Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
17:44 real time speedrun of Vampire Killer [MSX] https://queue.speeddemosarchive.com/queue/runstatus/1011/ I think it has a glitch not in the TAS, but I haven't gotten to watch yet.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Finally watched. I had no idea such a glitch existed in this game, nice job :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Is he submitting to tasvideos?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Link to video When you can do glitchy messes like this, I'm sure there's arbitrary code execution somewhere to be found.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Here's the RTA WR for comparison. http://www.twitch.tv/lurkchan/c/3994606 (Though at 13 minutes of length, if this TAS's 3 minute length is correct, it is 'blown out of the water' so to speak)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Link to video Based pannenkoek12 reduces A presses required from 6 to 4 through the use of 63 (!!) goomba clones.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Check it out! A Paper Mario 64 Romhacking/editing tool by based Skelux: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I would rather not see glitches be used in the Battle Frontier anyway. That would make the experience cheap.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Apparently you can get a pomeg berry on route 123.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Uh oh: Speedrun applications detected Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Is one of the users running on a different OS? Is one of the users running 64 bit and the others 32 bit or vice versa?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Reasons to bring back Glitched #1: Any% is arbitrary. In Pokemon GSC it's not the first credits but the second credits. In SotN it's not the worst ending (kill Richter) or the best ending (kill Dracula with some really high map completion%) but the intermediate ending (kill Dracula). In Cave Story it's not the worst ending (escape on the dragon) or the intermediate ending (kill the Undead Core) but the best ending (kill Balos). In Pokemon Mystery Dungeon Red/Blue any% is beating the main plot, not the extended plot, even though it's a logical extension/the true conclusion of the game's plot. So already any% can mean two or three different things depending on the game. If any% is context dependent (defined by the game and community) then there's nothing holy about it. Plus in any% you can't do crooked cartridge/open disk tray/etc. #2 Yes, people can actually tell when a speedrun should be 'glitched' category or not! 'glitched' is primarily defined by having one incredibly powerful glitch or bug that demolishes everything equally well regardless of what kind of gameplay threat, elements or mechanics it poses. Anything that is heavy memory corruption, arbitrary code execution or arbitrary code editing that gets reached in a speedrun makes it 'glitched' - at that point you're not playing the game, but playing the hardware and whatever memory you can dump over it, and it barely even matters what the game was beforehand now. Any kind of technique that equally trivializes everything in the game regardless of what it is also counts - such as advance wars 'glitched' where you carry map editor properties into the campaign and make everything resign, no matter what it was. But for example OoT 17 minutes route is not 'glitched' - it's glitchy as hell, but everything you do in it is a distinct kind of technique, you don't really use any of it multiple times, it's hugely varied BASED on what gameplay challenge you are currently facing, from the wrong warp to the void warp to isgs and superslides and superswims. You don't have a giant hammer that you crush the game into a pulp with, you have a toolbox full of 9 different kinds of hammers based on what nail is next (so to speak). And since this one 'hammer' of yours is sooo powerful, it's not just 'arbitrary code execution' anymore, it's also 'arbitrary goal execution' - as MrWint said in the description of his pokemon silver TAS, the program he writes and executes could do something different if the community decided that the goals of a GSC speedrun changed - it would not change any of the route or techniques used, he'd just do the glitch in a slightly different way. So this one hammer by definition completes all goals - having to manually ban it from everything else is a kind of 'yeah, duh' - an excess of redundant information and redundant redundancy acts of repeated redundance. And as we've seen with games like SMW, if there are multiple equally powerful game-ending hammers, they both have to be banned from every lesser category, so you can end up with an explosion of category length. So more often than not 'glitched' vs just 'any%' is clear cut. (yes, I'm expecting this to be spun off into its own thread ;) )
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
feos wrote:
This is all the pointlessness you guys get after getting rid of the "glitched" branch. Enjoy.
^ It's not too late. Bring back glitched :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think it would be an acceptable speed/entertainment tradeoff to fight the new boss rather than skip him, after going through all that trouble to unlock him at all! :D A run on v0.02 that's hard, no damage and defeats the true boss would be very different from this run, which I think will be awesome.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: R-Type [PCE]
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video Found on nicovideo.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Link to video (I don't know anything about this game, so apologies if this isn't notable)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
jlun2 wrote:
um.... Karoshi:Suicide Salaryman Super Karoshi
Given all the weird gimmick levels in this game, I'd be surprised if they're beatable even in the open source flash player yet, let alone Hourglass.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Loving Wily 2 and Cossack 2 boss.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Re: Tips on Submission Notes?
Patashu
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Posts: 4017
If it would be easier for you, don't forget that you can produce captions, which can be baked into a youtube encode as annotations and all the downloadable annotations as soft subtitles - so if it feels like you're 'infodumping' too hard by just copying all your notes, you can indicate neat things as it happens, and the fact that you can only have one subtitle at once, it can't fill the screen with information and can't change too quickly will naturally mean that you can't go overboard. As for the submission notes themselves, the most important things to include (for me) are: -All glitches and techniques used. -Common forms of going the fastest, their input and where they apply. -Things you DIDN'T do (in terms of techniques or routes that barely didn't work) that could potentially be included in future submissions. https://support.google.com/youtube/answer/2734698?hl=en
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Experienced Forum User
Joined: 10/2/2005
Posts: 4017
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Part 3 has arrived. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
No esc is pretty understandable to anyone who's used a keyboard and can guess what esc does.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Depends on the game. I'll give a few examples of each. -Hardware-based RNG: In Pokemon gen 1 and 2, the RNG is advanced based on how many CPU cycles have elapsed. By changing what buttons you press, even if there is no visible change, every RNG value will be different because the game having to read and think about buttons slightly changes the timing. RNG manipulation in this game consists of pressing different buttons that don't effect the game until you get the result you want. -RNG as stream: In Castlevania: Dawn of Sorrow, the RNG does not advance on its own. Instead, whenever something says 'Yo, I need a random number', the next random number is computed and given to that thing. RNG manipulation in this kind of game consists of looking at the 'stream' of upcoming RNG values, highlighting the ones that you want (for example to get a soul or item drop) and either using more or less RNG values to get that one when you need it (For example, every time Soma grunts, a random number is used to decide what sfx is used, and many enemy behaviours and attacks will use random numbers) -RNG as frame counter: In this kind of game the RNG is advanced once every time a frame elapses. To manipulate RNG in this kind of game, you must arrive earlier or later. A good example is Super Mario Bros 2, where the number of frames that has elapsed since you turned on the game modulo 256 (aka a 'global timer' of 8 bits) determines all 'randomness' such as Birdo deciding to fire or not. Also note that some games have multiple, separate RNGs - for example, one for encounters and one for everything else, or one for graphics and one for attacks.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I thought you just needed the 7th shine of every world to reach Bowser, and others didn't matter.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Mr. Kelly R. Flewin wrote:
I keep thinking I've heard of a way faster time on this title with Richter recently... unless there's some version speed difference that makes them incomparable... Abstaining for now.. Mr. Kelly R. Flewin
You are thinking of pksl_'s Richter mode WR on XBLA, which is (almost) the same game, with less lag and loading times, and obviously isn't TASable right now. If you compare RTA and TAS and ignore lag/loading times, the TAS comes out 15-20 seconds faster.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu