In particular, this is the scriptless single segment WR by coolkid (who also did some of the segments in Half-Life 21 as you may have noticed ;) ):
Link to video
Nitsuja linked a "test TAS" in the second post of this thread. It's presumably not up to date with the latest techniques, but it's still a fun watch.
Yes - combine that with the latest route/tricks for something awesome.
BTW, I had the thought that the Chelsea run with pre-made Bunny save file could be done after a Bunny any% TAS (because you could make the save file as Bunny) - for a back to back both characters any%.
Using the Tab key is an alternative to using the mouse, if the items are selectable with the Tab key.
scahfy wrote:
pirohiko wrote:
I want to do button input by TAB like normal FlashPlayer. (T_T)
Yeah, that would open a lot more possibilities if Gnash let you "tab" between input objects like Flash does. It's an open source project, so if anyone has the inclination, they could try adding the functionality.
I want to try TASing Too Many Ninjas! http://www.foddy.net/Ninjas.html
In-game it does not require a single mouse press. It doesn't even require pressing the mouse to restart after dying. But to start the game for the first time you need to click once. Arrgh! :)
Here are all the fastest speedrun times I know of currently:
Bunny Must Die (J) 100% RTA by Saver
Link to video
Bunny Must Die (J) any% RTA by Saver
Link to video
Bunny Must Die (J) any% No Wrong Warp RTA by Saver
Link to video
Chelsea and the Seven Devils (J) any% (with pre-made save file) RTA by Saver
Link to video
FYI - This game is proven to be fully TASable in Hourglass! So the gameplay/glitches look interesting in these speedruns, consider looking into TASing this great game! :)
This is not the area to talk about Doom.
This is an area to talk about Flash Games using Gnash.
If someone does create a forum move I request my post to be deleted please.
I think the point is that there's a version of Doom you can run in Flash, so therefore you could submit a Doom TAS to tasvideos as Hourglass -> Gnash -> Flash port of Doom -> Doom. So it/getting it to run is on topic :D
I achieve this by warping to level 17 with a code.
Eh?
Isn't that what is called password, which is, by the way, not allowed unless there is a really good reason behing it?
EDIT: Nevermind, I'm a complete moron.
I think it's the equivalent of 'plays on hardest difficulty'.
It reminds me of Sonic '06. In Sonic '06, you can do a glitch that brings you to the credits of one of the three stories, and the save file after that shows 100% completion. Yet despite this, you can't use this 100% completion in all three stories to unlock the Last Story for some reason.
Just so you know, Bobo the King, Javascript only has to be syntatically correct to compile. Unlike a language like C# or Java, and like languages like Python, it can attempt to call non-existent methods, manipulate non-existent fields or variables, etc. and the code will fail (sometimes silently!) at runtime.
No, I don't like it either :D
Also, 'me' is whatever it was defined as in the current scope. ctrl+f for 'me' and look for the earliest use of it in the displayed code - it will probably be like me = map.getPlayer() so you know it's nonexistent, or it will be the parameter passed into a method, so it's probably a method that deals with the currently being acted upon object. or hasn't been defined yet, in which case you need to map.getPlayer() yourself. (Or maybe it's defined as 'player' or whatever. You have to take a look and see what's available.)
FURNACE FUN IS NOW SKIPPABLE!!!
http://twitch.tv/smasher32
(The setup is you die on a death square, but your angle is perfect so the knockback that's meant to hurl you into the lava doesn't, and after that you can just run to the end of furnace fun)
Are there any Mupen64 emulators with RAW Watch (link, please!)??? Everything I need is Monsters HP: how to find it? How many bytes is it and what's it's display (maybe unsighed?) Cyberdemon's health is 4000 HP, for example, so I need to find adresses with Value 4000 (or 00004000?), right?
You should use Memory Hacking Software if you aren't already. It's a generic RAM Watch/Search that's really useful for emulators that don't have it built in.
The game crashes in Safari with "EvalError: The this value passed to eval must be the global object from which eval originated".
Firefox and Chrome both work, if you need a suggestion.
Scepheo wrote:
This is fun. I'm not so much trying to actually solve the levels, as much as find a single snippet of code that solves all of them. Should be doable.
So far I've worked my ways through most levels by removing the exit and placing it near me. Some slight adaptions make it work for most levels. The problem lies in getting the computer and other items...
I thought that shouldn't work because you're not allowed to remove an object once it's placed.
13 is indeed difficult. I solved it using something similar to a "global variable" to save some state information. Is it possible without?
If it is possible without, I'm impressed.
Level 19 is throwing security errors and displays a black screen. I doubt that's intentional?
That is not intentional. It should be displaying a web page.