Posts for Patashu


Patashu
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Link to video ~0.5 second improvement Link to video ~2 second improvement Link to video ~1 second improvement
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Congrats you two on 50k nicovideo views! Link to video edit: 100k nicovideo views!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Haha omg, I need to see this run now!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
feos wrote:
What emulators besides Gens can do multitrack?
There's a multitrack script for FBA/MAME
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Mzscla wrote:
Hi, ups. I can't find the Kyatto Ninden Teyandee (J) [!].nes and I want to know where I can download it. thanks.
It is illegal to distribute ROMs. Use your google-fu to locate it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
UMK3 and MK3 are not the same game, correct?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Link to video literally one frame from working im dying
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Archanfel wrote:
Announcement: Hi guys! I decided to pick up this project. I spent last few weeks with testing and planning new routes. A lot of things can be improved, according with my rough calculations i can save at least 9000 frames over published movie. So sooner or later you will see new Lost Vikings TAS. Now it only matter of time. Though, it definitely will take a lot of time. I guess about half of year. So be patient. End of announcement. P.S. I am big fan of old TAS by Ouzo. About six year earlier, when i saw his wonderful work in first time, i have experienced truly indelible impression. Thank you very much Ouzo! But now is time to improve this masterpiece. Wish me good luck at this long and difficult journey.
Wow, this will be great! Will you be posting WIPs?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Masterjun wrote:
Carl Sagan wrote:
Honestly I've been bored with the ACE stuff since about the 2nd time it was done. The concept is a neat curiosity and probably interesting from a programming perspective, but these have almost nothing to do with playing, or TASing, video games.
Please elaborate.
It's just a point of view about what makes TASing exciting to you. ACE TASes and non-ACE TASes are awesome but in different ways. There's a kind of gradient on TASes, where on one end the entertainment is entirely from bending programming to your will, and on the other end the entertainment is entirely from playing within gameplay rules and boundaries and optimizing that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Aktan wrote:
feos: I guess I was baffled that you would need proof that 60 fps is superior to 30 fps deblinked. Humans can see stuff at 60 FPS after all. Edit: What I see in the second video with 1080p@60FPS is 30Hz flicker like the source probably is.
That's not why feos made the post! Feos wanted to see, 'if you upload a 60fps blinking video to youtube and watch it in 30fps, what happens? Does it show solid on/off or does it blink?' I and a lot of other people thought, 'it will drop every other frame, so it will show solid on/off' Feos PROVED that it will show blinking because of the frame dropping algorithm youtube uses. So it makes uploading in 60fps rather than 30fps deblinking a lot more viable - because when it's downgraded to 30fps, it shows the blinking!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Wooooooaaaaaaahhhhhhhhhhhhhh *jawdrop!*
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
feos wrote:
RGamma wrote:
No need to test. YT likely will drop every other frame or so. Blending frames into one another wouldn't make sense for them, because there's no (in general) right way to do it.
There is need. It's people saying that deblink is obsolete/does worse than YT.
Ok, let me clear up the confusion. Deblinking was our (tasvideos) solution to youtube encodes only being 30fps. Because 60Hz flicker is either invisible or solid depending on which frame it lands on, deblinking detects these situations and makes them translucent so they can be seen at 30fps. So we made our youtube encodes deblinked for a long time. Now youtube offers the ability to make 60fps videos. So if we can upload in 60fps we don't need to deblink, right? But there are a few problems with it: -It's only available at 720p or higher. If you are viewing in lower resolution, it's only 30fps, and many people won't know this rule. -It's not available in every browser. Most people won't know which it works in and which it doesn't. This is especially a problem on mobile devices. -There are some other weird glitches, such as you can upload in 1080p 60fps but youtube will make the max quality 720p 60fps anyway. (When I say '60fps is viewed in 30fps', I mean youtube will only show you every other frame of the video, with no filter/post production applied. e.g., no deblinking filter or anything like that. And you can't give it two videos, one to show when it's 60fps, one to show when it's 30fps, or anything like that either.) If you compare 60fps and 30fps deblinked, 60 fps is superior. But the current situation is, if you pick 60fps, many people will not be able to see it, and will get something WORSE than 30fps deblinked. Until youtube fixes these issues and makes 60fps more accessible, it's too early to do encodes in it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
^I partly agree that ACE lost its charm by this point, but it’s still cool to see and try to understand why the glitching works. As far as using it to beat levels more normally, I’m not sure if that would be just a “arbitrarily limiting the power of a glitch” thing or not. It looks cool in your speedrun though.
We've discussed this before (see MrWint's catch 'em all TAS for example) - a glitch that can be used in ACE and non-ACE ways can be used in the non-ACE ways for non-ACE speedruns. So long as the glitch stops before ACE is possible with it's valid. That said, wouldn't a new any% run use the null egg glitch to skip every level? Or is this an any% no null egg glitch no L+R category where infinite tongue glitch is ok?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Don't expect to TAS this game until CEN64 is done.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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LIMO wrote:
Oh, didn't find about that. But that's the japanese version of the game, of course there can be slight differences.
They are going to be more similar than different, so you should watch them all before doing your own TAS to look for tricks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yep, I've seen TASes of this game on nicovideo before. http://www.nicovideo.jp/search/TAS%20%E3%81%A0%E3%82%8C%E3%81%A7%E3%82%82%E3%82%A2%E3%82%BD%E3%83%93%E5%A4%A7%E5%85%A8?f_range=0&l_range=0&opt_md= I would embed them all but there are eight, so give them a look yourselves.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Robocop [Arcade]
Patashu
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http://www.twitch.tv/iastsa/c/5714231 Here's the game being speedrun in 9:31 minutes. This is a frantic run and gun where enemies will stream in from all directions and tons of firepower gets thrown around. It's also not very long when played well, as you can see from the speedrun, so it could be TASed quickly and look impressive. By the way, the bonus games give health, but waste a bit of time in the score tally. They're probably worth it for damage boosts (since iastsa thinks it is) but it's one thing to investigate.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
More like
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Looks like Crash Team Racing works: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Who discovered infinite tongue glitch?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Samlaptop wrote:
As the Bizhawk team will be adding PSX support in version 2.0, I think we should not publish our PCSX movie and do the run again on the new Bizhawk emulator when 2.0 comes out and when the developers are given the OK to TAS on BizHawk. I have been testing PSX core on the betas and it looks promising that we'll get better results and better frame rate than PCSX. So until then we will have a finished PCSX movie that we will use to guide us when making the BizHawk movie.
Unless the TAS abuses a difference in emulation between the two emulators, it's fine to publish it since you started it before Bizhawk got PSX support. Of course, if you were planning on redoing/improving the run anyway, this is a good excuse to!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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zaphod77 wrote:
some of the fangames have savewarping as AN INTENDED MECHANIC. I wanna be the Boshy is infamous for this. you cannot beat the game without savewarping.
Although the kind of savewarping you do in Boshy leaves you in the same spot you saved but you get your double jump back.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dang, I love this, so much is going on and it's hard to keep up with it all :) What was bad about the boss fight?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Don't have time to watch it all yet, but... Damn, doing Shadowlands with the Glass Ball! Love it!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu