Posts for Patashu


Patashu
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Joined: 10/2/2005
Posts: 4017
Warp wrote:
I understand that 8-bit gaming computers often had severe limitations on sprites/colors (heck, I owned a Spectrum128, so I ought to know), but I find it strange how the playable character seems to have a bitmask around it that lets the background be seen through, but almost none of the enemies do, and instead they are surrounded by solid-colored blocks. Why is that?
That's because they are not sprites - they're actually made up of tiles! MSX has a lot of limitiations on using sprites. In the 'pretends to be MSX' version of La-Mulana you'll see a similar trick used on the largest enemies.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Spikestuff wrote:
I'm putting my foot down at star dupes. Why? Well... Legend of Zelda - Ocarina of Time: Golden Skulltula duplication is banned for 100%.
For two reasons: 1) If you dupe one gold skulltulla sure you get enough gold skulltullas for the rewards sure, but your gold skulltulla screen on the inventory is not 100% filled out. Also, it doesn't contribute to the goal of 'showing off the game'. Same reason why RBA is banned.
Croc - Legend of the Gobbos: Gobbo duping is not allowed/banned.
Because you can do it infinitely almost anywhere, the gobbos count globally and it's not interesting to do a speedrun where it's allowed. However, in SM64 you can't dupe a star - if you grab a fake clone of it, you BRING the one copy of the star that exists to you, and it can only be done after it spawns, so all you can do with the glitch is cut down travel time. It's not game breaking to allow fake clone stars.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Link to video "To do this glitch, you must go close to a moneybag right as it transforms back into a coin." It has nothing to do with fake clones.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Even with cloning I'm pretty sure you can't pick up two stars on the same frame.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Yes vote, watched it with a friend :D Btw, is 'Fire Alucard' a graphical glitch or what? Btw 2, was RSLing to the elevator to skip slogra and gaibon slower in the end? Btw 3,
I also take advantage of a glitch with the way the rooms are connected - turning around the frame you enter the last door before Karasuman makes you teleport one full room length into the next room (this only works in this spot).
Isn't this the same principle that RSL works on? Btw 4, what did spinning the fairy around do? Also, I rewatched run just now with referring to your notes. They're great, well detailed and help the TAS watching experience a lot. I especially didn't realize how beautiful and interconnected the inverted chapel until ending section was. GJ :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Where's the 2160p encode? Kappa
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
I think the point is that a movie that was 'no stun glitch' would be the brown platform glitch using movie, because that's faster and isn't banned. So now you have to call it 'no stun glitch, no brown platform glitch' or whatever. And it can only get worse and worse unless you isolate the commonality between them.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
The Science of Cloning by pannenkoek2012. Cloning is deterministic and you can plan what you clone when by following some simple rules. Link to video In the comments a TAS/RTA application is suggested - cloning the 8 red coins star (so you don't have to walk over to where it is, you can just release it and get it)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
A bit off topic, but the La-Mulana 2 kickstarter just started: http://www.kickstarter.com/projects/playism/la-mulana-2 Same devs, brand new temple. Spread the word and show some support if you enjoyed the game :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
sockfolder presents: Use memory corruption to get bat and gravity boot relics and then wrong warp to inverted library to finish the game fast http://www.twitch.tv/sockfolder/c/3580272 Next step is 'wrong warp to shaft', followed by 'wrong warp to credits'
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Does anyone know what makes 'Chill with Zephos' happen or not? It's the effect seen in these two runs, where the cutscene of talking with Zephos after learning the Wind's Requiem is cut off, saving time: Link to video Link to video (abahbob needs to get this glitch for the TAS)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
To the author saomoore94: Videos hosted on tasvideos are intended to be as close to frame perfect in every way as the maker knows how to be, and unbeaten/not easily beatable by any other TASes of parts of the game/the full game. If this is not your intent, there are some better places to submit to: http://www.youtube.com/user/EnterPlaymentNet 'tool assisted flawless playthroughs' are intended to go through a game with no mistakes or human errors, but not necessarily TAS style play (TAS only techniques and glitches, major sequence breaks, showing off the game rather than skipping cutscenes, etc) http://www.youtube.com/user/cubex55 Longplays intend to show off all of the game (including intro, cutscenes and credits and no major sequence breaks) with no major mistakes/wastes of time due to failure, by using savestates (or being good enough at the game that one take is all that's needed). (Let me know if there's a place I should be emailing/PMing this to)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
If you want more SotN memory corruption madness, here's sockfolder corrupting the music by memory mapping it to his inventory: http://www.reddit.com/r/speedrun/comments/1vmzyl/sockfolder_remixes_symphony_of_the_night_music/ (I will update the links if, for example, sockfolder makes highlights)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Is there no such thing as a 'reprogrammable NES cart' that you can put any NES ROM on?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yeah, that's probably still what TAS will do. (It's not done in RTA due to being frame/pixel perfect.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Sockfolder found a vector for total control, but it takes about an hour for the jump address to decrement to somewhere in memory that would be useful.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Sockfolder has found a way to use the memory corruption glitch to trick the library card into sending you to the inverted library. (Sorry, I do not have a video.)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Pokemon RBY. So broken, it has MULTIPLE ways of executing arbitrary code. Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
got4n wrote:
Sorry to ask that, because I never played MM but isn't Bizhawk can't reset the game (thats why i'm asking: Is Majora Mask TAS needs reset?)
Yep, you need to do a trick like this a lot: -Song of Time Storage (play the song of time while voiding out, so the game knows you need to do it but the message box isn't opened yet) -Kill a boss -Open the song of time prompt -Pick up the remains, then say 'yes' to the song of time, then reset This skips the cutscene where you meet the giants but you still get the remains.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Posts: 4017
Nice to see Keen Dreams getting a run! After this only Keen 3 will be left :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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tminator64, the WR holder for real time runs, has made a full tutorial on his twitch profile for how to run this game: http://www.twitch.tv/tminator64/profile
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
^ any% was rerouted about 5 days ago and now both intermissions are saved. I assume this would save time in the TAS, too. http://twitch.tv/fieryblizzard did the new run and http://twitch.tv/iceflinger is the one who rerouted.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
got4n wrote:
Nach idea would be great, because he doesn't seems to respond my messages in Twitch, Youtube and SDA. ^^
Wait a few days. He's probably recovering from AGDQ2014 still XD
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
Is there an emulator for TI-99/4A? Bizhawk can TAS TI-83: http://tasvideos.org/Bizhawk/TI83.html
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4017
OTOH, this is an instant huge improvement to real time any% runs, but it requires you to be playing on PS1, so it will probably be its own category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu