Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
Yes vote. A work of art that I'll have to look at again in slow motion to appreciate more :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Josephandsonicteam124 wrote:
how do you add images? on fourms
Upload them to imgur and then you can include them in your post.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
That was beautiful *tears of joy flowing* Publication soon? :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Just FYI, in the Parodius games the rank goes up faster if you're more upgraded, so it's worth considering getting all the upgrades you can ASAP even if you're doing a pacifist style TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Freedom Planet
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think there's some kind of cognitive bias for this. Summary of the bias is that you think there's a ton of content in the past because you can consume it all at once, but relatively little content in the present because you have to wait for it to trickle out, so you overestimate productivity of the past and underestimate productivity of the present/future. Also, people not coming as often doesn't indicate overall popularity is down. It's called churn, it exists in every field ever. The question is, are more new people becoming aware of TASes to make up for it, and I would likely say YES, if you look at the exponential growth of viewer base every GDQ for example, TASing interest is very closely related to that, especially ever since the GDQs started showing TASBot block. Another bias is that most people had more free time in the past than right now - as you get a job, study harder, etc. you have less time to watch and make TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
He/Him
Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video Not sure if anyone knows how to reproduce it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
If you're not aware, Bizhawk is going to get PSX support soon (already has PSX support?) and if it works in that that'll be much easier to use.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Dooty wrote:
Use 1220 Heart Refreshers, how long does it take? Doesn't seem too practical, or entertaining to watch.
No shit! That's why he cut that part of the video out xD Total control is total control no matter how long it takes. This is a proof of concept, maybe there'll be a faster way in the future :) This is also the first total control I know of on PSP, so it's a world first. (Also, I would guess 2 hours, so it's comparable to one of those stars in SM64 ABC where you have to underflow the water level)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Total Control has been achieved in PSP SotN by nathan7878! Link to video http://castlevania.msnboard.net/t636-psp-total-control-achieved#8406
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Archanfel, when the TAS is done, have you considered making commentary for it (subtitles or verbal)? Just to make sure no one can watch this TAS and miss any of its tricks :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Someone needs to reproduce this so it can be done in a TAS lol Link to video it was done in OpenTyrian, so maybe the code can be studied. Probably something to do with the variable 'enemydie' being set incorrectly, since it's coming out of a ship that should drop a powerup in this mode.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video Reposting to fix the topic glitch
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video New way to warp to the credits lol
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
At last, Donpachi has the replay it deserves - a 2-ALL that 'counterstops' the game (achieves the maximum score that the game can track). This is WR by a large margin. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Judgment Silversword: Rebirth Edition [Wonderswan Colour]
Patashu
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Joined: 10/2/2005
Posts: 4017
One of the most notable games for the Wonderswan, a shmup with a scoring system revolving around killing enemies and not dying or shielding. Because areas are completed when you finish off all their enemies, and the bonus is higher the faster they're completed, speed and score are similar goals for this shmup. Don't be fooled by it being a handheld shmup, this game gets very hard near the end! Information: -Three difficulty levels, easy normal and hard -Three 'weapons', wide straight and shield -The longer you go without dying/shielding shots, the higher your base multiplier increases. It also temporarily increases when things have died recently. -There is a trick with the wide and straight weapons - they run on timers but their timers are different, so if you use a specific rhythm to alternate between them you can shoot more shots than just sticking with one weapon alone, allowing you to kill faster and score higher. -Bonus for clearing an area is higher the faster you finish off all its enemies Videos: Normal 1cc 57.2m: Link to video area 20 superplay movie: Link to video hard 58mil non-clear: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
This is a lot more promising than a 2^64 space search! I passed your savestate on to Mecharichter and PJ.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
keylie wrote:
Ok, section 4-2 is done. The rest should not take that much time. Edit: Here it is. Link to video A few comments: - The big bullets at section 4-1 gives 100 points per frame for a total of 500 points. - Section 4-2 is really a mess, sorry. - In that section, black turrets have a rotating pattern, so sometimes in the cycle, the orientation of these shots are very good so I can absorb almost every bullet from all turrets. That is why you will see me staying longer in black. - Also, the hitbox of the central dome does not match the sprite, so you can get into the dome by the top, absorbing more black bullets - For the first mini boss, I found by trial and errors a location where my 12 lasers don't break the chains. From there, I waited as long as possible before killing the rest of the turrets to have 30s left (optimal) - For the second mini boss, I intentionally left one turret when releasing the lasers. In the classic route, you can kill the top left gun (6 lasers) and the two bottom black pods (3 lasers each) in one pass, with a precise location. By having a left turret, the top left gun is not killed (5 lasers), and I can leach his 7-way shot for a few frames and still get the maximum time. - Not much to say about the boss, I killed him at the exact frame where the timer went from 93s to 92s, so I got 93s :)
Completely insane
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Nice! This looks like it will be useful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Omega Fighter (game breaking glitch)
Patashu
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Joined: 10/2/2005
Posts: 4017
This game has very hard to reproduce but game-breaking glitches. Maybe it is possible to get a credits warp or level warp from them? Check out the descriptions of my videos for savestates you can open in shmupmame. For example, load this savestate https://www.dropbox.com/s/1szywtvsi90nf7z/0.sta?dl=0 with rom omegaf if you want to try and get the debug menu yourself (you'll want to use insert to fastforward a lot, probably) For me the glitch started like this: Link to video And by loading state and running it by again with different input I get different results with low probability, including a debug menu and a debug frame advance mode: Link to video Link to video Unrelated to me, a different person discovered a similar glitch that froze the game, displayed ? on the screen, then warped them from stage 2 to stage 1: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Aah, nice and fast!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Item Abuse 3 is here! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu