Posts for Patashu


Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
HEY HEY HEY!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I assume deathless is required to prevent an infinite scoring loop? Or is it just to keep the run's length manageable?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Thanks for the reply!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
OmnipotentEntity wrote:
Patashu wrote:
How do you generate the formulas that create these curves for each value of n? (For normalization purposes, let's say that the domain is x >= 0, x <= 1 and the integral of the curve should be equal to 1.)
The domain restriction is a bit vexing. Normal distributions are necessarily infinite. Is this a strict requirement?
Right, the normal distribution is infinite - but every successive distribution made from combining 1, 2, 3, etc. uniform distributions is not. Basically, imagine creating the distribution that's the result of multiplying two uniform distributions together. It'll look like a triangle shape. Then multiply that with another uniform distribution - it'll look somewhat like the normal distribution, but more basic. If you do this infinitely many times, you get the normal distribution. But I'm curious about what all the previous steps look like. (Thanks for the answer to question 2!)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Oh, I have two math questions that I thought about aaages ago. I don't know the answer to them and they might be interesting. 1) Think about the central limit theorem - the normal distribution you get from summing infinitely many uniform distributions. Now think about what kind of distribution you get from summing finitely many uniform distributions. For n = 2 you get a triangular shape, for n = 3 you get a shape that looks like parabolic sections stuck together and so on. How do you generate the formulas that create these curves for each value of n? (For normalization purposes, let's say that the domain is x >= 0, x <= 1 and the integral of the curve should be equal to 1.) 2) We know that sin and cos (and all combinations thereof), if differentiated or integrated four times, equal themselves. And we know that e^x, if differentiated or integrated once, equals themselves. Are there any functions that equal themselves after being differentiated or integrated 2, 3, 5, 6, etc times? If so, construct them. If not, prove it's impossible. We also know that it's possible to differentiate/integrate something a non-integer number of times. ( https://en.wikipedia.org/wiki/Fractional_calculus ) So are there any functions that equal themselves after being differentiated/integrated a non-integer number of times?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
I think what is meant is that 'since pi is a normal number, every finite decimal sequence will appear in it'. https://en.wikipedia.org/wiki/Normal_number However, it is not proven that pi is a normal number, so it can't be used yet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
What's more interesting than games that are deliberately impossible is games where it's not clear if a TAS could beat it or not. The Hyper Princess Pitch "ReallyJoel's Mom difficulty" TAS is a great example of this. It was thought to be impossible even in a TAS, because the move you can do to gain invincibility had a few frames of cooldown between each use, and one of the final boss's attacks had two attacks at different timings, and it seemed impossible to not take damage. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Here's my newest and longest (by a LOT) song, Incredible Swing Machine: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
LOL! Poor game. (Why does GBA get all the best glitches?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Here's to BisqBot.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
+1 for dashing to the music during the boss fight~ Did you test the water leaves/water lillipads for zipping potential? Supposedly it's possible to do but wasn't reproduced.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Hoping for a watchable encode! (or maybe a ttyrec to play back at one's leisure?)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
The default way to time a TAS for tasvideos is from power on to last frame of input, assuming the TAS beats the game and gets through credits. If you have a problem with that, ALAKTORN, take it up with the site itself and not in this thread, it's not Tompa's fault ;)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Does Stinking Cloud not speed up the plan (as discussed on the previous page)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: [Flash] Garden Gnome Carnage
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
http://www.remar.se/daniel/ggc.php (and probably many other sites) Garden Gnome Carnage is an arcade-style game produced by Daniel Remar (Iji, Hyper Princess Pitch, Hero Core) where you use garden-gnome-on-a-bungee-cord physics to defend your house on wheels from elves trying to spread Christmas cheer. Just like all those other games I mentioned, It also has a secret impossible difficulty level! Hit up up down down left right left right (think Konami Code) on the main menu to unlock 'ReallyJoel's Dad' mode, which starts at level 999. Elves teleport up the sides of your building instantly. Can TAS still survive, and if so for how long? Luckily for Hourglass/Gnash users, you don't need mouse input to start the game - just press Enter.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
It was nice knowing you, 2-2.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Ok, thanks for the response. The reason I ask is because I've been bouncing around the idea of making a Necrodancer Science video series that documented unobvious aspects of the game (similar to the Hearthstone Science video series I help produce), for the purpose of using as references for the wiki, and wanted to make sure I wouldn't be going over stuff that was already documented. So I guess what I should do is join that Discord channel and ask questions about stuff I want to do videos on - if the answer is known but not documented, I can make the video very easily. The Heal Spell exploit is really cool. I'm going to have to try that next time I play.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Teraka wrote:
Hey! I made this :) The replays desyncing weren't too big of an issue. When a replay of a game you played desyncs, it's usually when recording rather than when playing, so you don't have that issue if you edit the replay directly. That being said, there's a whole category of bugs in this game that stems from the fact that not everything is tied to the beat, and so if you go fast enough you can do things that shouldn't be possible (like attacking an enemy on the same beat that it dies on a spike trap), and with Coda's tempo, I had to slow down the replay (or rather, fast-forward slower) at certain strategic points to make sure it didn't desync because of that. There was also a big desync problem at the very end, when I tried to record the finished run. I found out that for two of the bosses (the 2-4 Coral Riff and the 4-4 Deep Blues), there's a point where an add's movement should be deterministic but isn't, and is affected by god knows what. I had a bit of a panic until I managed to make it work just long enough to record it. As for playing ping-pong with Deep Blues, I certainly considered it, but every time I hit it with one Coda, the other one moves away, so it would've only been possible for the first two hits after which the 2nd Coda would be too far to aggro the king. Plus, I like how it turned out a lot better.
Hi Teraka! Do you know if there's any resource for Necrodancer where deep mechanics and bugs are documented? There's the wikia, but it's sparse on specific information. I know Bard used to have lots of bugs related to going really fast - I think it let you avoid trap damage, for example? - so it's pretty interesting to me that the game isn't programmed to simulate what happens in a beat the moment you press a button, but rather some things are simulated in real time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Seconding that I'm still really interested in all Nethack TAS related developments. Good luck!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Sorry to hear about it! Hopefully DOS emulation will improve in the future, as this is definitely a game worth TASing.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Crypt of the Necrodancer has a deterministic, editable replay format. Therefore it is possible to make TASes of the game (albeit slowly). A TAS got released today of probably the hardest imaginable speedrun category. Coda is the hardest character, unable to upgrade from a dagger, dying in one hit, dying if you ever make an invalid move/lose your combo, dying if you pick up gold and moving at double the speed of the music. The TASer (@Teraka91 on Twitter) controls two Codas at once using the same input to beat the game in under 4 minutes while satisfying low% condition (never picking up an item or using a shrine). It's recommended that you watch at 0.5x or even 0.25x speed to be able to follow it, because it is extremely fast. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Rachel was interested in an Animal Crossing TAS too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
Link to video More new brokenness
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
A 3 hit improvement, wow. Excellent work! Really cool to see that the game is non-trivial even for TASing. Excited to see more of 1-1 :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu