Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
What's the point of an emulator emulating loading times as well? Aren't they unwanted?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Hey, cool! Someone was doing a TAS of this game? I'll have to grab the rom at some point, I really liked this one...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Yeah, I figured out that the first rock could be moved somewhere useful, but I'm still trying to figure out exactly where that is...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Myself, I'm currently stuck on level 12. Darn those sadistically designed fogged levels.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Ah, taking the red key from the exit-path would work...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Problem: To get a red key for the left half I need to go through a door that takes two green keys (and gives one back). Either way I'm spending a green key.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
It doesn't matter how high on the flagpole you grab, the flag always needs to go all the way to the bottom.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Level 9 appears to be impossible, unless I'm missing something... Start (what you can get immediately with no losses): 1G 1Y 1B Gate A: 1Y in 1B out Gate B: 1B in 1G 1Y out Gate C: 1G in 1Y out Gate D: 1Y in 1B out (unlocks Gate E) Gate E: 1G in 2Y 1B out Gate F: 1R in 1Y out Gate G: 2G in 2R 1G out To next area: 1R or 1G in 1G 1Y out Gate H: 1R in 2B out Gate I: 1Y in 2B out Gate J: 1Y in 1B 1G out Gate K: 2G in 2G 1B out Gate L: 1Y in 1R out (gates that gave the same key as their door weren't counted, nor was the long one) Going by this: Gate B. 2G 2Y Gate G. 1G 2Y 2R Next area. 2G 3Y 1R Gate J. 3G 2Y 1B 1R Gate K. 3G 2Y 2B 1R All gates with green key profit have been taken! 3G out of 4G neccesary to reach the exit. Now what?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Do it with mario first. Luigi can be for the sequel.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Yes, but it's a hack to aid in showing off how quickly the game can be completed. It's 100% beneficial for TASing, in my opinion.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I don't think there's a limit on how many ducks you can have, but I've never experimented much with it. I think the person with the high score for Wetrix filled half the board with ducks...well, keep in mind that you may be able to pack them closer together by use of lower pieces to thin the walls to one unit wide. And, yes, you'll want a rainbow whenever you drain your main pool. Other then that, strike the optimal ratio between ducks and the main pool's size (factoring in how much time it'll take if it's an issue).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I've played the PC version of this and I absolutely love it. I'd love to see a TAS of this that goes to a certain score as quickly as possible...10 million? 100? 1 billion? Or, say, it could end as level ten starts. Out of curiousity, are there any differences in gameplay between the PC and N64 versions? I figure the major point would be to figure out a balance between ducky pools and the main one. And don't forget to leave a platform in the center of the main water body to stop ice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
IMO a Sim City movie should be measured in how many months it takes to accomplish the goal, not real time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Patashu is the phonetic spelling of Patechoux (the e has an acute accent, iirc), the french word meaning 'soft pastry'. It was the name of a cat I had in my youth and I picked up on the phonetic spelling before I learned how it was really spelled. It's a nice name, so, I use it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Maybe after the first movie is done we can make a second one consisting of as much/as many zerg rushes/ing as possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Maybe once we get some good quantum supercomputers invented we can uber brute-force TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Doesn't Kirby have some sort of infinite aerial attack z-cancelling combo? You should think about asking on www.gamefaqs.com's SSB form for the best combos when executed perfectly. Speaking of which, this would be an awesome game for entertainment runs. 5-stock 3 level 9 CPU opponents on a team against you in cool and intresting ways. (Or maybe just one?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Jigglypuff had Rest in SSB and it worked like it did in SSBM? If so that'd the the fastest way but, unfortunately, she's an unlockable.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Yes it will. Look at the current movie. Luck manipulation: -Can cause any move to hit and critical -Can cause any opponent's move to miss, even if it's a never-miss move like swift As long as you can do damage you can beat anything in a TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
It wouldn't neccesarily be bad, just in need of more luck manipulation then the other two.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
GuanoBowl, aren't TASes all about doing the nearly impossible?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
It would be impressive as it'd compromise the game's main goal in a few hours with a glitchfest, but unfortunately it would be really boring to watch.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
There are already other techniques that weren't used in the movie? Woah, that game really is getting more broken day by day.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Are you going to have to remake the MM1 movie to include this technique anywhere?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Obviously not fast at all but still a cool demonstration of MM3+ zipping.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu