can build. It's good for 'I made a level can you pass it?' maps and 'Let's make a password protected level for our forum to draw/create in' maps, however.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
It seems to be the case that physics are slightly different depending on...your fps? or some other factor. On a map I was making, I had a corridor like this: __>__> where you had running space up to just before the second arrow began to run left and through the first arrow. I could do it fine, but even when someone else tried it, I saw their predicted position run through many times but they always bounced off. I'm on a laptop, so I think whatever checks influence the physics are running slower, letting me do it and not others. I have no idea if it's fixable or not, but I'll throw it out there. I've got a level currently hosted which I made with my little brother. It's pretty hard: http://everybodyedits.com/?/jm-Patashus-Place Not a permanent link, it'll go down if no one's in it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Bump, because I added a bunch of ideas. I tried to make things that work only by contact - things that move or things that affect people at a distance would be able to slow the game down when spammed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Wasn't this guy on SDA as well?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Thinking about it, it'd be amusing to have a world that actually WAS on a torus, i.e. shorter on one side of the map than the other to indicate that it's on the inner side of the torus.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
That's what I figured given the v0.6. So I'll keep an eye on it EDIT: Actually, I didn't realize the side/top arrows were actually changing gravity and let you jump off walls/the ceiling. That's cool, haha. Here, have some ideas for tiles: Cannon - Jumps off this surface have double the velocity, and perhaps a flame trail effect. Rubber block - If you impact with it your velocity on that axis is reversed. Glue block - when you hit its surface you get stuck fast to it - if the gravity is pointing the right way you can jump off, else you can move along it very slowly. Toggle blocks - Either depressed into the background or repressed into the foreground. There is also a toggle switch block - whenever anyone hits a toggle switch block, all the toggle blocks flip. Possibly comes in multiple colours. Possibly also have a toggle proximity sensor block, which toggles the blocks whenever someone's close, and untoggles when no one is. Teamwork! Conveyor belts - Vertical or horizontal with arrows indicating the directions of their two sides. When touching the appropriate side a slight velocity in that direction is added to your velocity. Water - When passing through it velocity and the effects of gravity are halved. Mist/Ice - Like zero g dots except you can't change your direction while inside of it UNLESS you have completely stopped. Think of it as zero g ice, perhaps. Any directional movement will accelerate you on your current path (in case you enter it at to low a speed) and presumably there's no friction. One way wall - Lies on one side of a block with a direction indicating it - you can pass in the direction of the arrow but not the other way. Think N's one way walls. Spikeball - Doesn't hurt you, just forces you to jump (irregardless of gravity) whenever you touch its sides. Ouch! Save point - Set it as your active save point by entering it, use a 'teleport' command to reappear on its spot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Looks like it'd be good once there's enough platforming gimmicks available to set up puzzles and courses.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Assuming input is polled for at a finite number of times, you could just have a list of inputs as per normal, only it would read a line from the file once per input polling not once per frame.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
What does it mean to embed something isometrically?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
arflech wrote:
someone should run duke nukem forever
Here's an interesting theoretical question. Is the world record for completing Duke Nukem Forever 0 seconds, or infinity seconds?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Youtube is applying the red/green thing in post production, so you'd need some kind of program that tries to emulate it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu