BIG NEWS! There was a glitch I had known about ever since starting my first version. The way a TAS works, there is no way to avoid finding it. I thought it was just a strange little glitch or something. However, when I let the whole thing play out, It skips the whole first area where you're in prison.
So this means that I pretty much have to start all over. This gives me an excuse to make a new file to correct my re-record count. Perhaps this is some sort of debug menu or something? Maybe with the right input, I can warp wherever I want! I'm positive that I somehow skipped from the end of level 3 to the start of level 6 once. I can't quite remember for sure actually, but it seems familiar.
I'm gonna check if this glitch works on the cartridge to make sure it isn't an emulator glitch. In case you are wondering, this glitch saves a total of 593 frames! It's amazing how much this thing is getting condensed over my first run. If I can find more glitches throughout the run, this will be a cooler run than I thought it would be. So for those of you watching the run, look forward to a really messed up level 1.
This Glitch is enough to make this a v1.4 (considering I had done a fair amount of level 1 before finding this)
Edit: I couldn't get the menu selecting as good as before, so I'm keeping the old rerecord. Doesn't really matter anyways.
Edit 2: I found some weird glitchiness in level 1, but it doesn't help me in any way. Here's a video of a strange glitch.
http://dehacked.2y.net/microstorage.php/info/498396745/wierd%20ladder%20fallLady%20Sia%20%28U%29%20%28M6%29%20%5B%21%5D.vbm
It turns out you don't need to do the sword climb for this trick, but I'd still LOVE to know how that little Sword Climb Trick causes so much chaos in the code.
Edit 3 Investigating is a good thing. I found yet another trick that saves precisely 166 frames. This isn't a shortcut though. I discovered a way to get to the first crane faster. The way of how I did this was something I had thought of before, but never did test for some reason. It payed off.
Doing the math, I've saved 30.217 seconds over my very first run. (at a certain comparing point) It's a really good thing that first finished run never got published. Though I just wish I could find a way to get rid of that big ugly line in those three levels. They cause lag, and they aren't supposed to be there.