Posts for Patashu


Patashu
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It looks like it's fixed now, so thanks to whoever did that!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Thank you for TASing the game end glitch! This turned out great: complex collection routing, platformer mechanics, cool speed glitches and a surprise finish. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I didn't expect this one to get improved in 2019! I love L+R/U+D glitches in Zelda games, and this is a nice pickup. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Thank you! This TAS was a joy to experience, between the extremely detailed submission text that goes into not just the final product but the evolution of the TAS, a game I have a ton of fond memories of and the TAS itself. All the effort you've put into every aspect of its presentation has paid off. Favourite moments: * Buzz fight, the beautiful synchronized dance * The rapid reverse traversal of Bamboo Terrace and Spooky Swamp * The TAS precision massacre of Sgt. Byrd's Base * The LAUNCH in Ice Peak, and the detailed description of the weird glitchiness behind it * The rapid dismantling of Spike * Lost Fleet, both the proxies and the abuse and quick re-entry of zombie mode * Bentley's Outpost, going fast as a yeti by exploiting zombie mode teleports * The huge launch in Charmed Ridge * The utter absurdity that was the Sorceress battle, and its detailed description
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Yes vote, very amusing. It's interesting to think about how many games might have an out of bounds trigger just waiting to be discovered like this one.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Mothrayas wrote:
It actually really isn't that hard to beat in TAS, considering the player character can be made invincible at any time (which the TAS very liberally makes use of)
This is correct, and it is mostly not hard as a result. However, there's 1 frame between piledrives (4 frames between counters) where you are vulnerable, and this makes dodging some of Mecha Santa's attacks non-trivial, since they fill the screen THAT much. Notably, a previous person tried to make a TAS of it for the hell of it, and got stuck (as in, couldn't finish) on Mecha Santa.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Mothrayas wrote:
[1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38
I think in terms of net amount of entertainment given to myself and other people, this has to have my vote too.
Radiant wrote:
Galactic Princess BusTAAAAAA!
And this one is my personal guilty pleasure. I can't get enough of 'this is hard to even beat in TAS' difficulty levels.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Yes vote. The TAS precision of the combat makes me happy.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is, however, the first game to get it under its own power (not needing to transfer glitch data from a second game). Very nice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Alyosha wrote:
Jigwally wrote:
There is a lot of shared code, particularly all of the Koei games have the built-in virtual machine + a standard C library in their Root page, so it is a lot faster going now that I worked most of it out already.
how did you figure that out? Is this information available somewhere? I'd be interested to see a write up on it.
https://forums.nesdev.com/viewtopic.php?f=2&t=15931
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Pretty much the definition of a 'Meh' vote - well optimized, but an uninteresting goal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video Practical applications intensifies
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Hahaha nice!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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In ktwo's second post they have a movie that reproduces the glitch, so you shouldn't need to analyse the powerpak version further.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The submission text alone is a joy to read. What an excellent comprehensive overview of the TASing process!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A great example of a game type that gets utterly destroyed by TAS. Yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is an exciting new development! Excellent work!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
As someone who's historically had trouble figuring out how to rate things, there is a big problem with a 5-star rating system: It's arbitrary. Unless you specify and explain benchmarks and criteria to earn each of the stars, each individual rater is basically deciding on their own and independently what having a certain number of stars means. A second problem is strategic voting. Say you only kind of like a new TAS, you'd rate it a 4, but you really really want it to make it to moons. So, you rate is 5! You can't disincentivize strategic voting since literally anyone can vote and you can't meaningfully account them for it, therefore you can't expect people to ever vote anything but 0 or 5. In short, you're trying to solve the problem of 'the workbench poll isn't clear enough and people use it to vote strategically' by exacerbrating both problems.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How about a question that demands an objective amount of engagement to sincerely vote yes on, such as 'were you entertained enough to want to watch this again?' Or 'were you entertained enough to recommend this to your friends?' This demands a sufficient amount of entertainment to get a yes vote out of.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I think a better way to phrase it would be: A "max score" movie reaching higher score than its predecessor can only obsolete it if it loses no time over it *in sections that are directly comparable.* That is, it has to be technically as good as the previous run in terms of speed. This is similar to the rule where time losses due to things outside your control (like cutscenes being longer when you change language or adding lag frames by swapping emulators) aren't counted against you.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Ubercapitalist wrote:
Patashu wrote:
Is it impossible to kill a Bella Sister during bonus time?
Killing a Bella Sister during a bonus chest does not increase the score if they are #3 or higher in the combo. More bonus points are gained racking up the Ganado count (+300 each).
Makes sense, thank you!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I wasn't expecting another of these TASes, nice! The downtime before the first of the mad combo rushes is a little slow, but more than made up for by perfect sniping and amusing zombie dodges. Yes vote! Is it impossible to kill a Bella Sister during bonus time?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks cool! Curious to see what kind of game this will be.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
A long overdue movie for TASVideos, glad to finally see it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu