You only carry your remaining lives over in Dodonpachi DaiOuJou Black Label.
In Dodonpachi DaiOuJou (non black label, fan-nicknamed 'white label' to distinguish it) your lives get reset when you enter the second loop, and you earn them again by playing well.
(Pretty much every other shmup's second loop preserves your lives. This is the only one I can think of to do something like this.)
(I also don't know how to tell if a DaiOuJou clip is black label or not just from seeing the last stage.)
I was going to vote No, but I upgraded it to Meh just because the music was so good ;)
Now it's really good! No improves found by me. The game is not entertaining for me, but I still vote Yez
Judging by the whole five (!!) yes votes so far, a lot of people seem to be confused about what a 'yes' vote constitutes. It doesn't mean 'it was well made' or 'the site should publish this', it means 'I found it entertaining'. If there's a reason why it shouldn't be published, that's what making a post is for!
Is cheat engine allowed?
Like, I wasn't 100% towards the idea of actually doing this well enough to post on here. But it seems a few people are interested in it, so I might. Just wanna make sure on a couple things first.
You can use Cheat Engine to do things like:
1) Find out the memory addresses for things like X, Y, Z, position, etc. as well as more complicated things.
2) Observe what their values are in real time, to help with TAS optimization and theorizing about tricks.
3) Set the values directly to see if a trick is theoretically possible.
But you cannot use Cheat Engine to:
1) Change memory addresses in mid-TAS and have them recorded in the final TAS.
In fact, this is impossible, since the TAS file format only records what input you make - and Cheat Engine memory address sets aren't input - so the TAS will not include them and desync.
In other words, the use of Cheat Engine is investigatory and for experimentation, I am not suggesting you 'make a cheat TAS' or anything like that :)
You can test for yourself if GB Player is faster or slower.
http://tasvideos.org/PlatformFramerates.html
A real GBA runs at 59.7275fps.
On the GBA version, find a place with an in-game timer and using a stopwatch time how long that in-game timer took in real time (do it more than once and average if you like). Now do the same thing on GB Player, emulator, whatever and take the ratio of the two real times, and you'll have the ratio of the frame rates.
Although I've never played it even once, if I remember correctly, you can skip cutscenes in a second playthrough but they count against your in-game time even if you skip them. You should probably get someone who knows the game to confirm that, though.
Correct. In fact, you can get an IGT something like an hour longer than your real time, making this the least accurate IGT in a video game ever.
I had insomnia but I stopped watching this before 3 minutes. Yes for vault, no for losing your time on something crappy instead of Mario&Luigi :P
Are you confusing MESHUGGAH with MUGG?
The difference is, MESHUGGAH needs to get back to work on SM64DS, while MUGG needs to get back to work on M&L:SS (or would, if he wasn't already at it)
Yeah, what makes it so interesting is how absurd and unlike normal The Sims play it is. The commentary helps, and also having watched a non tutorial abuse career% helps a lot (where you're seriously at the mercy of RNG, your sim has to balance their needs with getting skills up while desperately trying to find and maintain friends).
<Spikestuff> Right, I ate a piece of paper
<Spikestuff> 29.8cm x 21cm (A4)
<meshuggahTAS> you became a printer? or you got some flavoured ones
<Spikestuff> that was a stupid bet
Link to video
Whenever Hourglass has mouse and can do this game this is top priority.
Highlights including making friends with clones of yourself in a hot tub to satisfy job requirements.[/video]