Posts for Patashu


Patashu
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Mike Tyson's Punch Out!! and sequels use in game time in preference to real game time, and disallow glitches that cause the clock to freeze (such as the 'clock stopping glitch').
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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YushiroGowa wrote:
So the legends are true..... The prophecy has been fulfilled!!! Now we can start seeing TASes of LittleBigPlanet!!!!
Actually, it's more likely that the first Little Big Planet TAS will be on PSP (because PPSSPP is a very good emulator of PSP, Delroth one of the big devs of Dolphin heads it, and there's been interest in the past into making PPSSPP into a TASable core)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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VVVVVV version 2.2 is coming soon (1-4 weeks) http://distractionware.com/blog/2014/03/wanted-coder-for-vvvvvv-maintenance/ When this happens, the latest official Steam version will have the 'suicide possible in the main game' bug fixed (and some other bug fixes).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Already posted back on page 5.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
sack_bot wrote:
On that last level, is there a win hit box that moves over to the playing region that you jumped into?
Are you talking about the boss fight? The boss fight ends when all the enemy team members are done dying, so he 'plays around' after delivering the final hit by jumping off the stage.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Does making internal frame advance replays work with two players?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Beautiful~
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is it an uninitialized RAM read issue?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
AzumaK wrote:
I wholeheartedly second Gitaroo Man, if/when it's possible; it would be much more entertaining. PS2 TASing hasn't gotten too far, has it? :o
It is currently possible to TAS PS2 games, but tasvideos does not (yet) accept them. (PS2 TASes are regularly posted to nicovideo.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
SmashManiac wrote:
There's been a lot of debate about allowing 'real time elapsed in run' goals. Correct me if I'm wrong, but I don't think any of them has been published because of the arbitrary nature of when exactly is a game considered beaten.
Then you've missed a ton of TASes where the goal went back and forth between 'earliest input end' and 'earliest reaching of game has ended state', even between successive TASes, and it's considered OK to do so (Symphony of the Night, River City Ransom are two examples coming to mind)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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jlun2 wrote:
Well, if this gets rejected, I'm wondering how fast would this compare with the X ray route if you get the beams without the code?
Slower in TAS, faster in RTA (because RTA doesn't know of a way to get an x-ray climb started without the speed booster yet)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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I bring it up again - the Earthbound 'glitched' TAS before the one currently on the site glitchily accessed the debug menu by checking a tile that was out of bounds on the map and letting the text pointer fall through until it entered the debug menu. The case is similar here - the GT Code is a debug tool left in the game's code, and it's only useful if you use lots of glitches and sequence breaks to get to the room backwards. (If you got to the room forwards, it won't give you much you didn't already have.) In both games, a hypothetical 'hard mode' ROM where all the debug features were stripped out would prevent either route from working. Please answer this: Why is an Earthbound TAS that accesses the debug menu unexpectedly OK, but a Super Metroid TAS that accesses a debug feature unexpectly NOT OK?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Good things are worth waiting for :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SmashManiac wrote:
Also, I have a question: are the last 2 input frames necessary? Because if they aren't, I think it would be smart to delete them, because they artificially inflate the frame count. (Not that I don't care about saving the animals or 999% completion, but if it's slower it's not worth it in my opinion - even if it's just for 2 frames.)
The TASer can decide if they think 'real time elapsed in run' or 'frame count of input' or 'in game time' is the more important metric for speed.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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ALAKTORN wrote:
using a cheatcode to beat the game? I thought that was against the rules
Is the old Earthbound TAS against the rules (the one that glitchily accesses the debug menu)?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Use snes9x 1.5x unless the behaviour of the game in terms of glitches differs between snes9x 1.5x and Bizhawk (and if you don't do anything crazy, it probably doesn't).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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SEE YOU NEXT TAS YOUR RATE FOR SAVING FRAMES IS 999%
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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What are the two deaths for?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If they're different in terms of text, pick English. If they're different in terms of difficulty, pick the harder language. If they're different in terms of glitches, pick the one with cooler glitches.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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If you want to make a TAS of a rhythm game, may I recommend Gitaroo Man [PS2]? -Play on hardest difficulty, Master, which ruined a lot of people's childhoods -RNG manipulate to get optimal phrases (requires routing and testing) -There seem to be small tricks that let you attack/charge faster than expected, if this post is anything to go by: http://www.reddit.com/r/speedrun/comments/1y0id3/gitaroo_man/ It would still go in vault, but there's easily room to do something no human has done in the game yet, as opposed to more 'pure' rhythm games like DDR and IIDX where arbitrarily good human play is the norm.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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The main reason why you shouldn't bother is we already have two human TAS: A man by the name of Staiain Link to video & a man by the name of Mad Matt Link to video Compared to these 2, there's no way to make a TAS more impressive than the real living thing :p
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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E50 strategy was godlike.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Sounds like the TAS will need an update in the future!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
Part of me wants to see this and the SMB3 run get submitted at the same time. :) Nice work, everyone!
I want them to also be submitted simultaneous with the Super Monkey Ball 1 & 2 runs so everyone's minds can just explode at once. Ka-POW.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Submission soon? :D
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu