Posts for Patashu


Patashu
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First, we must forbid in-game suspending, which generally prevents data corruption, or "All Souls" run gets meanless.
Or you can borrow some rules from the Pokemon Red/Blue 'Catch 'em All' category, which prevents directly setting the bits related to having caught a pokemon and ACE but otherwise allows all glitches. Up to you which you want to do.
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Patashu
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Just pitching myself as interested in a Crash Bash TAS. :3
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
EgixBacon wrote:
arandomgameTASer wrote:
So you personally haven't gotten the dtm to sync?
itsPersonnal wrote:
Not from start to finish, no.
This is why I'm not going to give a vote here. If not even the author can sync their own TAS, then that's possibly grounds for rejection.
The poll is about whether you think the TAS is entertaining or not, and you should vote even if you're not sure the TAS will be acceptable for technical reasons.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Fog wrote:
The only sticking point of the Wind Waker TAS is the use of a patch which makes it possible to see when doing door storage. This seems to cause desyncs at about 50k frames without it (the only major place where door storage is used).
Just to make sure, not the kind of desync that can be fixed by adding or removing frames?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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grassini wrote:
i wasn't sold on it until halfway,there are some very creative stages made in that hack,but the 11 exit run wouldn't be the best showcase.Also,if it does get accepted,it should obsolete the demo world TASes imo.
I'm not sure how hot I am on this, because the extremely high optimization level of the demo world TASes is really cool.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kung Knut wrote:
Was it ever settled if a Vault run for this game should aim for "early last input" (leaving the game to complete itself a magnitude of frames later, as Arnold0 did in his submission), or "fastest real time to ending screen"?
As far as I can tell, the tasvideos documentation does not make a statement on whether 'end input as soon as possible' or 'bring about the ending state as soon as possible' is preferred, so do whichever you think makes a more interesting TAS. EDIT: But Spikestuff notes that a 'shortest input' TAS was going to be accepted to tasvideos, but it was cancelled due to known inputs. So that is a safe bet if you want to get a TAS on the site.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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nfq wrote:
Patashu wrote:
So figure out how you want to prioritize your time, and (sadly) throw away everything else, or save it to some long term storage (like a text or word document). It's easier said than done of course.
Well, it only takes a couple of clicks for me to save all tabs using the "bookmark all tabs", so it's almost easier done than said.
TIL about Bookmark all tabs! But I meant the 'prioritizing your time' part is the easier said than done part, to be clear.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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nfq wrote:
creaothceann wrote:
You just open links in new tabs and keep them open to read them later. It's like having bookmarks, except - you don't have to save the links as bookmarks - the pages don't interfere with your actual (long-term) bookmarks - you don't have to remove the pages from your bookmarks when you're done with them
My tabs seem to be at least 90% from youtube. I'm subscribed to several channels, and since I only watch 1-2 hours per day, new interesting videos come out faster than I can watch them. Eventually I end up with 500 tabs, which starts slowing down Firefox, so I end up having to bookmark all those tabs (lol), and I never have time to watch all those videos or websites, but I save them anyway. Maybe if Ray Kurzweil is right, in a few decades we can extend our lifespan to a 1000 years and speed up our brains, so that we can absorb information faster, lol.
I have this problem as well. I am a habitual tab hoarder (have hit 200+, and it's usually chrome crashing that forces me to trim back a bit). The problem is that there will never be enough hours in the day to do everything that is possibly interesting. Even if you never slept or did anything else, going through all interesting youtube videos is impossible. So figure out how you want to prioritize your time, and (sadly) throw away everything else, or save it to some long term storage (like a text or word document). It's easier said than done of course.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Excellent job breaking this game.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
...kind of odd I haven't heard about this happening with any Megaman or Sonic fangames, of which there must be millions.
It's specifically Nintendo who is really C&D-happy.
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Patashu
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Wow I didn't realize how cool a TAS of this game is LOL.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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feos wrote:
Are you always just recording in real time? Tastudio is not for that, it's for optimizing your input, which means you edit every tiny bit of it until it's perfect. And for that, everybody uses input drawing: http://rgho.st/8Ygrmdpvp If you're just recording in real time, you don't need tastudio. Record a regular movie and use savestates at necessary points to go back. link_7777, what commit did you add recording to (the current form of) tastudio at?
I'm not sure if the argument holds. TASStudio seems to me like using a DAW in music. When you're composing a song, you can record parts of it live, or you can arrange notes one by one by hand, or you can record THEN clean it up, you can do lots of different combinations of workflows depending on what you want. It seems foolish for TASStudio to not have a similar level of flexibility: 1) recording live input and adding it to the TAS, at the end, in the middle, or even in addition to what's already going on rather than overriding it 2) and of course, editing on a frame per frame basis any input already created thus far 3) any combination of 1 and 2 whenever you want
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Note that you can take damage and live on this difficulty (maybe only for the other character? not too familiar with this game) 'Taking damage What? My max hp is 1 for the entire run. Well, turns out that doesn't matter. By holding A while in the air, right after taking damage, i can instantly recover any damage taken, so long as my weapon does not break.'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Commentary version of the above TAS: Link to video Unrelatedly, the TWW TAS is also getting commentary soon!
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Patashu
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Link to video TP Moonjump All Dungeons TAS by dragonbane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Great to see more Duke Nukem TASes, I'll watch this one soon. Hope that you tackle Duke Nukem 2 once you're finished with this game!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I approve of max score runs in general.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video Cool skip
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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PikachuMan wrote:
On Baseball Simulator 1.000, trying to watch a game will crash. It happens when both computerized players pick their pitcher. Also, it crashes when you select slip. These happen only when some cheats are enabled.
Don't we need to know the specific cheats you have enabled to reproduce the crash, then?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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N3rdsWithGame wrote:
So I've spent the last few nights trying to learn more about this glitch. There is a flag that is set [English: (* 0x8040081F)&8 ] is set when entering 1st person shooting mode (arrow/hookshot/deku bubble). having that flag set while in goron mode causes goron missile. I've also confirmed that if you can get one of those items on goron b with weird b, it would still work. Since weird b is perserved through loading zones, it could be used in most catagories with goron just for fast movement and save time since it is faster than the 18 speed of a superslide or hess, and (1st video) a much faster lulliby skip and (2nd & 3rd vids) much faster alternate exit, and all explosive less. https://www.youtube.com/watch?v=OoxaN8TVRjI https://www.youtube.com/watch?v=frRkvKxWXEM https://www.youtube.com/watch?v=rClCjzKcjVc
Good stuff!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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boct1584 wrote:
Patashu wrote:
any% is also arbitrary in games with multiple endings. For example: Symphony of the Night has multiple endings, and all of them play the credits. Defeating Richter, getting to the second Castle and defeating Dracula, defeating Dracula with some extra requirements (Like high map completion). Despite all of these 'beating the game', the 2nd ending is what any% is required to beat.
In the case of SOTN, I think playing the Inverted Castle as part of "any% NMG" makes the most sense because all of the endings play the same credits, and as far as I'm aware stopping at Richter doesn't make any appreciable difference to routing, so "Richter 1st Castle" runs would basically just be the same thing as the first part of a run playing the Inverted Castle too.
Right - you can justify why any% what it is, but the point is that you've had to make a value judgment about what beating the game consistutes. There was no objective metric you followed. Other examples: In Pokemon Gold/Silver/Crystal, any% requires you to beat Red, which is the SECOND time credits roll. But in pokemon Fire Red/Leaf Green, any% requires you to beat the Elite Four the first time, where as Elite Four Round 2 requires you to beat the Elite Four a second, harder time. IIRC both times give credits and there's some extra plot and stuff you need to do in between. EDIT: Another example of arbitrariness is in games where dirty SRAM gives you an advantage. In DKR it gives you T.T. the fastest character. Technically you could do an any% where you start from a fresh cart, but no one does. Similarly in Symphony of the Night, having a clear save file on the memory card lets you buy more items from the shop and skip cutscenes. We have TASes of both with and without this, but speedrunners always do with. You could imagine a game where dirty SRAM makes any% so trivial that no one calls it any%. (I'm not sure if such a game exists or not.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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any% is also arbitrary in games with multiple endings. For example: Symphony of the Night has multiple endings, and all of them play the credits. Defeating Richter, getting to the second Castle and defeating Dracula, defeating Dracula with some extra requirements (Like high map completion). Despite all of these 'beating the game', the 2nd ending is what any% is required to beat. Another interesting example is A Boy And His Blob [NES]. In that game you literally walk through the screens the credits are displayed on before defeating the final boss.
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Patashu
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I don't think the graphical corruption in the credits will be a problem, since the fact that it beats the game can be confirmed by continuing and seeing your inventory is now full of p wings.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu