Posts for Paused


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Experienced Forum User
Joined: 5/9/2005
Posts: 748
itsPersonnal wrote:
(held by the Japanese TASers that are working on the 100% TAS).
Sorry, I'm in no way able to help you with your request, but I wasn't aware a 100% run was being worked on. Is there a place we can follow its progress that you can share please? vv Thanks itsPersonnal, most appreciated.
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Joined: 5/9/2005
Posts: 748
VanillaCoke wrote:
sorry for those (especially you paused) who were looking forward to the finished projects.
Hey man, don't sweat it. You might not be able to get these runs done anytime soon, but the crazy amounts of effort you have put in, with both the videos and your tutorial encyclopedia like posts for whoever picks this up will make sure that the finished product will be worth the wait. You've made these runs better than I'd hoped already. Good luck with RL or whatever pal!
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Posts: 748
VanillaCoke wrote:
Hopefully no boss trouble *crosses fingers* once I get to the Water Palace Boss lol.
No news isn't bad news I hope? vvv Thanks for the update!
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Joined: 5/9/2005
Posts: 748
So four runs, one with each character, with Sonic last, to end the game with a Super Sonic finale. With emeralds either being picked up by who ever is fastest to pick up that particular emerald. Or, all emeralds picked up by Sonic to differentiate from the any%'s?
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Joined: 5/9/2005
Posts: 748
Patashu wrote:
There is an any% TAS being worked on of this game at Nicovideo:
Thanks for posting this.
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Joined: 5/9/2005
Posts: 748
LTRP wrote:
A score run on AIZ 1 with Knuckles, if anybody cares.
I do, I enjoy non standard goal Knux runs. I liked it.
Experienced Forum User
Joined: 5/9/2005
Posts: 748
Haven't you gotten good enough to do it these days?
Experienced Forum User
Joined: 5/9/2005
Posts: 748
Congrats Dooty!
Experienced Forum User
Joined: 5/9/2005
Posts: 748
Was not expecting that. Going to be very interesting comparing the Sonic/Blaze times and routes.
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Joined: 5/9/2005
Posts: 748
Jaw dropping stuff, as ever. Excited to hear about the potential Blaze has too.
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Joined: 5/9/2005
Posts: 748
tumii wrote:
I finished my first test run (I accidentatly killed one mudokon, but I know where, so there is no problems, all other 299 were saved correctly) so I think now I can start doing some WIP's,
Good luck with the 100%!
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Joined: 5/9/2005
Posts: 748
Everyone loves Big the Cat.
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Joined: 5/9/2005
Posts: 748
Experienced Forum User
Joined: 5/9/2005
Posts: 748
Great stuff. I was wondering if you were going to pick this up at some point after that DsS stream the other day. Glad you did too.
Experienced Forum User
Joined: 5/9/2005
Posts: 748
Yes, I can't really see anything other that Level99 + the extras being worth seeing.
Experienced Forum User
Joined: 5/9/2005
Posts: 748
VanillaCoke wrote:
I can play the rest in real time and beat sonicandamy's record, so that's not a problem).
Great news VC. I had feared from your previous posts and nitsuja's dropping of the game at this point that, for whatever reason, this was a road block that couldn't/was never going to, be overcome. Really great work man, grats.
VanillaCoke wrote:
At least I'm not actually stuck for once lol.
Ha, can't remember the last time that was. Makes you miss the drill wisp...
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Posts: 748
VanillaCoke wrote:
I'm confident in saying that I'll be able to beat sonicandamy's time (but it won't be by a large margin). There's 3 hits to go as of right now and I'll most likely finish it sometime tonight. 1/26 Been slacking, will have it done monday for sure.
No joy?
Experienced Forum User
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Posts: 748
Zowayix wrote:
In that case, would it be feasible to combine all three goals.
Ha, good idea, it never even entered my mind. In response to Patashu; do we know that there are no A coins that would be quicker to pick up in the warps route vs the potion/egg collecting yoshi challenge route? If there are no A coins to pick up before the second run through I would sadly have to agree.
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Posts: 748
PikachuMan wrote:
- "100%" (Get all 100 advance coins) - "Yoshi Challenge" (Get all 40 Yoshi eggs) (Play from SRAM)
If you are starting from SRAM you could combine these two goals. Advance Coins do still appear in levels after being picked up in previous runs through the level. They just appear grayed out.
GoddessMaria15 wrote:
I'll post my WIP for "100%, Peach-only" later on.
Looking forward to it.
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VanillaCoke wrote:
I'll try optimizing it tomorrow.
Any luck?
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feeuzz I am interested in max individual rings; though alot more for Knuckles rather than Sonic and/or Tails.
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Dark Noob wrote:
Hi Members,Today I bring ... Steet Fighter Alpha 2 ... Sakura TAS
I was hoping to see a Sakura TAS in her Street fighter debut; and I'm not disappointed; especially adding the 2player fight vs Sodom on top of the 1player domination. If I had to make a complaint I would question the lack of unlocking and fighting her 2nd rival/mid boss? (not lose any rounds, and you must win five matches with a Super Move finish or a Custom Combo finish before your sixth opponent.) Regardless, nice work. I hope to see more sometime.
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Posts: 748
I have seen a video (up to world1 tower) with some 2player strats for 100% if that helps. Though I imagine a 100% multiplayer TAS would use 4 players even if it did require speed/entertainment tradeoffs.
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Joined: 5/9/2005
Posts: 748
It is not 2014 so I have not finished yet (one hour to go) but; As some one who has not played Crono Trigger, this was really entertaining. I can follow what is going on in term of plot, gameplay, and extras. Really like this. Please move on to rpgs with hardcore 100% definitions that I have played!
Experienced Forum User
Joined: 5/9/2005
Posts: 748
YoungJ1997lol wrote:
GoddessMaria15 wrote:
I honestly think that a 100% run should be done for this game. Without the warps, it shows more of the differences between NES/SNES and GBA versions.
100% would also mean all the A-Coins.
And Yoshi Eggs!
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