Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
http://www.imdb.com/title/tt1631867/ Edge of Tomorrow is also very much like TASing real life.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
For fun, I made a mod of Opentyrian that lets you access difficulty levels HARDER than Lord of the Game. https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe Nortaneous was already in the game - 8x armour and score, slightly higher speed. Nortaneous2 is my own invention - 10x armour and score, slightly higher speed, bullet velocity doubled AGAIN, and 'launchfreq' is doubled (meaning a lot of enemies that shoot physical projectiles shoot them twice as fast). I also thought about making shield regeneration slower/take more generator, making the ice beam wear off faster ('iced') or making hits in general do more shield/hull damage, but it seems hard enough already that I'm not sure if it's necessary :) EDIT: Fixed up the mod a bit, and provided alternate versions that always give 4x and 8x spawns: https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%202x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%204x%20spawns.exe https://dl.dropboxusercontent.com/u/56073318/opentyrian%20nortaneous%20mod/opentyrian%20nortaneous%20mod%208x%20spawns.exe
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Malleoz wrote:
I will be working on an All Cards category TAS, which requires the completion of every chapter through fighting each boss. Thanks for the feedback.
Do you have to fight Lava Pirahna in All Cards?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
But can't you provide sub-frame input in DOS games? I've seen another TAS on this site that does it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
LOL! Classic zipping, no jumping required!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Wow, I think this must be the fastest TAS in all of tasvideos history. I feel like the only way I could keep up with it is if I downloaded an encode and frame advanced it (which I might have to do, hah)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Fishaman P wrote:
I was surprised when you entered Chapter 4. Quite an innovative strategy! Easy Yes, and here's hoping that major reroute comes to fruition!
Is the reroute related to getting a completely different set of partners and beating the game with those instead? I think I heard about it before...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Small correction to the Blue House Skip annotation: You're not standing on the wall for a frame, you're actually standing on one of the crates inside of the house for a frame. (Yes vote, this TAS is mindblowing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
slamo wrote:
Patashu wrote:
Nice! Do you plan on TASing more DOS games?
I'd like to, yeah. It'll depend on whether they work or not in JPC though, some games I've tried to work on have major issues.
Does Duke Nukem 2 work? It has simple physics and a fun way to do sequence breaks with the flamethrower so should be easy to route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Excellent! Your hard work has paid off.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
LOL, invincibility during the cutscene!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Nice! Do you plan on TASing more DOS games?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Godly Storm Eagle stage! Kreygasm
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
LOL! I didn't see the invincibility in Iggy's Castle coming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Are you sure? You literally can't half-finish a TAS and finish it in a later session in MAME-RR? That seems like a pretty big oversight to me if true...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Instead of a speedrun, here's a crazy real time score run: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Robrock55 wrote:
Is the project still alive ? I'm very interested to work on it. I'm a french programmer with good knowledges in coding and algorithms.
On behalf of all TASers and TAS enthusiasts, anything you can do for the Hourglass Resurrection project is super appreciated. :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
grassini wrote:
similar to MST on OoT,i guess.Why isn't the run submitted here?
The any% run? He's making commentary first.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
jlun2 wrote:
Malleoz wrote:
I'm planning on working on All Cards in the near future :) this is my favorite Paper Mario game to optimize and play so far.
Would it be a separate category than 100% (whatever this game counts) or some branch that is different and entertaining enough to stand on its own? Also wow that was quick.
All Cards means you have to 'get to the end of each chapter', as opposed to current any% where we ignore most of chapter 6 (ending it by redoing chapter 5), ignore most of chapter 7 (ending it by redoing chapter 5), ignore most of chapter 4, ignore most of chapter 3, etc etc. It's a good compromise between any% and 100%.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Ersatz wrote:
#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
STAY ON TARGET...!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Loving Watermelon Kingdom~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Zowayix wrote:
Patashu wrote:
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
If it wasn't, then why is no one submitting an SMW 11 exits run with the cloud to improve Bowser?
Simply, because every TASer who could submit a high enough quality run does not want to make a TAS of this category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu