I wasn't sure if I should put this in the Lady Sia thread or not, but I figure it is a seperate topic than the actual run, so it should have it's own place. I haven't finished the Level Specific Glitches yet since I'm, still discovering them. I want to see how many I can find before listing them.
Lady Sia Glitches
Sword Climb - By swinging your sword three frames before Sia grabs onto a ledge, Sia will jump up the ledge while swinging her sword, thus skipping the long climbing animation.
Fall Through Floors - Perform the Sword Climb Glitch. Now get hit by an enemy or obstacle while standing on the ground or falling, and you will fall through the floor.
Fall Through Platforms – Perform the Sword Climb Glitch. It will now be impossible to stand on platforms that move or are animated in any way.
Sword Jump Deactivate – The Sword Jump Glitch (more below) will be deactivated.
There is another side effect of Sword Climb, but it will be in the “Level Specific Glitches” section.
Sword Climb Side Effects Correction – To correct the bizarre side effects of Sword Climb, you can either,
a) Climb a ledge normally
b) Get hurt *Jump before getting hurt to avoid floor falling*
c) Lose a life
d) Enter a new area of the level
e) Exit the level
Getting hurt is the fastest way to correct the Sword Climb side effects. Obviously, the more times you use the glitch before getting hurt, the more time is saved. If you only use it once and get hit, it barely saves any time, since the time it takes to get up with the glitch plus the time it takes to get hurt is nearly the same as climbing normally and avoiding the enemy.
Sword Jump– When Sia is slightly out of range to jump to a platform, jump towards the platform and swing your sword when you get close to it. This will give Sia a small boost which makes it possible to reach the platform. This only seems to work on platforms that move, or are animated it some way, but there is a useful exception(s) Keep in mind that the Sword Jump glitch will be deactivated after the Sword Climb Glitch has been used. Since the Sword Climb glitch messes up moving and animated platforms, this doesn’t matter too much since the Sword Jump mainly only works on similar platforms. However there is one exception (at the point I’m at) where you will have to correct Sword Climb’s effects to use Sword Jump.
Quick Lever Pull – To pull a lever quicker, swing your sword at the right position and press up. This makes it so Sia doesn’t have to slide to stop before pulling it.
Long Jump (method 1) – You can perform a Long Jump when jumping from a ledge to extend the distance of your jump. To do this, get close to the edge of a cliff/ledge and crawl for (x) number of frames. Then stop crawling and walk for (x) number of frames. When done correctly, Sia’s final jumping place will be farther away than normal, thus resulting in a farther jump when you jump.
Keep in mind that the frame work is different for every surface, meaning that the frame you start crawling, the amount of frames you crawl, and the amount of frames you walk before jumping is always different.
Long Jump (method 2) - Run towards the edge of a cliff/ledge. Once near the edge, let go of the Directional Pad (be it Left or Right) for (x) number of frames. This will trigger Sia’s Sliding animation. Now continue walking for (x) number of frames Due to the sliding, Sia’s final Jumping Spot will be farther away than normal. Keep in mind that the frame work is different for every surface, so it’s up to you to find the frame work that brings the best results.
Long Jump 1 vs. Long Jump 2 – While I haven’t thoroughly tested which is the better method, it seems that it all depends on the surface in question. While testing on various surfaces, I’ve found that one method could be slower but reach farther (and visa versa) Slower and not reach as far (and visa versa) or be exactly the same. It all depends on the terrain.
Quick Turn Around – Not so much a glitch, but it’s good to know. Rather that stop and turn around, you can turn around quickly by pressing down and the direction you want to go for one frame. This starts Sia’s crawling which prevents having to stop and turn around. This is especially useful when having to change direction before you jump.
Level Specific Glitches
Intro Level Skip – Start a new game. Fifteen Frames after the screen turns fully black, hold the start button for two frames. (If you don’t care about minimal input, just hold the start button when the screen turns fully black.) After a short while, this will pull up a discoloured pause screen. Do not make any input. It will eventually go to the “Please Wait” screen. Rather than start you in the Prison intro level, it will start you outside of the castle.