Posts for Patashu


Patashu
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Are you pacifist as an extra goal, or because it never saved time to kill enemies in the route? Movement questions: 3:00 Would you get to the shop faster if instead of bonking up against the corner you pulled right and just barely cut past the corner with as much leftward velocity as you could build up? (I mean, you can't fall faster or slower, may as well maximize X speed :D) 3:52: Why not jump off of blue robot 1 immediately? Bonking against blue robot 2 saves time? Is it an enemy movement manipulation? 4:11: Did you test 'megaman jump' style movement here? (The megaman jump is when, approaching a ledge that you want to fall down and then immediately change horizontal directions, you jump early so that you cut the corner with maximum downwards velocity without bonking on it, then change directions such that you cut the lower corner with maximum horizontal velocity and the extra downwards velocity as well again without bonking. Megaman jump also works when you need to fall down as fast as possible but don't need to change horizontal directions, e.g. when there's a sharp fall with walls on both sides you can't keep going horizontally until you've fallen a long way vertically) 4:24-4:25 feels sloppy but I can't tell if it is or isn't. At 7:39 is it not possible to change your velocity so that you cut past the corner with the highest velocity you can rather than bonk on it (= no rightward velocity)? At 7:55 could you not make the jump onto the higher second platform sooner so you don't bonk and lose horizontal velocity? At 8:33 is there a reason why you take the corner so wide rather than just barely clipping by it with maximum rightward velocity? Is it an enemy manipulation? At 8:52 it seems like you should cut the corner with maximum rightward velocity again. Or is there no acceleration underwater and there was no way to get a running start? Btw - I loved all the tight enemy dodges and funny boss strategies. If it was a human player playing like that I'd be scared shitless XD But TAS can do what it wants~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
If bug reports in the thread aren't guaranteed to be read, why even have a thread? Shouldn't the thread be one post: "Please go to the issue tracker: <link>" and locked?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Apparently the any% category for RTA disallows S+Q which makes this super fast route invalid. So Masterjun will have to decide between no S+Q and S+Q.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Just so you know, someone on nicovideo is reuploading your Levitate% TAS but it's not marked as using the Levitate cheat code anywhere in the title or description. http://www.nicovideo.jp/watch/sm23251335?ref=search_key_video Someone who knows Japanese (Is FractalFusion in the house?) should PM the uploader and correct this misunderstanding.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Well, if a 100% TAS be made, can I suggest using the (E) version? The hidden mansion there is quite different than the normal mansion.
Right, PAL Hidden Mansion is basically "Plays on hardest difficulty" http://www.mariowiki.com/Luigi's_Mansion#PAL_Differences The higher money requirement would mean you can't use RTA players' money route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
He got a faster time recently. Link to video I think there is a new glitch (technique?) that prevents a boo from moving around while sucking it. Very useful for no OoB runs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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CoolKirby wrote:
Regarding the branch name, this run was specifically done on a version of the game that didn't have everything unlocked, like EarthBound Zero with the breadcrumbs glitch. I think it would make the most sense to publish this run with the branch "no save glitch".
But you can't even do the " " glitch " " on this game. You can't ban something you can't do.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Scepheo wrote:
What gameplay? Link to video
Oh dear.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
MrTickles wrote:
So is there a new Megaman run or is this pro site just 100% a joke?
April Fools.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
True wrote:
Should I console verify this?
Up to you. After the SMW arbitrary execution TAS at AGDQ2014 I doubt anyone doubts this would work.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
solarplex wrote:
Please all speeds/ angles be right next to each other!! haha.. what about bytes when ram searching? is there a difference when searching betwen 1, 2, and 4 bytes?
If it's a float (like x/y/z in a 3D game), it's probably 4 bytes but could be 2. If it's an angle it's probably 2 or 4 bytes. If it's a small number, it's probably 1 byte.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Rena wrote:
Most of the Pokemon runs don't use code execution. Only rearranging some variables in memory using the game's existing inventory code. It's bordering on a nitpick, but they don't construct a program in memory and execute it.
Hmm, I was going to say 'it's just as strong, you can put them under the same umbrella' but then I remembered that 'Catch 151 Pokemon' category in Pokemon Red/Blue allows Item Underflow, just not arbitrary code execution using it. So you're right, the distinction is important (though only for Pokemon Gen 1, currently)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This run reminds me of Pokemon Yellow Warpless, which you finish in 6 minutes by performing arbitrary code execution then foregoing warps and just walking to (past...) the elite four. Link to video Pretty much means that, in any game with arbitrary code execution or similarly strong glitch, all other categories have to be stated in terms of banning glitches (instead of/in addition to/not just goals). I also think that a distinction between light and heavy memory corruption IS possible and intuitive.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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hegyak wrote:
Vault this. Don't reject it. It does accomplish an objective (as boring as it is) and has a definite end point.
But it needs to be judged that it is of high execution quality everywhere - does that mean a judge has to sit through 40.5 hours?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Or what if the input file was X frames late on one of the emulators? It's the same input, except you started one console a frame late - horrors, a desync! - but wait, it still works!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Cosmo has timed skipping the sword at 8 seconds faster on iQue for RTA.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The difficulty in SMB1 glitchless is in what is a glitch. To many people, jumping through a pirahna plant without dying looks like a glitch or cheat. Or what about jumping through a hammer stream without dying? That technically is a glitch, because the hammer hitboxes are bugged and don't always match what you see on screen.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
this looks very entertaining, couldn’t a run be published along these lines? is there one already?
I hear there is a TAS for the GBA version of SMW that collects all dragon coins in the works, because that game explicitly records in save data that you got them all, so it's a well defined category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Malleoz wrote:
Patashu wrote:
It's starting to look like a triple tick!
I'm confused as to what you mean.
It's a reference to the 'double rainbow' meme and nothing more.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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solarplex wrote:
If I was smarter at memory hacking it would be such a trouble figuring out speed.
I suggest you do the following: 1) Stand on the ground. 2) Jump in the air and assert that the memory address (of type float) has raised. 3) Land again and assert that it has lowered. 4) Repeat until you can see a memory address that looks like Z. Save it. (It's possible that Z decreases as you go higher in the air, so if this doesn't work try the reverse steps.) 5) Look at all memory addresses near Z. You will probably find things like X and Y and angles and speeds, as all the memory for an entity tends to be stored contiguously.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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This is like if you crossed Mario with Albus from Order of Ecclesia. YOU CAN'T HIT ME!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
It's starting to look like a triple tick!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Dessyreqt wrote:
Encoders: I'd really like to embed a Youtube encode of this in this submission text. Anyone want to help out? Preferably a full encode. Perhaps by tomorrow? Thanks.
In 4k resolution and 60 fps. Lossless. With annotations!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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A lot of speedrunners of Ocarina of Time any% are investigating the swordless (aka low%) route. It's rumoured that it may be a few seconds faster than with sword route for RTA. But I'm wondering, has anyone ever timed the two for TAS? Or is there a TAS-specific reason that ensures with sword route will be much faster without a new discovery, but for RTA it's closer?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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OmegaWatcher wrote:
...I'm kinda curious on the whole "French Glitchless" thing.
French Glitchless is a category for beating Dracula as Alucard. All glitches and OoBs are banned, except MP Refill glitch and hydro storm damage stack glitch are not banned. (The rationale is that they can happen by accident) The ~ILLUSTRIOUS NON-FRANCE RECORD~ for French Glitchless is held by romscout: https://www.youtube.com/watch?v=c1GXuqX3x04
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu