Posts for Patashu


Patashu
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Spitballing... Iconic: Has been used as the category label at any Games Done Quick marathon. It's a huge hack of a definition, but it would get you all the important labels (120 stars, 96 exits and so on). Alternatively, maybe a number can be used as part of a category label if the game itself recognises that number. For example SM64 reacts to you having 120 stars by giving you the bonus yoshi reward on the top of the castles, and SMW reacts to you having 96 exits by giving you a star on the file select screen (IIRC).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There's also SMW credits warp explanations which are popular: https://www.youtube.com/watch?v=Jf9i7MjViCE https://www.youtube.com/watch?v=vAHXK2wut_I
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Whoo! Mystic Towers has made it to TASVideos!
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Patashu
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I was wondering recently how this project was coming along! I eagerly look forward to the final result, whenever it's done :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Thanks for your reply, p4wn3r. 1) Sure, TASes like Brain Age are not particularly deep, because they basically repeat the same glitch over and over . But TASes that aren't deep but are flashy can be an onramp for TASing interest. Look at how popular the earlier TASBot blocks have been, even though they featured a lot of ACE/playaround TASes, where you do one glitch and then do whatever you want after that. Personally, the International Superstar Soccer Deluxe TAS, despite not solving some convoluted optimization problem related to score or speed, has been one that I've watched and laughed super hard at several times since I found it, have shown it to other people for similar reactions, and has an incredibly high view count on nicovideo (in the millions IIRC - on youtube it's not bad either, 232k). Once you're more familiar with TASing and your tastes have matured, you might not appreciate it as much as something finely optimized and incredibly detailed, like say Dawn of Sorrow "all souls" or YI 100% (the two highest rated TASes on the site ATM), but these TASes still serve an important and useful purpose, despite being 'non-competitive'. Not every TAS has to be all things to all people, and indeed it can't be. 2) To have an unambiguous set of rules that is set in stone, you have to handle corner cases and borderline cases with an iron fist, and the rules would have to never ever change over time. I think this is simply a case of misplaced priorities - it is more useful to TASVideos overall to accept a TAS if it is incredibly good, but bends/breaks some of the rules. This shouldn't be seen as a sign of being weak - it is simply the compromises we have to do in an imperfect world, where things aren't always nice and neat. Plus, this kind of rule bending is permissive - rules are always bent in favour of publishing a TAS, not rejecting it. What does that leave to complain about, unfair treatment? Well, maybe if you TAS Ocarina of Time 100% and it takes 5 years to complete, you too can get dinner and back massage of your choice :) Anyway, so you want TASVideos to reach out to the speedrunning community for each game (so I guess www.speedrun.com?) and ask them what the definition of each branch for that game should be? Which side is the pro-active one here (what event triggers the branch definition discussion between TASVideos staff and speedrunners)? RTA speedruns ban many things that TASes allow like L+D/U+R, do we now need to strike all TASes that use these from TASVideos? What about cases where the TAS and RTA rules for a category explicitly do not overlap, like SMW any% no ACE, which allows cloud in RTA but not in TAS (because TASers consider it to be as powerful as ACE)? Do we strike that TAS from TASVideos because it's not a SMW speedrunner approved category? I just want to get a better idea for how you would expect this to work and why. (I personally think that the correct response to 'this TAS branch is slightly different from the RTA branch it's most closely related to, and I don't like that' is to create and submit the TAS that does the branch the way you want it to be and better optimized. Obsoletions of slightly different criteria can and do happen. It's not an un-competitive act, because all the similar aspects of gameplay can be compared to verify that the level of optimization and game knowledge is the same or better everywhere.) 3) Just out of curiosity, I checked and there were 143 moons TASes published in 2016, vs 47 so far in 2018. We would expect about 42 so far if we were on 2016 pace, so we are a little ahead of 2016 pace. So if there is an impending 'TASpocalypse' where TASvideos slides into obscurity, the numbers do not bear out for it yet. If you personally don't feel TASVideos is right for your TAS, you aren't obliged to submit it. (That's why you can't submit someone else's TAS on their behalf, for example). And in fact there are a ton of Japanese TASers who put stuff on nicovideo and never submit it to TASVideos, so TASVideos can't ever really be a collection of all TASes worth recording. But things seem to be going fine overall, and TASVideos' collection continues to grow year after year, with improvements and new games alike. I'm not even sure if I have any point here, I might just be rambling now. (4: I also agree that TASing is not necessarily a competitive endeavour. Of course speedrunning has many co-operative elements like glitchhunting and routing, but TASing even more so, as the input itself can be worked on by many people, rather than it being a contest of personal skill. We also give co-authorship when multiple people contributed to a TAS, which is great.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Warp wrote:
Patashu wrote:
The name TASVideos doesn't stand for Tool-Assisted Speedrun Videos, it stands for Tool-Assisted Superplay Videos, and it always has (AFAIK).
Actually no. The name comes originally from the Doom speedrunning community, from much earlier than the nesvideos (not to talk about tasvideos) site even existed, where "TAS" was originally short for "tools-assisted speedrun". The same acronym was adopted here, originally with the same meaning. I know. I was there. Some time along the line during the earlier years of the site some people wanted to change the meaning of that "S", so they suggested a convenient alternative, "superplay". In other words, "TAS" became a so-called backronym. Anybody who claims otherwise is engaging in historical revisionism. Now everybody is repeating the mantra "the S doesn't stand for speedrun!" like it were absolute gospel.
Didn't know the history, thanks! (I joined later.) I'll correct the post.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My thoughts: It's OK for this run to obsolete klmz's one. If an 'all endings' TAS gets made later, it will include gameplay similar to the klmz TAS, since the hut glitch only lets you get endings 1, 3 and 7 and doesn't help you progress in any other endings.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I'm curious as to what will happen to this pair of submissions. I suspect this one will be accepted to Vault and the other will be rejected (but referenced in the accepted submission's description), since this game is only notable in the first place due to Todd Rogers related controversies. Plus, the fact that that run requires toggling the difficulty switches mid run feels TAS-y (like u+d/l+r stuff) so it isn't even a demonstration of what maxed out human play can do. Either way, it's great to have a full analysis of this game out in the open.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I have a couple of questions about your post, it might help clarify your position, as I don't understand it super well right now. 1) You seem to have two contradictory goals in mind: 1a) TASVideos should have an objective, unbiased set of rules that are strictly adhered to with no movie-specific exceptions. In paragraph 1 you consider this to be a bad thing: "Especially in RPGs, where there are many possible goals and many different routes and glitches you can choose to ban or not, I gradually stopped seeing the published movies as the fastest way to do things, but just that someone, at some point, decided to submit a TAS that was made the way he thought best, and somehow during the submission the staff convinced itself it was the proper way so that they wouldn't run out of movies to publish. " 1b) TASVideos should develop movie-specific rules (or exceptions to general rules) to make it easier to keep records. In paragraph 5 you consider this a good thing: "I think it's time to accept that nobody in the speedrunning communities takes the site criteria seriously because they are too chaotic, and start negotiating with them on what's acceptable for each game. This will give runners more safety when working on TASes because it will define clearly what the site actually wants." Which goal do you want more? 2) I guess this one isn't a question, it's just an observation. The name TASVideos doesn't stand for Tool-Assisted Speedrun Videos, it stands for Tool-Assisted Superplay Videos, and it always has (AFAIK). Therefore non-speedrun content (like playarounds, score attacks and ACE demonstrations) are permitted on the site. As for what entertainment means, obviously you can't define entertainment objectively, because every person, culture and audience has different ideas of what is entertaining. Because one of TASVideos' goals is to showcase interesting content, this means inevitably entertainment is going to be self-referentially defined as 'whatever TASVideo goers and likely potential TASVideo goers are likely to be entertained by'. This is why, for example, audience feedback and the ratings system are used as factors when judges talk about how entertaining a TAS is. This is probably the most relevant definition you could come up with, so I think it's OK for it to work this way, despite not being rigorous. One more note - the requirement to be 'entertaining' only has to be met if your TAS isn't eligible for Vault, and for most pure speed related records (where you're just making an any% or 100% TAS of a non-trivial game), you'll have no trouble getting accepted to Vault regardless of how boring it is. Maybe it's not always clear in borderline cases whether a TAS goes into Vault or Moons, but overall the inclusion of the Vault category makes the site strictly more inclusive about accepting TASes. I remember back in the day before tiers, TASes that aimed for pure speed would be rejected for not being entertaining enough, which doesn't happen anymore. 3) Re: the SGB thing. I mean, this is an example specifically from 2011. Is there anything this bad happening nowadays? The thesis of your post is that the situation is 'deteriorating', but this is specifically a situation that has gotten better, so I'm not sure how it strengthens your view to include. Also: 'making it possible to obsolete the run by simply doing the same thing it already did, but on the newer emulator.' -> Is this something you consider to be bad? It's not like the obsoleted TAS goes anywhere, it is still accessible on the site and its video will still be on the TASVideos youtube channel, and it's not exactly something you'll get bragging rights for. 4) Do you know of any pure speed TASes that reasonably should have been accepted, within the past few years, that weren't? It would strengthen your thesis of 'the situation has deteriorated to a point where the site does not really serve as a way to keep records' if you can point to some records that aren't being kept. (Alternatively, is there a case where a pure speed TAS would have been worked on/submitted, but wasn't, due to TASVideos rules/the author's problems with them? That could work too.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Excellent destruction, yes vote.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Does the L+R/U+D glitch work the same way without the translation patch?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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There are some Net Yaroze (fan made) Playstation games that I think would be worth a TAS. 1) Terra Incognita, a 3D platformer with RPG trappings. Already has a speedrun to copy! Link to video 2) Bouncer 2, a puzzle game which lacks a full playthrough on youtube. TAS can play faster than real time by using the highest difficulty, grabbing level warps, taking advantage of the bloke nudging controls and the power meter mechanic (if you destroy enough blocks without any bloke touching the ground you skip the rest of the level). Link to video 3) Psychon, a top down shooter. Link to video 4) Pushy II, yet another Sokoban clone with a couple of extra gimmicks. 50 levels. Link to video 5) Blitterboy. Shoot pac-man ghosts and rescue babies. Has two different kinds of endless modes, both of which eventually loop. Link to video 6) Time Slip, a platformer where you interact with your past selves (but no touching!). Link to video I think this is a full list of all Net Yaroze games: https://www.youtube.com/watch?v=NXuSr3PdM0M
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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electricslide wrote:
So.. two hours then to get a game over screen? Neat. I like the concept demo here.
2 minutes - the time listed is in frames, not seconds. Though that makes me wonder what game would be the winner for 'longest time to reach gameover after ending input'...
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Patashu
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I adore Lemmings style games, this looks like a good one to TAS.
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Patashu
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Meerkov wrote:
Would love some commentary to help dull the pain of the constant loading screens.
Or a loading screen-less encode.
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Patashu
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With the unfathomable brokenness of Pokemon and the constant advancement of speedrunning knowledge, it was inevitable that an arbitrary pokemon catching glitch would be found that's so fast it even beats catching pokemon normally and the category boils down to demonstration of this glitch, but this still exceeds my wildest expectations. Yes vote, and time to come up with a new even more arbitrary category to make 2018 on more interesting :D EDIT: Also, while I'm thinking about it. If an additional restriction was added, disallowing catching pokemon outside of starting a battle (and thus banning the glitch used in this TAS), would the run still be trivial?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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BEEP.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I have no idea what's going on. Yes vote.
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Patashu
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The music is good! Too bad there's only one track.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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6 keys per frame FTW
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I get the same 451 error when I visit the front page. (I live in Sydney, Australia if it matters)
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Patashu
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I had a good laugh at the glitching in this one :D
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Patashu
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However, RAM/SRAM has to be initialized to something. If even an arbitrarily chosen pattern can give an unexpected advantage to ACE TASes (for example a byte arbitrarily being 0xFF can be part of the payload), what solution could possibly be chosen? What if an RTA ACE run relies on a specific RAM/SRAM pattern? It would be weird if the TAS can't beat the real time speedrun.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Way to destroy this game MrWint :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu