Posts for Pavocado


Joined: 4/14/2010
Posts: 2
I liked the boss skip in level 2. Clever! Thanks! That's pretty much the only major trick in this playthrough. I wish there were more out there! But, yeah, I just gave going that way a try - and woah! No boss! Pretty sweet. Couple of questions, I was certain that more bosses had a double damage vulnerability, why in specific did you pass on those? Unless I goofed, no bosses after stage 2 have that vulnerability. I was fooled with the second boss on stage 3 (the volcano, explosive-tears-dropping, one-eyed orb thing), so I used the Bomb special, when the regular bomb attack could have done just as much damage if you hit all four targets on its body with one bomb. And do you think it would be worth the time to manipulate more star drops for the rollout spell in levels 5 and 6? In my run, I actually didn't manipulate this at all. And I did use up some stars where it wasn't necessary. I don't think manipulation is necessary for the use of the rollout as many times as you need it given you use your stars efficiently. You get 20 stars when you beat a stage. Big stars that you get in chests give you 10. I believe the only time I slowed myself down to get more stars was in the last room before the boss on stage 5, which only barely slowed me down. With manipulation, then possibly that slight slowdown could be avoided. But again, I think just better efficiency in the use of magic would last you through the game without manipulation, but manipulating star drops certainly couldn't hurt. Also, the rollout special looks like it might have sequence break potential, but at 10 stars it's rather expensive. I'm not too sure. When you use it, your boundaries are the screen itself, so you can't travel to off-screen areas. Also, when the move finishes I think it returns you back to the position where you initiated it. One thing that would be great if you could somehow squeeze past the blocks that you need the bomb or ice or fire to get through. I tried a few things to try to get through them, but it was no dice. Maybe this game is solid when it comes to glitches, or maybe not - Who knows? I'm no pro glitch-finder myself :) One last thing, sliding is faster than walking ;) Is it!? Dang. What about jumping, I wonder? On that note, I think when she falls on her bum you move forward slower than if you were to land on your feet and move forward normally. At least, it just felt that way to me, but maybe that's not the case.
Post subject: Magical Pop'n
Joined: 4/14/2010
Posts: 2
A fun, relatively unknown game. Information about this game is a little scarce, including tricks, glitches, and the like. Still, I thought it would be a fun TAS to do, so I did. The playthrough is certainly not optimized. I didn't do much frame-by-frame action, mostly limited to save states. I was more concerned about setting a precedent should someone want to improve it. Total time from beginning to final attack is approximately 30:21.00, maybe give a few. I'm not concerned about the exact time, since a more precise playthrough could easily beat this time by a significant margin. Still, aside from glitches or tricks unknown, I do believe that I did not do anything unnecessary and that my route chosen was about as optimal as could be - it just could be done faster. I do not have the .smv file. So, I'm not going to try submitting my run to this site. But I do have uploaded videos, here: http://www.youtube.com/view_play_list?p=2CF6321BA4F94489 Other topics on this game: http://tasvideos.org/forum/viewtopic.php?t=8838 http://tasvideos.org/forum/viewtopic.php?t=2696