Just FYI, in the Parodius games the rank goes up faster if you're more upgraded, so it's worth considering getting all the upgrades you can ASAP even if you're doing a pacifist style TAS.
I think there's some kind of cognitive bias for this. Summary of the bias is that you think there's a ton of content in the past because you can consume it all at once, but relatively little content in the present because you have to wait for it to trickle out, so you overestimate productivity of the past and underestimate productivity of the present/future.
Also, people not coming as often doesn't indicate overall popularity is down. It's called churn, it exists in every field ever. The question is, are more new people becoming aware of TASes to make up for it, and I would likely say YES, if you look at the exponential growth of viewer base every GDQ for example, TASing interest is very closely related to that, especially ever since the GDQs started showing TASBot block.
Another bias is that most people had more free time in the past than right now - as you get a job, study harder, etc. you have less time to watch and make TASes.
No shit! That's why he cut that part of the video out xD
Total control is total control no matter how long it takes. This is a proof of concept, maybe there'll be a faster way in the future :) This is also the first total control I know of on PSP, so it's a world first.
(Also, I would guess 2 hours, so it's comparable to one of those stars in SM64 ABC where you have to underflow the water level)
Archanfel, when the TAS is done, have you considered making commentary for it (subtitles or verbal)? Just to make sure no one can watch this TAS and miss any of its tricks :D
Someone needs to reproduce this so it can be done in a TAS lol
Link to video
it was done in OpenTyrian, so maybe the code can be studied. Probably something to do with the variable 'enemydie' being set incorrectly, since it's coming out of a ship that should drop a powerup in this mode.
At last, Donpachi has the replay it deserves - a 2-ALL that 'counterstops' the game (achieves the maximum score that the game can track). This is WR by a large margin.
Link to video
One of the most notable games for the Wonderswan, a shmup with a scoring system revolving around killing enemies and not dying or shielding. Because areas are completed when you finish off all their enemies, and the bonus is higher the faster they're completed, speed and score are similar goals for this shmup.
Don't be fooled by it being a handheld shmup, this game gets very hard near the end!
Information:
-Three difficulty levels, easy normal and hard
-Three 'weapons', wide straight and shield
-The longer you go without dying/shielding shots, the higher your base multiplier increases. It also temporarily increases when things have died recently.
-There is a trick with the wide and straight weapons - they run on timers but their timers are different, so if you use a specific rhythm to alternate between them you can shoot more shots than just sticking with one weapon alone, allowing you to kill faster and score higher.
-Bonus for clearing an area is higher the faster you finish off all its enemies
Videos:
Normal 1cc 57.2m:
Link to video
area 20 superplay movie:
Link to video
hard 58mil non-clear:
Link to video
This game has very hard to reproduce but game-breaking glitches. Maybe it is possible to get a credits warp or level warp from them?
Check out the descriptions of my videos for savestates you can open in shmupmame. For example, load this savestate https://www.dropbox.com/s/1szywtvsi90nf7z/0.sta?dl=0 with rom omegaf if you want to try and get the debug menu yourself (you'll want to use insert to fastforward a lot, probably)
For me the glitch started like this:
Link to video
And by loading state and running it by again with different input I get different results with low probability, including a debug menu and a debug frame advance mode:
Link to videoLink to video
Unrelated to me, a different person discovered a similar glitch that froze the game, displayed ? on the screen, then warped them from stage 2 to stage 1:
Link to video