Posts for Perfect_Death


Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
Dunno if they would be allowed, but Super Metroid / LTTP randomizers sound cool to randomize, the latter one being in a trend lately. Find hard / interesting seeds, maybe even without knowing where went every item to make it look more natural-ish, but that's the opposite of TASing, so forget it.
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
I revive the topic for a small point of view. I think that the best way to speedrun this is doing both ways at once. Singularly, they'll be mostly boring, and this might be a way to not make two sleep-inducing movies, but a single fun one. Now, I'm aware that this is crazy difficult, both because of getting both instances to run, syncing the controllers, and the run itself. But the vastly superior run should be worth it. Have fun.
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
How hard would be to complete all Gen I games (maybe including the Japanese Blue) with one input, as it was done with other games, including two Final Fantasy games in the RPG genre. Other generation games can later be followed.
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
Does this version has the glitch that allows to save a lakitu cloud for the bowser fight to skip the flames phase?
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
Looks like another difference of the PAL version is that fireballs are bigger. Also, I remember that someone told me that this game has a final boss on level 66, don't believed him althrough. Speaking of levels, what happens after level 99? Is there a killscreen?
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
Awesome to see one of my favourite infancy games TASed. As said in the TASer's comment, a coop version will be even better. One question, wouldn't it be quicker to advance to level 17 from 9 rather than 0? You can wrap from 0 to 9 in one frame and thus requiring less presses on the warp code. Other good goal would be to clear all the 'garbage' tiles that are created with the difficulty option, maybe reaching next level afterwards.
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
I remember there's a similar in concept hack but it also had very tight time limits and you die if you get any coin, mushroom or stars. It'd be nice to see it TASed. Ontopic, this is awesome, but I prefer the warpless version as it has more glitches and it's still faster than the normal warped run.
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
This is the game from which has been created a sonic bootleg for the snes right?
Experienced Forum User
Joined: 10/14/2007
Posts: 9
Location: La Plata, Argentina
Hi. Those games may not have enough TAS value, but I wonder if they can have some. The latter seems to have a bit more of it, althrough. Problems, dunno if Java (or .NET for Terraria) games can be done, and even if 'emulators' exist, they will be sluggish for various years. (NOTE: While Minecraft, being a Java game, isn't OS-dependant, Terraria is. That's why I used this forum) (MOD EDIT: Terraria posts have been moved to a separate topic. --Mothrayas)