Posts for Patashu


Patashu
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Pasky13 wrote:
I'm not opposed to different RAM initializations, assuming they are cherry picked from known ones from actual consoles.
If a TAS uses a certain RAM initialization, it should be fully disclosed in the description. Then users and judges can decide if 'Seems reasonable enough' or 'lol no, put the cosmic rays away'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you made a mistake very recently, you can use rewind to fix it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Haha. Nice glitch!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
I'll post part 4 anyway: Link to video ed: and part 5 Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link's Crossbow is the ULTIMATE speedgame. Proof: Link to video Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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More playaround Link to video Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Metroid: Other M
Patashu
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Bad game, bad plot, good speedgame. Remember, if you TAS it, it becomes canon in the TASVideos universe! Unfortunately the fastest known runs are not on youtube, they're on twitch, both by JaggerG: http://www.twitch.tv/jaggerg/c/3934340 Metroid: Other M 100% in 3:10:15 http://www.twitch.tv/jaggerg/c/3718608 Other M any% Second Ending in 2:26:42
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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zeromus wrote:
xxNKxx wrote:
Could you make fixed window class for BizHawk? It's alway change in every new version, examplle in 1.7.2: WindowsForms10.Window.8.app.0.3d90434_r13_ad1
Could you tell us why you want such a thing? We might could attach additional information for the window that your thing-which-you-shouldnt-be-using could pick up to identify it.
He's writing a program designed to send input to multiple TASing emulators at once to support the making of 'X games 1 input' TASes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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http://www.twitch.tv/brossentia/c/4698971 Final boss skip for FF6 using sketch glitch corrupted menus
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I feel like we went over this argument about a page ago... Deja vu?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zowayix wrote:
Hmm, if you're limited to various sections of code already existing in the game, that's no longer truly arbitrary execution anymore, right?
You'd think so, but return oriented programming is as strong a programming model as the original program (e.g. arbitrary execution is possible) and has been used to get root access in a lot of real life programs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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For anyone who TASes this in the future, make sure to check out the list of twiddles here: http://members.iinet.net.au/~vannevar/tyrian/codes.html Twiddles being fighting game like inputs that produce abilities depending on what ship you are. A TAS, of course, should show off as many twiddles as possible as part of the gameplay, since many people have no idea of all of them. They also make playing in Super Tyrian mode really appealing, since as you can see in http://members.iinet.net.au/~vannevar/tyrian/engtwid.html this ship has the most twiddles by far, so tons of variety is possible here. Plus, I doubt many people who've tried Super Tyrian mode have even been able to beat it. I can't even remember if I got past two levels of it as a kid. It's brutal. I also never knew about the latter three tricks here: http://members.iinet.net.au/~vannevar/tyrian/general.html Clever!!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dimon12321 wrote:
I'm glad this topic is created! Help me to find the game on SEGA Genesis/Mega Drive 2 (I don't remember how many buttons do it support (3 or 6)). I have watched my friend playing it only once in our childhood so I don't remember much details! Second controller was broken so I don't remember if we could play together. ? - not sure It's a shooter/beat'em up/adventure with top view. At the beginning you can choose 1 of 4 (or 3 at least) men with 3 different characteristics: health (green), power (red) and ?sth? (blue). The main hero walks in levels like in Rambo 3 and beats enemies, he can find ?boxes? with weapons like bazooka or machine gun or take them from ?enemies?, can beat enemies with them if ammo ended. The storyline contains objective: save birds (probably eagles)! I looked for similar descriptions and screenshots on some sites containing enough big list of games, but still not found.
Maybe it's this game? http://en.wikipedia.org/wiki/Growl_(video_game) It was an arcade game but got a genesis port, the plot was that you're rangers rescuing animals from poachers, you can use rocket launchers and whips and it's a beat'em'up. And this sounds like your description of the character select: 'The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height.'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I would say English, because someone on nicovideo has already done the whole game (ed: this is the third game in the series, rather, not the first) TASed in Japanese, starting here: http://www.nicovideo.jp/watch/sm23301281 And all of Ghost Trick has been TASed in Japanese, here: http://www.nicovideo.jp/watch/sm22577158/videoExplorer
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Kurabupengin wrote:
You know when are you going to finish Phase 99?
#WhenIt'sDone
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Zarmakuizz wrote:
Watching the last video, paths seem more optimized and RNG is more manipulated. When he takes the water Djinn during the level, he chooses to heal his team during the fight, which takes time, but a few times the healed characters don't take any hit after being healed, so maybe a few time could be won here. I don't know if it's possible to avoid every random fight like in Pokémon Red. This would save a lot of unnecessary fights.
I know that in RTA it's not possible to avoid every random fight. RNG only advances when you do something that advances RNG (any random visual or battle related thing). Maybe there's something for TAS I don't know about.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is there any precedent for this kind of thing, where a TAS is deliberately played on a version that has less levels to make the game end faster?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Svimmer wrote:
^^ Yeah I knew that. However, if the game would draw any more of the screen with the moving enemies, that's what I was looking for. Not to say the hack wouldn't probably be a lot of work itself.
If making the screen larger caused more enemies to be loaded, pretty sure the TAS would desync right away.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu