Posts for Patashu


Patashu
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jlun2 wrote:
I'm not sure if this counts, but there was that instant win SMB3 show case during one of the TASBot events. I can't seem to find the video right now, however. Anyone with info on it?
That's 'NES DPCM glitch' and already listed on the page, though it could use more information and video links if you have any! EDIT: I thought of a good video for the 'cart swapping' section. A proof of concept, where you get ACE in one game to instantly finish a second game. https://www.youtube.com/watch?v=xayxmTLljr8
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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How about runs that involve physical interaction with the setup (kicking the console, plugging/unplugging something, opening the disk tray/swapping disks for any reason except a game-required disk swap, crooked cartridge)? Not sure how many of these are used in runs, but the advantages of opening the disk tray are obvious (can skip or delay cutscenes in some games) There could also be 'tricks' caused by variations in console and console environment - components that have failed or aged, a disk drive or hard drive loading slower/faster than normal, etc. Emulators don't (and shouldn't be expected to) allow for physical parameters of the underlying hardware to be specified arbitrarily. There's also always, of course, cosmic rays flipping a bit at just the right moment to make your run faster. Wonder if anyone's ever tried to pull that off in real time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If the added content is non-trivial, I also vote for Officer.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Warp wrote:
p4wn3r wrote:
Why do they steal things with cameras filming the place?
Reminds me of the numerous examples of people cheating in Magic the Gathering pro tournaments (which have relatively large cash prizes), on camera. They know perfectly well they are on camera, yet they still decide to cheat and hope they aren't caught.
If you’re good at cheating, cheating in an MtG tournament is positive expected value, because the penalties for being caught are so low (there isn’t even a way to be permanently banned by cheating! The highest penalty is IIRC a 2 year ban). Ironically, it’s even good to be notorious for cheating, since now your opponents have to spend precious attention keeping track of ways you might cheat in instead of thinking about the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Koh1fds wrote:
Patashu wrote:
One way to make speedruns that are verified to not be cheated would be to make them in games that record input files at the same time you do your run.
That wouldn't work for runs on OG consoles.
Just have to wait 100 years for all the consoles to wear out and be replaced by FPGA emulators that provide input recording functionality built in /s
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
One way to make speedruns that are verified to not be cheated would be to make them in games that record input files at the same time you do your run. If that input file plays back identically on other people's systems, then the run itself is legitimate (at least in terms of not being run on a modified version of the game logic - they could still be pretending to play back a TAS, but that is hopefully easier to detect, especially if, say, the run was streamed with handcam). Such games include Doom and Portal.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Faster than ever before! Yes vote :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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https://youtu.be/2GpswAp9nRg Credits warp glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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TheGreatestRoman wrote:
what was the final reason for rejection?
It's edited into the original post, at the bottom.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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boct1584 wrote:
Skipping World 6 by having a specific powerup at the end of World 5 is not "Warpless" to me. Not voting.
I don't think it's a warp? Look at the 'world map' in the encode. World 3/world 4 are on separate branches, as are world 6 and world 7. Doing just one of each set of branches is sufficient to reach the end without warping.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Lately I've been assembling a large playlist of rhythm game music. 393 songs and growing: https://www.youtube.com/playlist?list=PLGjbC8erRwFCnGKYmocQzpJ6xoXP-SNgO
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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c-square wrote:
Sand wrote:
I wrote a little Lua script to automate optimizing these jumps, but it caused a deadlock in JPC-RR due to an apparent race condition. (I didn't investigate it thoroughly.) I was able to work around it by commenting out a line in JPC-RR that restores the display after loading a savestate, but that becomes annoying when working interactively, and it was too cumbersome to switch back and forth between the two versions. So I just optimized all the jumps manually. Maybe in a future revision.
Hi Sand, Could you point me to the line you commented out? I would love to get this solved, as it is very annoying whenever a script I'm running stops everything, ruining what I'm trying to do.
Sand posted more about it here: http://tasvideos.org/forum/viewtopic.php?t=20377
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If the game is written in HTML and java script, the field that shows the partially filled out text is probably a text field that can be read. You can write JavaScript of your own and run it on any site you like. So you could write JavaScript that reads this text field and writes its guesses somewhere. Look up a script called Tampermonkey or Greasemonkey to learn more about ‘user scripts’.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looking forward as well! Played a ton of Wario Land 4 as a kid, and S-Hard was nuts.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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DrD2k9 wrote:
If that's the case....is it still considered cheating to use the built-in-cheat even though it was accessed in an unintended manner?
Maybe this is similar? [1946] SNES EarthBound "check glitch" by pirohiko, MUGG in 09:01.77 used a glitch to access the debug menu, then used the debug menu to skip the rest of the game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If it’s entertaining enough for moons you can just submit it under the ‘no lag clips’ category, lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Another! This is exciting. 'swim in air glitch' https://clips.twitch.tv/GeniusAmazonianPorcupineUnSane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If the game has a Linux build you can try keylie’s Linux TASing tool. https://github.com/clementgallet/libTAS
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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You should probably say what the windows game is, depending on the game there may be other options.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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brunovalads wrote:
Btw where's the "First 500" thread? TASVideos forum search doesn't work..
http://tasvideos.org/forum/viewtopic.php?t=16687
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Specifically I think the reason why a GBA was sending input to the GC (rather than a normal TASBot setup) is because there's Gamecube/GBA synchronization signals that make accuracy easier (which helps a lot since GC is inconsistently timed due to disc loads).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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goldenband wrote:
^Also reproduced on console, and by a human player no less. Has the exact cause of the bug been identified?
Can I get a link for that? :o
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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goldenband wrote:
Patashu wrote:
Zool credits warp? https://clips.twitch.tv/TawdryYawningLyrebirdRickroll
Oh hey, that's pretty cool! Thanks for posting that -- I wonder what the underlying mechanic is? -- and for introducing me to that Twitch streamer (I track projects like those, i.e. ones trying to beat every game in a system's library).
As far as I know no one's done any followup research on it, so I'd be curious too. I don't think anyone even knows if it's an emulator bug or not for example.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ajfirecracker wrote:
What percentage of this is cutscenes? 60%? Amazing work by the authors, but I think the game/category choice makes this a worse candidate for stars than a TAS of this quality would normally be
The great part about watching this on youtube is you can just skip past cutscenes!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu