Posts for Patashu


Post subject: Ace Combat 5: The Unsung War
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Kingdom Hearts
Patashu
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Post subject: Kingdom Hearts 2
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Tales of Eternia
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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XkyRauh wrote:
Why are random lemmings turning into Bombers, even in levels where no Bomber tools are granted? :O
You mean the Nuke?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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synnchan wrote:
Patashu wrote:
Bizhawk doesn't support PSP yet. But hopefully it will in some months' time. PPSSPP is very good.
Woah, really? That's some exciting news. PSP has some real good games. Lookin' forward to being able to TAS the Prinny games. ^-^
It's not a 'I know this will happen', but PPSSPP is being headed by some of the same devs as Dolphin, and is open source, so the prospects for future TASing are very good.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Burunyanman ぶるにゃんマン HARDCORE! 体験版
Patashu
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Link to video PC horizontal danmaku shmup doujin. I think it's based off of an anime or something?? NSFW, has boobs and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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thatguy wrote:
So... what happens to the old movie? Is it just obsoleted or should it be retroactively rejected? I know this breaks the site's rules but this really is an exceptional case.
There are some cases where a 1 loop TAS has been obsoleted by a 2 loop TAS or vice versa (I'm thinking of the super ghosts and ghouls style games)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cpadolf wrote:
Afaik that is one of the oldest and most widespread myths about the game, but no one has ever been able to reproduce it. I'd definitely require some solid proof before i believe that happened.
Could it be emulator dependent?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yeah, losing 25% of the improvement to make it more entertaining is a weird choice.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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2:12 looked a little slow. Eagerly anticipating the next part!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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mamuuuut wrote:
edit : i'll give the 4p run a try, if it possile in pacifist mode ; do you think another goal is better in 4p mode ?
IMO go for speed. If it doesn't save time to kill an enemy (screen scrolls just as early, just as much lag, etc) you can leave it alive for entertainment purposes, but pacifism for the sake of pacifism causes a few too many weird things to be forced.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Progress on CEN64 continues, but there is still very much to go: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I LOVE how you show off your TAS invincibility in the stages, and a TAS of Sunset Riders [ARC] is definitely something cool for the site. But I feel like there's no way the boss fights are optimal. Mind you, I wouldn't know where to start - there's enemies everywhere! Damn! But with all the hitbox abuse you show through the TAS, it feels like there should be ways everywhere to be more 'brute force', shoot into the boss's face for longer and have to dodge in random directions less. (Maybe shoot while running away if needed?) Another thing - there's lag on the last stage near the start. Would the lag have not occurred if you were killing enemies? I will give meh, because I want to see you outdo yourself and give this game a REALLY awesome TAS :D In particular it needs to go 'all the way'. Either all the way for speed (try really hard to not lose any frames to scrolling the screen, lag or making the boss die ASAP) or for entertainment (find funny loops, misdirections, etc everywhere and go out of your way to show them off and don't just have speed for speed's sake, maybe show off that OoB thing you found and kill the boss with it ,etc). A four player TAS for this - wow, what would you even DO with four people in this game all at once? I think the screen is too small for it XD
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Oooo, Jenka's Nightmare is finally done? Awesome! From what I remember of this it would make a great TAS (it helps that Cave Story is amazing for TASing period ^^)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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FODA wrote:
My yo! noid published movie makes the game crash after it ends and cuts to attract mode, but I have no idea why.
I know that in Super Ghouls n Ghosts [SNES] demo Arthur can be affected by your key mappings, as in, if you bind the key that the demo uses for attacking to jumping, then the demo jumps every time it was programmed to attack. You can use this to get the demo to kill itself after beating the game, and it breaks the credits (I think it just goes back into normal gameplay). Maybe it's something like that? (Where the demo is using bad data left over from the player playing)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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andypanther wrote:
That was impressive! Now I want to see a full game run with minimal A-presses. No matter how long and boring it may be, I would watch it!
I want to see it too! But pannenkoek2012 is finding A press improvements frequently enough (he uploaded a new one today) that it's too early to start one - you wouldn't even want to do a testrun because some minimum A press strats require such insane labours (dozens of clones, etc) that you wouldn't want to do them unless it's going in some kind of final product. :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Mr. Kelly R. Flewin wrote:
Could not watch the run in Bizhawk and that cutscene free encode was just... Why spend all that time on a game and put up a shoddy encode. I mean seriously, any value to the run is greatly diminished. It's not like it was some bug that caused that... it was someone who felt the need to cut n' splice the video. [This isn't some torrented tv show where they edit out the commercials... it's like taking a porn movie and anytime there''s anything sexual, it's spliced out, leaving 2 mins of dialogue in a 1h30m movie. [Unless you're into that kinda thing, then my apologies]] I couldn't stand it once it got going... just did not sit right. I will abstain until I can get BizHawk to play nice... Mr. Kelly R. Flewin
My opinion is the opposite. I was watching the Super Mario Sunshine TAS on nicovideo, and while it's a blast, I often found myself thinking 'Wow, how much of this TAS is just watching intros and outros to shines over and over again?' I think the total amount of time is almost half the TAS, which is ridiculous. I mean, you're only cutting out stuff that is identical whether TAS or casual playthrough. Some people have limited free time, but are also interested in TASes, and 'cutsceneless' encodes value your time.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Kingdom Grandprix / Shippū Mahō Daisakusen
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http://www.hardcoregaming101.net/raizing/raizing.htm Kingdom Grandprix is a Raizing shmup, the sequel to Sorcer Striker / Mahou Daisakusen, developed in 1994, set in a 'rule of cool' driven fantasy/sci-fi setting. Notable about this shmup is that while first and foremost it is a shmup, it has a racing mini-game behind it! In addition to surviving and killing bosses, you have to place first among 8 racers across all the stages of the first loop to be allowed to access the second loop and the game's real ending. You bounce off of walls and other racers (and can, for example, ram them into bullets to make them fall back - or be rammed BY them!) and you can 'go faster' by doing things like moving higher on the screen and holding down the fire button to stop firing and boost. It's also a 'large hitbox' shmup, so even TAS can't do effortless dodges. So, end result - This is a shmup where speed makes sense as a goal! (in addition to survival and scoring) (Of course, IMO, score would be very interesting to TAS around for many shmups, but often that requires a really deep understanding to both TAS and appreciate, so speed is a nice goal to have too :) ) A recent episode of STG Weekly did this game, commentating over a 2-loop clear of the game (I think it's just a survival run, but they talk about all the mechanics of the game). The replay of the game starts at this timestamp: http://www.youtube.com/watch?v=z6Da5Lt13xw#t=1h03m00s (I'd embed it but I don't think embedding to a timestamp works on tasvideos.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Link to video DarkSpinesSonic rides on walls that God never intended us to ride on, and look what happens!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Kurabupengin wrote:
https://www.youtube.com/watch?v=8M1bQzT7soM Just for laughs.
I haven't watched it, but I'm just wondering what does "Flawless" mean? Is it a playaround? A speedrun?
'Tool-assisted flawless playthrough' is a channel for TASes that instead of aiming for fastest possible speed, aim for showing off all the game with no 'bad play' mistakes.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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niamek wrote:
A TAS of the first sonic riders would be awesome (Slide Booster anyone?)
The first Sonic Riders has some funny glitches too: Link to video For some reason, the pause buffering makes the game forget to stop you from drifting in air.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Sonic Riders Zero Gravity
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This game is super broken. Pretty much every track would be stuff like this: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu